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DFRPG / Pack Instincts useless for a PC?
« on: May 22, 2012, 08:00:25 PM »
So one of my fellow players wants to play a lycanthrope PC, and I am kind of wincing on his behalf. The "only near the full moon" limitation on his abilities is bad enough. (I know it's meant to be taken care of narratively, but a lot of adventures/campaigns lend themselves to tracking time more carefully.)
However, I can't help but feel bad that the template is forcing him to take Pack Instincts. None of the other players are playing lycanthropes or any creature with pack instincts. And honestly, the benefits are pretty weak even if they were. Less useful than a lot of stunts.
I think Pack Instincts make good sense for building NPCs, but I wouldn't put it as a mandatory part of a PC template.
However, I can't help but feel bad that the template is forcing him to take Pack Instincts. None of the other players are playing lycanthropes or any creature with pack instincts. And honestly, the benefits are pretty weak even if they were. Less useful than a lot of stunts.
I think Pack Instincts make good sense for building NPCs, but I wouldn't put it as a mandatory part of a PC template.