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Author Craft / Re: Where does the inspiration come from?
« on: August 09, 2013, 02:46:31 AM »
My ideas come from coffee after not enough sleep the night before.
Notice I didn't say anything about whether they were good ideas.
Honestly, I don't think you need to do your world building, characters, or plot from whole cloth. There are several known stereotypes or tropes that you can play with. Personally, I stole Snidely Whiplash's penchant for tugging at the end of his mustache for my villain. Another character could be Uncle Fester's twin. My plot steals from X-Men, an old Dragon magazine article on psionicists, some knowledge of political conflicts from an undergrad class, and every D&D adventure I went through in my demented youth. There is something old and familiar, and something new and unique.
If all else fails, bust out the Dungeon Master's Guide and funny looking dice and roll for character traits, random encounters, etc.
Notice I didn't say anything about whether they were good ideas.
Honestly, I don't think you need to do your world building, characters, or plot from whole cloth. There are several known stereotypes or tropes that you can play with. Personally, I stole Snidely Whiplash's penchant for tugging at the end of his mustache for my villain. Another character could be Uncle Fester's twin. My plot steals from X-Men, an old Dragon magazine article on psionicists, some knowledge of political conflicts from an undergrad class, and every D&D adventure I went through in my demented youth. There is something old and familiar, and something new and unique.
If all else fails, bust out the Dungeon Master's Guide and funny looking dice and roll for character traits, random encounters, etc.