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DFRPG / Re: Social Combat
« on: November 05, 2010, 07:50:11 PM »
My group seems to enjoy them a lot.
Try and work the rolls around the conversation. Try to think about what the active player is trying to attempt. Let them say more than a few sentences, let them get across an idea. Then roll, and let that partially dictate the response of the other player.
Most of my group seems to get the somewhat odd flow that social conflicts generate, and have really gotten into a few. Oh, and try to have definitive goals for each side of a social conflict. It will really help with concessions.
Try and work the rolls around the conversation. Try to think about what the active player is trying to attempt. Let them say more than a few sentences, let them get across an idea. Then roll, and let that partially dictate the response of the other player.
Most of my group seems to get the somewhat odd flow that social conflicts generate, and have really gotten into a few. Oh, and try to have definitive goals for each side of a social conflict. It will really help with concessions.