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Messages - Richard_Chilton

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1
DFRPG / Re: Dresden Files: WW2 edition.
« on: January 30, 2013, 07:19:06 PM »
For a totally off the wall look at WWII, checkout a TV show called Danger 5 (http://en.wikipedia.org/wiki/Danger_5).  Parts of it (including episode 0) are on Youtube.  The show is inspired by 60s style pulp and takes it to an extreme level.

There's even a bit of black magic in one episode.

Richard

2
DFRPG / Re: Dresden Files RPG ACCELERATED!
« on: January 30, 2013, 04:37:01 AM »
Don't forget processing fees.  Between the two,  Kickstarter and Amazon (or Paypal for those who used that) take roughly 10%.

Richard

3
DFRPG / Re: Sydney Australia. Looking for flavor.
« on: January 30, 2013, 04:22:41 AM »
If that's the one that I'm thinking of, it did kick up a shitstorm, but mostly in the 'upper echelons' (ie, producers, politicians etc).

It might have kicked up a shit storm, but in the US only HBO could have shown something like that.  Even when a basic cable network got the rights to the Sopranos they edited out all the swearing and added digital bikinis to the strippers.  And in at least one case up the ages of some characters (a pair of mid teen club kids became late teen kid).

In Canada we have different standards (we broadcasted the Sopranos unedited and uncut) but we are too political correct for that song... Or any white guy playing a black rap singer by wearing brown face.

You're right in general though, we're much less politically correct than a lot of people, swear a lot more, and in general poke fun at ourselves and others a lot.

Based on what I've seen of your TV it looks it.  For political correctness I'd say you're at where we were about 20 to 30 years ago.  Which could be an aspect of a game being staged down under.

Richard

4
DFRPG / Re: Sydney Australia. Looking for flavor.
« on: January 30, 2013, 03:39:40 AM »
If you lack TV you might want to checkout sites that offer TV shows via the net.

One of the things I've learned by watching Australian TV is that they are less political correct there.  Part of their national character seems to be "Gruff and Proud Of It".

For example, here's a really not safe for work link (http://www.youtube.com/watch?v=1yOB8rss76A) to a song from a comedy program (angry boys) they had - sung by a guy in black face.  It was on their broadcast TV.

Richard

5
DFRPG / Re: Sydney Australia. Looking for flavor.
« on: January 30, 2013, 01:26:48 AM »
You might want to watch Aussie TV to get a handle on things.  Shows like Underbelly (based off of real world crimes) come to mind.  Watching their TV can give you a good idea how they live and a bit about the differences that form their national character.

Richard

6
DFRPG / Re: Dresden Files RPG ACCELERATED!
« on: January 29, 2013, 10:05:36 PM »
Still - Fred is taking the profit from the orders for the basic system to make the other books (good idea) but then giving away PDFs of those books to anyone who coughs up $10.

We're looking major supplements, call it 1000+ pages of professionally produced PDFs (with art and lay) - that he's giving away to 9100+ customers for $10.  A huge value, but I hate to think what this is doing to his bottom line.

For a mere $10 you get PDFs of the basic rules and:
The Fantasy Adventure (Tower of the Serpents)
Kriegszeppelin Valkyrie
Magic system toolkit
Wild Blue
Court/Ship
Burn Shift
Fight Fire
No Exit
The Ellis Affair
CrimeWorld
White Picket Witches
Timeworks
Extras Toolbox - 40,000 words all told (~130-160 pages)
Camelot Trigger
Shadow of the Century
Fate Accelerated Edition
Do: Fate of the Flying Temple
Fate System Freeport Companion
Young Centurions RPG
The Day After Ragnarok
Sally Slick and the Steel Syndicate (Novel)
Strange Tales of the Century, and
Dresden Files Accelerated (note that $20,000 will be going straight to Jim)

Each of those PDFs could go at the $5 - $10 range (more for the larger books), so that's a lot of profit that they are leaving on the table.

Richard

7
DFRPG / Re: Bad guys: The Fomor?
« on: January 29, 2013, 07:43:05 AM »
Since this isn't on the Spoiler forum I'm going to flag this all as spoilers:

(click to show/hide)
Richard

8
DFRPG / Re: Dresden Files: WW2 edition.
« on: January 29, 2013, 07:08:22 AM »
There's an unreleased short story about a German wizard (Klaus the Toymaker, whose name was mentioned on the "he could join the Senior Council" read off in Summer Knight) taking on some SS sorcerers who were fooling around with demons - to enforce the Laws of Magic.

One of the odd bits of the DF is that Jim has indicated that wizards mostly sat on the sideline during the war.  While many setting (WW's Mage setting comes to mind) has nationalist mages helping out on the homefront (and covertly in the field) the White Council seems to have spent a lot of its time going "Mortal governments are calling the shots and we have it leave things to them".   The White Council didn't want nationalism tearing it apart so it did little or nothing during the war - other than go "F this, Kemmler's back!!!!".

With Kemmler having a hand in WWII you could easily go after Kemmlite wannabees and other dark sorcerers.  Or, if you want to pulp it out, you could watch the Captain America movie and draw inspiration from his struggles with the occult group behind the Red Skull.

Then again, pulp wise my current favourite Weird WWII can be found by searching on "Tales of the Red Panda".  It's an audio production that was started before "pod cast" was a word and while the setting is more superhero than occult, they have WWII starting after that world's equivalent of the White Council is destroyed by a Nazis who mixes super science with magic.

Richard

9
DFRPG / Re: Demons Kim Harrison style
« on: January 27, 2013, 08:24:01 PM »
Here's an example:
A fairy from English folklore turns to someone and speaks Russian.  The fairy doesn't actually have any language skills but his player invokes the character's high concept, saying that fairies are universal and thus can speak any language if that culture has fairies in its folklore.

When asked how it is that the fairy can speak Russian the fairy can't really understand the question - because that's one of the things you just do without thinking about.

Another example:
The Queens of Winter and Summer are getting ready for war.  A local wildfae fairy knows it and he'll soon know a rally point to go to.  Which rallying point he goes to will be determined by if his recent acts are Summer or Winter based.  No one needs to tell the PC anything - when the time is right his player will invoke his High Concept and the PC will just know.  And if the player keeps putting off learning where to go then the Queens will compel his High Concept to get him to join an army.

Third example:
A character with Good Investigation and the Aspect "Rising Star At the Crime Lab" is at a crime scene.  He could either roll Investigation to learn things or if he wanted to he could invoke his aspect to correctly process the scene .  If he invokes his aspect he may learn more things than a Detective with Great Investigations who doesn't invoke an aspect while checking the scene.

Fourth example:
If you want to do minor magic that will have an effect on the scene (i.e. do something that gives you more than cosmetic effects) then you pay a FATE chip to do so - effectively invoking the part of your High Concept that says you can do magic.

Hope this helps
Richard

10
DFRPG / Re: Monster Stats Help
« on: January 27, 2013, 08:37:50 AM »
Exactly.

I'm sorry - I didn't see your reply.  I opened a bunch of tabs and must of typed in others while you were typing your reply.  Yes, I saw the "another person has posted" warning, but I routinely  ignore that outside of hardcore debates.

They say that "great minds think alike" so congratulations on having a truly great mind.

Richard

11
DFRPG / Re: Monster Stats Help
« on: January 27, 2013, 06:30:49 AM »
Here's a catch that is rarely used with Shadow mages, creatures, etc that might catch your players off guard.
Darkness.

For Shadow is a mix of light and dark.  In complete, total darkness there is no shadow - only darkness.

So scatter some glow sticks and other weak light sources around the villain's lair and watch the players try to puzzle out why those are there.

Richard

12
DFRPG / Re: Dresden Files RPG ACCELERATED!
« on: January 25, 2013, 04:10:18 AM »
The switch happened automatically for those of living North of the Border.

Richard

14
DFRPG / Re: Dresden Files RPG ACCELERATED!
« on: January 24, 2013, 08:31:15 PM »
Here's hoping that they don't damage the company with the extras... Seriously, look at all the pdf books they are giving anyone who pledges $10 or more.  That's got to eat into their future sales.

Richard

15
DFRPG / Re: Is the fate system the best for the book series
« on: January 24, 2013, 08:27:53 PM »
I hate you right now.  Mainly because Amber Diceless is...  Unweildly.  Awesome in concept, but unweildly.

Fred has stated several times that FATE evolved from some things that he was doing Amber.

The biggest problem mixing the DV and Amber is finding a reason to stay in the DV.  Keeping PCs from popping out to get something or trumping home for a meal.  Then there's always the always popular "I go to a fast time Shadow that is completely safe, heal, and trump back in a minute or so".

The second biggest problem is PC scale.  In Amber the average PC can toss an easy chair across the room and two of them could pick up a 70's car (all metal and heavy as hell) and carry it.

While it can be adapted, you'd almost have to rewrite the stat system or in Proven Guilty Harry and Molly would have the same strength score (human).

Speaking of Diceless, there's a new Diceless book coming out.  Due to issues with the Zelazny estate it's not set in Amber but in a cosmos where you travel the Shadows...er, I mean travel the "Realms" by means of a stairway.

Richard

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