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Messages - CBIrish

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1
DFRPG / Re: Graywalker - Emissary of Charon the Ferryman
« on: June 09, 2012, 01:17:50 PM »
That's a very good point.  By all means, make the adjustment - I'll do the same on my file.

2
DFRPG / Re: Graywalker - Emissary of Charon the Ferryman
« on: June 09, 2012, 04:27:26 AM »
It's -5 only because it includes the Ghost Speaker power as well as the spell casting.  I suppose a GM could make that a trapping and reduce the cost to -4.  I'll leave that to the discretion of individual GMs.

Yes, Ectomancy can be used normally.  In my head as I wrote it, I was thinking that Ectomancy was such an obvious facet that I only specified the Evocation aspect.

It would now read something like this: Thaumaturgy: The Sanction can be used to seek out the Walker's targets, curse those who have defied Death's design and to enact a variety of effects on spirits, ghosts and other restless deceased.

Please feel free to add them if you'd like.

3
DFRPG / Graywalker - Emissary of Charon the Ferryman
« on: June 08, 2012, 08:30:37 PM »
Hello my fellow Dresdenites.  I was looking to design a different flavor of EoP and came up with the Graywalker.  I wrote up the Sponsored Magic (Sanction of the Ferryman) and an IoP: The Mantle of Charon.  My GM looked them over and signed off on them, but I thought I'd put them up and see what the rest of you thought.  Constructive feed back is always welcome.

Sanction of the Ferryman -4
Description: Acting on behalf of the mythical Ferryman of the Underworld has it's privileges, and this power is one of them.  Those who wield it are as feared and implacable as their sponsor.
Sponsor: Charon, the Ferryman of the Underworld
Agenda: Charon ferries the spirits of the departed to the next world and takes it as a personal affront when they try to avoid him and deny their fate. Graywalkers (as his agents are called) are charged with dispersing ghosts and wraiths, slaying those who feed on the deaths of others and would desecrate the dead such as vampires and necromancers and to ensure that those who seek to avoid their fate, meet their appointed end.  All must pay the ferryman.
Evocation: The Sanction utilizes the powers of Spirit to veil, slip between the world of the living and the dead and to strike at those who defile the dead or defy the fate of all that live.
Thaumaturgy: The Sanction can be used to seek out the Walker's targets and curse those who have defied Death's design.
Evothaum: The Sanction allows the caster to use Ectomancy rituals with the speed and methods of Evocation.
Extra Benefits: Gain the Minor Ability: Ghost Speaker [-1]

Mantle of Charon [-4]
Description:  The Mantle is granted to those chosen by Charon to act as his agents.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Intimidation, Endurance, Contacts, Discipline, Conviction
Effects:
[-0] Purpose: The Mantle grants Charon's agents the power to act on his behalf. Only those to whom it is given may use it's powers
[-0] It Is What It Is: Changing appearance to match the wearer's era, this is a cloak, cape or long coat made of an uncertain fabric.  It is a gray so dark as to be nearly black and always fits the wearer as if tailored.
[-0] Unbreakable: The Mantle can not be destroyed save by a ritual designed to subvert it's nature and purpose backed by power equal or greater to that of Charon.
[+2] One-Time Discount: The Mantle is outerwear and as such is hard to conceal.  It will cause the living to feel a momentary chill and is instantly recognized by the dead.
[-4] Sponsored Magic: Sanction of the Ferryman
[-4] Supernatural Recovery
[+2] The Catch is Wood Weapons

4
DFRPG / Re: Item of Power: Faeblade
« on: March 29, 2012, 11:21:07 AM »
As I said: rough, and I never know with unique/custom abilities.

I edited it - see how that works.

5
DFRPG / Re: Item of Power: Faeblade
« on: March 29, 2012, 03:56:11 AM »
Different abilities/advantages - all under the same template/format.  Here are the original version of all four blades:


Harvest [-2]
Description: With a textured grip and a slender, curving blade, this weapon resembles nothing so much as a giant predator's talon.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Borne by the Autumn Knight before that Courts fall, this blade is rumored to possess a small part of his essence.  It seeks to carry out the last command given by the King of Autumn.
[-0] It Is What It Is. It's a sword (Weapon 3). The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-1] Vengeance. When used against a member of the Winter Court, this blade treats any Toughness powers as being one level lower.
[-3] Autumns Bounty. Just as autumn is a time of harvest, so does this blade grant the power of it's grim harvest to it's bearer. When an opponent is slain with Harvest, the bearer can spend one fate point to pull the power of the victim's feeling spirit to him, granting him Inhuman Strength, Speed, or Recovery (the Catch is Cold Iron) until the next sunrise.


Everthorn [-2]
Description: A blade of the Nevernever, one of the last relics of the fallen Spring Court. It seems to have been grown as much as forged.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Used by a Scion of Spring to exact vengeance upon the Summer Court for their betrayal.
[-0] It Is What It Is. It's a sword (Weapon 3). The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-1] Vengeance. When used against a member of the Summer Court, this blade treats any Toughness powers as being one level lower.
[-3] Bringer of Change. As in spring when life emerges anew, so too may the bearer of Everthorn be renewed.  The bearer may spend a fate point to take the appearance (as Mimic Form) of anyone he has slain with Everthorn since the previous sunrise.  Once done, he may shift between his natural form and the imitated form as a free action, sloughing off any existing stress.  This may be done once per combat until the next sunrise.


Bleakfang [-2]
Description: With a hilt of frigid gold and a blade of ice as black as night, this blade seems to steal away the warmth and light around it.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. To enforce the will of Queen Mab and Lady Maeve.  The sword hungers to destroy Flameheart.
[-0] It Is What It Is. It's a sword (Weapon 3). The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-1] Vendetta. When used against a member of the Summer Court, this blade treats any Toughness powers as being one level lower.
[-3] Heart of Ice. As the bitter chill of winter numbs the body, so too can it numb the soul.  The bearer of Bleakfang may spend a fate point to harden his heart against those who would pull it's strings. The bearer becomes immune to Domination, Incite Emotion, Emotional Vampire, Addictive Saliva and other abilities that manipulate emotional states.  If he is under such effects when he activates this power, they are immediately purged.  This lasts until the next sunrise.

Flameheart [-2]
Description: Shining from within with it's own light, this blade seems to flicker and dance as it's namesake.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Created to counter the icy power of Bleakfang, Fireheart burns with consuming and cleansing power.
[-0] It Is What It Is. It's a sword (Weapon 3). The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-1] Vendetta. When used against a member of the Winter Court, this blade treats any Toughness powers as being one level lower.
[-3] Mirage. Just as heat and light can play tricks on the eyes and mind, so too can you bring these effects to bear for your advantage.  By spending a fate point, the bearer of Flameheart gains the ability to use Greater Glamours until the next sunrise.  Treat these as the power. 

6
DFRPG / Re: Item of Power: Faeblade
« on: March 29, 2012, 03:11:40 AM »
They're in rough form.  For whatever reason Harvest was the first and easiest for me to polish and post.  I'll put them up as soon as I'm finished.  They're all along a similar theme to Harvest - the Winter sword was the roughest.

7
DFRPG / Re: Item of Power: Faeblade
« on: March 29, 2012, 02:32:55 AM »
Well, sunrise is considered to be a time when magic is washed away - it weakens wards, chases ghosts to shelter and otherwise disrupts and disburses magical effects.  Now, that's not to say he can't kill someone between bed and breakfast and then have it til next sunrise - he just has to be willing to eat alone. 

I'm hesitant to increase the level of power granted or add others simply because that would cause it to go beyond  the -3 rating.

And math has been corrected.  Thank you.

8
DFRPG / Re: Item of Power: Faeblade
« on: March 29, 2012, 12:07:37 AM »
Okay, this is good.  I think we've identified the major issues with these.  I have a version of these I did before the current version, but I didn't use it because I'm uncertain about introducing unique effects.  Here's the alternate version of Harvest (Autumn Blade) - see if this would be a more viable approach:


Harvest [-2]
Description: With a textured grip and a slender, curving blade, this weapon resembles nothing so much as a giant predator's talon.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Borne by the Autumn Knight before that Courts fall, this blade is rumored to possess a small part of his essence.  It seeks to carry out the last command given by the King of Autumn.
[-0] It Is What It Is. It's a sword (Weapon 3). The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-1] Vengeance. When used against a member of the Winter Court, this blade treats any Toughness powers as being one level lower.
[-3] Autumns Bounty. Just as autumn is a time of harvest, so does this blade grant the power of it's grim harvest to it's bearer. When an opponent is slain with Harvest, the bearer can spend one fate point to pull the power of the victim's feeling spirit to him, granting him Inhuman Strength, Speed, or Recovery (the Catch is Cold Iron) until the next sunrise.

9
DFRPG / Re: Item of Power: Faeblade
« on: March 28, 2012, 10:25:52 PM »
Iron-ness is free. It's not a thing that you have to spend Refresh on. Saying that a dude who wants a glass fey-killing blade should spend a point that a dude who wants an iron blade doesn't have to spend is silly. Especially when the glass blade is worse than the iron blade, since it only applies to some fey.

I'm sorry, but I really have no idea what you mean by this.  Please explain.

As for Vendetta: Compels seem appropriate to me. Being touched with a weapon created to slay your kind could affect your behavior easily. But if you don't like that benefit, some other semi-narrative bonus would be appropriate. Like letting you take Sponsor Debt on your sword-swings. Also, I dislike the fact that some Vendettas are broader than others.

I essentially used the Sword of the Cross IoP from the book as a template, which is why I used the example of All Creatures Equal before God and then powered it down until it was more in line for the weapon.  The Vendettas are same in scope - the Vengeances are broader based on the often tossed-around premise that Spring and Autumn were forced out rather than agreeing to disburse peacefully (where's the fun in that) - the likelihood that a character is aligned with one of these Courts is much less, and they have a purpose behind the sword that is broader.  The sword is less likely to be brought to bear, but when it does - it is more of a threat (or at least, to a larger group of fae).  It can also be used to in character development between PCs and NPCs and can be a source of conflict.  From a mechanics stand-point, I'll look at narrowing the Vengeances with the ever-present provision that GMs can make edits where ever they like.

I've tried to make unique items with specific purposes while leaving some flexibility to allow GMs and players who might want to incorporate them the option of doing so.  I happen to prefer the ACEbG option - you might want to switch it to Holy Touch if you were to use them in your game.  That's your right and I'm good with that. 

10
DFRPG / Re: Item of Power: Faeblade
« on: March 28, 2012, 03:52:10 AM »
Please don't agree with MWKilduff - it only encourages him (he's my GM - hey buddy!)

For Holy Touch mostly it's the ability to compel aspects that doesn't apply.  The other part is consistent.

Apollishar has it right - they're crafted in the Nevernever by Fae and are definitely not made of iron/steel.

Sanct - Good point - the Catch for Toughness powers granted by the swords is cold iron (classically applied to all fae). I'll edit that.

And I feel I should point out - wielders of these blades may or may not be fighting predominantly fae - I leave that to the story teller and the kind of chronicle they're running.  Also, the ST is going to be the final arbiter on anything in their game - if they decide to change the catch or the name or whatever, that's up to them.

11
DFRPG / Re: Item of Power: Faeblade
« on: March 28, 2012, 12:25:22 AM »
Nothing is wrong with Holy Touch, it just encompasses a number of options that don't apply in this situation.  The "All Creatures Equal Before God" listing under the Sword of the Cross is more appropriate.

I priced Vendetta/Vengeance at -1 because it only applies to fae of certain Court(s) and only those with Toughness powers (whatever the Catch - usually cold iron).  These are unique weapons meant to be the instrument of wrath, vengeance and defense of their respective Courts.  If the Toughness by-pass worked on every sort of being with Toughness or even all fae, I would prolly make it a FP cost.  As it is, I think the limited nature makes -1 Refresh appropriate.

12
DFRPG / Re: Item of Power: Faeblade
« on: March 27, 2012, 03:12:12 AM »
Thanks, Sinker.

I see what is meant about Holy Touch, but it veers too far from what I had in mind.

Good suggestion though - it's really the only non-Sponsored power that can do that.

13
DFRPG / Re: Item of Power: Faeblade
« on: March 27, 2012, 12:20:08 AM »
Everthorn [-3]
Description: A blade of the Nevernever, one of the last relics of the fallen Spring Court. It seems to have been grown as much as forged.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Used by a Scion of Spring to exact vengeance upon the Summer and Winter Courts for their betrayal.
[-0] It Is What It Is. It's a Weapon 3 sword. The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-2] Inhuman Speed. As the power (should the bearer already possess this power, treat it as one level higher)
[-2] Inhuman Strength. As the power (should the bearer already possess this power, treat it as one level higher)
[-1] Vengeance. When used against a member of the Summer or Winter Courts, this blade counts as satisfying their Catch for any Toughness powers.

Bleakfang [-3]
Description: With a hilt of frigid gold and a blade of ice as black as night, this blade seems to steal away the warmth and light around it.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. To enforce the will of Queen Mab and Lady Maeve.  The sword hungers to destroy Fireheart.
[-0] It Is What It Is. It's a Weapon 3 sword. The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-2] Inhuman Toughness. As the power (should the bearer already possess this power, treat it as one level higher).
[-2] Inhuman Strength. As the power (should the bearer already possess this power, treat it as one level higher).
[-1] Vendetta. When used against a member of the Summer Court, this blade counts as satisfying their Catch for any Toughness powers.

Harvest [-3]
Description: Ever keen and ready to be used, this blade seems to tremble with anticipation.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Borne by the Autumn Knight before that Courts fall, this blade is rumored to possess a small part of his essence.  It seeks to carry out the last command given by the King of Autumn.
[-0] It Is What It Is. It's a Weapon 3 sword. The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-2] Inhuman Recovery. As the power (should the bearer already possess this power, treat it as one level higher).
[-2] Inhuman Strength. As the power (should the bearer already possess this power, treat it as one level higher).
[-1] Vengeance. When used against a member of the Summer or Winter Courts, this blade counts as satisfying their Catch for any Toughness powers.

Fireheart [-3]
Description: Shining from within with it's own light, this blade seems to flicker and dance as it's namesake.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Created to counter the icy power of Bleakfang, Fireheart burns with consuming and cleansing power.
[-0] It Is What It Is. It's a Weapon 3 sword. The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-2] Inhuman Toughness. As the power (should the bearer already possess this power, treat it as one level higher).
[-2] Inhuman Strength. As the power (should the bearer already possess this power, treat it as one level higher).
[-1] Vendetta. When used against a member of the Winter Court, this blade counts as satisfying their Catch for any Toughness powers.

And, yes, Sanct - you can yoink them for the list.

14
DFRPG / Re: Item of Power: Faeblade
« on: March 27, 2012, 12:11:35 AM »
I didn't see an entry in YS for Holy Touch - is it elsewhere?

I considered using All Creatures Equal Before God as a template, but since the Vengeance/Vendetta ability only applies to members of certain Courts and only to those that have Toughness powers (and there's no specific cost break down for that ability) it didn't seem appropriate to use the fate point cost.  Given how many creatures/spellcasters/mortals with guns there are out there it seemed reasonable to work it in as is.

The point about the weapon rating is a good thought, I'll add that and repost.

15
DFRPG / Re: Item of Power: Faeblade
« on: March 26, 2012, 03:37:23 AM »
Fair enough.  I originally wanted to keep them general so that they could be tailored to any given game, but I had given some thought to Court-specific blades.  See how these tickle your fancy.


Everthorn [-3]
Description: A blade of the Nevernever, one of the last relics of the fallen Spring Court. It seems to have been grown as much as forged.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Used by a Scion of Spring to exact vengeance upon the Summer and Winter Courts for their betrayal.
[-0] It Is What It Is. It's a sword. The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-2] Inhuman Speed. As the power (should the bearer already possess this power, treat it as one level higher)
[-2] Inhuman Strength. As the power (should the bearer already possess this power, treat it as one level higher)
[-1] Vengeance. When used against a member of the Summer or Winter Courts, this blade counts as satisfying their Catch for any Toughness powers.

Bleakfang [-3]
Description: With a hilt of frigid gold and a blade of ice as black as night, this blade seems to steal away the warmth and light around it.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. To enforce the will of Queen Mab and Lady Maeve.  The sword hungers to destroy Fireheart.
[-0] It Is What It Is. It's a sword. The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-2] Inhuman Toughness. As the power (should the bearer already possess this power, treat it as one level higher). The Catch is cold iron.
[-2] Inhuman Strength. As the power (should the bearer already possess this power, treat it as one level higher).
[-1] Vendetta. When used against a member of the Summer Court, this blade counts as satisfying their Catch for any Toughness powers.

Harvest [-3]
Description: Ever keen and ready to be used, this blade seems to tremble with anticipation.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Borne by the Autumn Knight before that Courts fall, this blade is rumored to possess a small part of his essence.  It seeks to carry out the last command given by the King of Autumn.
[-0] It Is What It Is. It's a sword. The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-2] Inhuman Recovery. As the power (should the bearer already possess this power, treat it as one level higher). The Catch is cold iron.
[-2] Inhuman Strength. As the power (should the bearer already possess this power, treat it as one level higher).
[-1] Vengeance. When used against a member of the Summer or Winter Courts, this blade counts as satisfying their Catch for any Toughness powers.

Fireheart [-3]
Description: Shining from within with it's own light, this blade seems to flicker and dance as it's namesake.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Created to counter the icy power of Bleakfang, Fireheart burns with consuming and cleansing power.
[-0] It Is What It Is. It's a sword. The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword.  It gets noticed.
[-2] Inhuman Toughness. As the power (should the bearer already possess this power, treat it as one level higher). The Catch is cold iron.
[-2] Inhuman Strength. As the power (should the bearer already possess this power, treat it as one level higher).
[-1] Vendetta. When used against a member of the Winter Court, this blade counts as satisfying their Catch for any Toughness powers.


I wasn't sure how to much to make Vengeance/Vendetta cost, but given the very specific circumstances, -1 seemed appropriate.

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