1
DFRPG / Re: A problem with the rules, and a simple fix
« on: August 16, 2011, 05:16:11 PM »
Hmm, I can't say that I'd have that situation as a direct contested roll anyway, it doesn't make sense from a mechanical or narrative point of view . Surely the difficulties of the rolls are pretty much unrelated. The athletics guy's action is based on area boundaries and the difference between the time it would normally take and the how long they want it to take (within common sense depending on whether they have any sort of speed ability). The craft guy's roll is based around the complexity of what he's trying to assemble, how much he's rushing and any other minor environmental factors.
The result is entirely dependant on the time reduction part of the equation though which is a judgement call by both parties as to how fast they think they need to be. If the Athletics guy pushes to make it there in 'half a minute', but the Crafter has reduced their crafting time to 'a few moments' it doesn't matter if athletics guy rolls higher, he'll still be too late.
If they've both elected to reduce their times to the same timeframe then it depends on a bunch of other stuff, not least of which are just how fast athletics guy can move and how fast the the tech activates when the last piece is in place, and what it actually does.
The result is entirely dependant on the time reduction part of the equation though which is a judgement call by both parties as to how fast they think they need to be. If the Athletics guy pushes to make it there in 'half a minute', but the Crafter has reduced their crafting time to 'a few moments' it doesn't matter if athletics guy rolls higher, he'll still be too late.
If they've both elected to reduce their times to the same timeframe then it depends on a bunch of other stuff, not least of which are just how fast athletics guy can move and how fast the the tech activates when the last piece is in place, and what it actually does.