Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Leofwyn

Pages: [1]
1
DFRPG / Re: Dresden files in DFW
« on: October 01, 2010, 04:19:27 PM »
Sorry!  Stuck in East Texas (Palestine) the big empty for roleplaying of any kind. DFW just a little too far to drive and the wife would kill me if I tried!  LOL!   Good Luck!

2
DFRPG / Re: The Laws of Magic and Loss of Refresh
« on: August 27, 2010, 12:37:40 PM »
Problem is that is exactly why the swords have the Weapon:6 ability, to deliver a killing blow to a warlock quickly and prevent (hopefully) the "death curse." We also know that a warlock is still human for the laws of magic as Harry killed a Warlock in self-defense and still got "law breaker" and placed under the "doom."

Personally, I think Harry overstates the case of violating the laws as poisoning the soul.  Every evil a person does marks the soul and should be seen with the sight.  Every time a person crosses the line . . . it becomes a little easier the next time to cross that line again.

3
Wow, thanks.  In two seperate posts by differing people it is basically explained to me that I am an idiot.  Been playing rpg's almost 30 years but I need rules abstractions explained to me!  I am sorry for questioning any part of the game. Particularly one that supposedly encourages houserules as this one encourages. I thought this was a place to ask for help or to develop those rules. Looks like I was incredibly wrong!! :-[

4
Okay, I just want to throw this out here.

IT'S A GAME.  These rules are abstractions.  That's just how the system works.


As incredibly useful as the above wasn't, I am looking for a way to make the rules make some sense.  I understand the heat on a fireshield fending off an attack - I could describe that, but an entropy sheild that looks like a shield of liquid - no one will know what it it until they hit it with something.  Person or thing throws punch hits shield of destruction and what do they pull back?  How does it not inflict some stress?  Does their sword, club, staff, etc. not take some damage and weaken?

I try and hit you with my wooden staff and you put up a fire sheild - logically the fire will burn something?  If not, we would not have all the discussion of collateral damage from attacks.

I am sorry if my question goes beyond the abstraction of the rules of the game - but it often happens in my games and I was looking for some guidence on a house rule.

BTW - the spin rules sound like a good begining Doc Nova. 

5
Ok, I am still perplexed on the sheild damage thing.  I have the books and have been reading the magic section and particularly the part where Carlos redirects his shield.  My problem, though, as that doesn't answer the question of a block that is inherently damaging.

Wizard with Fire evocation brings a shield made of flames.  Crazed creature of nevernever attacks with claws and Wizard blocks.  What happens?

How does creature not get burned?

Carlos raises his entropy shield as fairy knight attacks with sword.  What happens?

How does fairy knight not loose his sword to entropy?

Pages: [1]