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Messages - Gatts

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1
DFRPG / Re: Brainstorming a Power: The Benefits of Experience
« on: May 23, 2013, 12:08:16 AM »
I'm sorry to resurrect a dead thread, but I've been reading Fate Core and wonder how well such a power would translate. Do people think that this power could work in Fate, with the traditional skill list? How much effort would it be to convert it?

2
Feedback would be welcome, especially if it includes a better name for Super Math.

Mathematical Savant?  Living Computer? Numerical Prodigy? Just throwing out some suggestions.

3
Then as long as you do your best, I'm open to a Benevolent Custom Power List Dictatorship.

4
I'm not sure on the rest, but I'm very pro quality control. It's much easier for everyone if the powers are balanced and identically formatted. If you're worried about being the Custom Power Tyrant, you can always ask other people to look over your changes like you usually do.

5
Well that was an easier answer than I expected, thank you very much.

6
I was reading through some of the bits in the Fate Core beta, and I found the ability 'Architecture of the Heart' (Page 32, Magic System Toolkit. I'd post it here, but I'm not sure that's permitted). Seeing how few social powers there are in DFRPG, I was wondering how much such an ability would cost.

As an overview of the power: The player may make an empathy roll and based on the success, for the duration of the scene, the player may ask a number of times how an NPC would react to a hypothetical scenario.

7
DFRPG / Re: Fate Core Conversion
« on: April 24, 2013, 10:19:47 AM »
Apologies if I missed it, as I only skimmed the core post but in the Magic System Toolkit (A preview of the system toolkit) there was a stripped down version of the Evocation system I believe. It could be handy for you, if you haven't seen it.

8
It does have the benefit of not having to decide with my GM what 'a moment of concentration' means. And the benefit of being clear in what it does, assuming there's a line added about not being permanently invisible. I'm just not certain those things are worth another one or two (depending on the cost of Seemings) refresh.
On the other hand, I don't want Seemings and this is the only game in town.

9
I don't know, while the flat strength 5 veil is great in lower refresh games, that's still 3 refresh compared to Glamours' 2. In a higher refresh game, with Deceit or Discipline capped Glamours does seem to be more useful.

10
You know, I'm very surprised to find that there's no Veil/Invisibility power. Not exclusively anyway. With some searching I discovered that the Displacement power at one point in its life covered invisibility, but at an extortionate cost (3 refresh for a strength 4 veil.)

So how much would it cost for a simple personal veil? I'd be tempted to say -1, since you're basically halving Glamours. One one hand, I'm hesitant to butcher canon powers for parts, but on the other hand it seems a little conspicuous in its absence.

11
DFRPG / Re: Hypnotism in DFRPG
« on: November 12, 2012, 05:59:54 PM »
That's very in depth, Tetrasodium, thank you very much. I'm taking some notes now, and I'll post again if I have any questions.

12
DFRPG / Re: Hypnotism in DFRPG
« on: November 12, 2012, 03:49:45 PM »
Maneuvers can be placed long term with justification.  Especially if the target doesn't know they have an aspect placed on them and thus takes no action to remove it.

Placing such an aspect could also easily be the result of a Taken Out effect in a social conflict.  Which works just fine, some people are more susceptible to hypnotism than others.

I also don't think it would be inappropriate to make it a Mental conflict. It's true hypnotism happens with the unconscious cooperation of the target, but you need to be able to help get the target into that proper state of mind.

I didn't know that about manoeuvres, I suppose I should read the book more thoroughly before I post. Do you think I should take a Hypnotist stunt, to justify placing Aspects that last longer than a scene?

As for combat, I can sort of see what you mean but the idea of inflicting stress rubs me the wrong way.

13
DFRPG / Hypnotism in DFRPG
« on: November 12, 2012, 01:25:40 PM »
So I'm going to be playing a charlatan in a 19th century exploration game in the Dresden Files system, and I intend to be using sleight of hand, suggestion and hypnotism to convince people that my character has 'voodoo' powers. Most of this is easily handled with deceit, performance and intimidation with a few stunts but I'm stuck on hypnotism: I can't work out how to model it. I assume I'd need a stunt of some kind under deceit and have 'Hypnotism' be a new trapping, but how would it work? I want it to be at least mostly realistic, so it certainly wouldn't be a mental attack - hypnotism works mostly with the unknowing cooperation of the subject. Manoeuvres  on the other hand wouldn't allow me to use long term anchoring, or suggestions.

I don't want to complicate things too much, but I would like a reasonable model for hypnotism to show my DM, who has already okayed the concept. Any help or suggestions are welcome.

14
DFRPG / Re: Warden Sword for a Mortal?
« on: October 12, 2012, 01:51:57 PM »
Really don't think it's something a pure mortal could use, here's something from the custom power list that does the same thing:

BAG OF TRICKS [-1]
Description: For whatever reason, you have access to a few minor magical trinkets.
Skills affected: Contacts, Resources, Burglary, Lore.
Effects:
Enchanted Items: You have four potions, each with a strength equal to your Contacts, Resources, Burglary, or Lore skill. You may not increase their strength in any way. At the beginning of each session, you must declare which potions you have on hand.
More Trinkets [-1]. You have four additional potions. Furthermore, you may choose to leave potion slots open to be filled later with Declarations.

15
DFRPG / Re: Item of Power: Utility Belt
« on: September 30, 2012, 03:16:40 PM »
Alright, I'm dropping Feeding Dependency entirely and just getting by with compels. Thanks to everyone for their help.

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