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Messages - Jinn Master

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1
The Bar / Re: Edumacation And Enlearnment
« on: September 25, 2011, 06:59:20 PM »
I'm working on a BA in Classics.

2
DFRPG / Re: First law question
« on: March 17, 2011, 11:26:00 PM »
No. Otherwise the White Council would keep track of people like Billy. Shapeshifting is a natural, somewhat magical ability that can be learned, but only the process is magic- not anything you do on one side or other of the shift.


3
DFRPG Resource Collection / Re: Custom Power List
« on: March 08, 2011, 03:12:08 AM »
That's what pretty much every custom power does, Mal. You decide what you need, and if you can't do exactly that with the powers as given, and it doesn't break the game, make a power for it.

By restricting yourself solely to what is in the book you will be limiting yourself a very large amount. This game encourages player/gm creation of nearly everything- roll with it.

You don't have to define everything according to what is already in the book. RPG's are about creativity and story- not who can jimmy the rules the best to get them to do what they want.

If I can't convince you, fine. I don't need to. I'm sure someone will appreciate having the option that isn't quite so stodgy.

I'm not done with the powers, but I'm certainly done arguing about it, since there is absolutely no reason not to make it a new power. Even if it was completely redundant to another one- which it is not.

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DFRPG Resource Collection / Re: Custom Power List
« on: March 08, 2011, 02:12:49 AM »
Since you aren't actually insubstantial from what I sent you, border 1 would stop you.
That would reduce spirit form by at least 1 refresh.

Add in the mental stuff, another +1 to the rebate as you said. You end with -3, but a much more complicated hodgepodge than just creating a new power.

When you have to reflavor or butcher nearly every power you use to create the desired effect- just make a new one.

5
DFRPG / Overpowered characters- Is it ever ok?
« on: March 08, 2011, 01:12:18 AM »
In any game, it is possible to manipulate the rules in order to give you better abilities. In the Dresden Files, this can be done through rebate manipulation- and, at least in my opinion, isn't always a bad thing.

As a GM, if I know the way someone plays in general, and know they can responsibly handle a character that would, in some people's hands, be gamebreaking- I would be all right with that.

They would, of course, have to abide by a few rules, such as structuring the character so they could not steal the spotlight from other players, and making sure they aren't going to go berserk on anything that would be detrimental to the game.

What about you guys?

6
DFRPG Resource Collection / Re: Custom Power List
« on: March 07, 2011, 05:58:17 AM »
I'm working on one for each of the other elements and one to unify them all, should someone want to play an elemental.

7
DFRPG / Re: Yes, A Free Tag Can Invoke For Effect
« on: February 07, 2011, 07:11:02 AM »
Or we could take it upon ourselves to comb the board and find them, instead of having them have to do it. A thread with all of them similar to Woj in the spoilers section would work well- they could sticky it, we maintain it.

8
DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: January 22, 2011, 08:40:13 AM »
Here's a better, updated version of the one in his first post.



http://www.enklave-23.de/Dresdenverse/City-and-Character-Sheets-Fillable%20v1.1.pdf

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DFRPG / Re: A fool question
« on: January 20, 2011, 04:03:25 PM »
When casting, sure, but what about when say, walking through an electronics store? You have no latent magic held within you, because you haven't drawn any yet.

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DFRPG / A fool question
« on: January 20, 2011, 03:31:06 PM »
If you only have sponsored magic (seelie, unseelie) and therefore is not using mortal magic, does it disrupt technology? You are a mortal practitioner using non-mortal magic.

Would the extra boost, or "guiding hand" from your sponsor help you to not blow things up? Would the fact that you have to draw your magic from somewhere other than yourself shield you somewhat?

11
DFRPG / Re: Paging Dr. Hicks, Dr. Fred Hicks please
« on: January 20, 2011, 03:10:33 PM »
As a GM, I hate rules lawyers with an unholy passion. My favorite shirt says "You're a rules lawyer? Well, I'm a GM." It has a picture of a terrasque on the back.

If someone has a problem with a house rule, fine- we can work to change that. Want to work with the rules in core, fine, we can see what we can do. But you have to give a little leeway, and when you turn the game into a dissection of the rulebook, it becomes a chore for the GM to keep up with you, and GMing is already a chore (though a labor of love) without all that added bullshit.

So when it comes to the rules, relax, and have fun. Otherwise, you won't enjoy the game anywhere near as much as is possible.


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The Bar / Re: Regarding the chatroom
« on: November 28, 2010, 03:56:43 PM »
One more addendum.

Let there also be a reminder that the 'Public' channel within the chat is for general chat.  If, for example, the DFRPG comes up in discussion, that's fine and dandy.  If the discussion BECOMES about the DFRPG and not general chat, then please take it into the appropriate channel—in this case, the DFRPG channel.  There is a reason those channels exist, so let us utilize them.  They feel left out when not used.

Should probably edit this into a main post somewhere :P

13
Author Craft / Re: Egregious and idiotic plagiarist of the month award
« on: November 20, 2010, 01:36:28 PM »
What's happened with this since then?

14
DFRPG / Re: Classifying Aspects
« on: November 17, 2010, 02:30:31 AM »
Family Aspects
Quote Aspects
Situation Aspects
Environment Aspects

15
DFRPG / Re: So I have a bit of an idea for a campaign...
« on: November 07, 2010, 02:59:46 AM »
Alternate council would definitely be preferable. I'd prefer to play the Gatekeeper.

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