Okay, here are the thaumaturgy rituals my character has used so far in our game. He has something of a "hand-made playing card with magical sigils on" theme going on to supplement the magic taught to him by a more traditional magical group who tend to do a lot of chanting in Old English.
Camden Ward - Named after the road where the character's safe house is.
- Complexity 8 anti-magic ward - does not stop physical intrusion, only shields against spells
- Cast in the morning so lasts until next sunrise; duration = "one day" then increased two steps to "one week"
- Simple condition - carrying a hand-drawn playing card inscribed with sigils allows entry without setting a magical alarm off
Total Complexity: 12
Lore: Great (+4)
Declarations:- Other sigil-cards mark the limits of the ward; Cards Mark The Border (Lore)
- It was a long night last night; Grumpy From Lack Of Sleep (Minor Social Consequence)
- Hold tightly to a mental image of the house layout; Visualise The Rooms (Discipline)
- Check the immediate area for lines of sight, patterns of repetition, the Golden Ratio in the geometry of the roads and buildings, and so on; Find The Mystic Patterns (Investigation)
Capture Essence - find the impression/aura/traces/signature/whatever of certain supernatural beings from the inside of an old flint tower and capture them in a specially prepared crystal.
- GM set base complexity at 10
- I increased it to 13 just in case more power/effort was needed as it was a very delicate working; the mystery creatures had been seen last night and this spell was being cast the following day
Total Complexity: 13
Lore: Great (+4) + Divination complexity bonus (+1)
Declarations:- Locate the mystical centre of the tower; Finding The Focal Point (Lore)
- Cleansing the crystal with meditation and special ritual powders; Prepare The Crystal (Lore)
- Recite a long chant that resonates in the circular tower; Echoing Old English Chant (Discipline)
- Establish a bond with the tower by cutting palms on sharp flint walls; Hands Cut By Flint (Minor Physical Consequence)
Essence Tracking - spell to use the previously captured essence as the symbolic link for a tracking spell. The spell almost went BANG! after a bad roll on the last Control attempt but fortunately my final Fate Point was there to save the day; the fact that my character was using a method taught by the magical order he used to be a member of (as specified by the GM!) meant I could use the aspect for it to get a re-roll.
- GM set base complexity at 8 as it was harder than a regular tracking spell due to the fragility of the essence that has been captured
Total Complexity: 8
Lore: Great (+4) + Divination complexity bonus (+1)
Declarations:- Skipped dinner for this one; Focus Past My Hunger (Discipline)
- Tore up the living room carpet and daubed mystical markings on the walls and a circle on the bare floorboards; Jury Rig A Ritual Space (Lore)
Poker Clairvoyance - This spell has only been designed and not used so far. It is a spell cast on someone that enables them to see what cards other players at the table have (and what's being dealt next) using manoeuvres; multiple manoeuvres allow multiple free tags, as specified in the rules. The only thing I am unsure on is whether or not the deck being used would be required as a symbolic link or not. I don't think it is would be required, and indeed I'd hope not - getting the correct deck that would be used in the game (or linking to every deck in the casino) would be almost impossible!
- Base duration is a scene the length of about half a fairly serious poker game - "a few hours" - boosted up one step to "an afternoon" or approximately six to seven hours
- Manoeuvre - Card Counting Made Easy
- Manoeuvre - Looking Over Your Shoulder
- Manoeuvre - I Know What Cards You Have
- Manoeuvre - I Know Who's Bluffing
- Manoeuvre - I Can See What Will Be Dealt Next
Total Complexity: 11
Lore: Great (+4) + Divination complexity bonus (+1)
Declarations:- Practice with my own deck of cards; Experiment With Clairvoyance (Deceit? the character has a Card Tricks stunt based off Deceit)
- Hold the image of the cards and suites in your mind; Visualise The Deck (Discipline)
- Set the cards out in mystical patterns to focus the spell; Clock Face Of Cards (Lore)