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Messages - Sorin

Pages: [1]
1
DFRPG / Re: DFRPG Character Creator/Manager
« on: November 09, 2010, 04:58:32 PM »
One more error, when opening a character file I get this:

Code: [Select]

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Dresden_Files_Character_Manager.Form2.OpenToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Dresden Files Character Manager
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///C:/Users/Zach%20Brooks/My%20Dropbox/RPGS/Dresden%20Files/Software/DFCM/Dresden%20Files%20Character%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

It only occurs on one out of 4 characters I have created, if you need me to send you the affected sheet let me know.

2
DFRPG / Re: DFRPG Character Creator/Manager
« on: November 09, 2010, 04:24:43 PM »
Great program, found a few bugs.  If you remove your last mortal stunt the program throws an exception:

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: value
   at System.String.IndexOf(String value, Int32 startIndex, Int32 count, StringComparison comparisonType)
   at System.String.Contains(String value)
   at Dresden_Files_Character_Manager.Form2.ListBoxChosenStunts_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.NativeRemoveAt(Int32 index)
   at System.Windows.Forms.ListBox.ObjectCollection.RemoveAt(Int32 index)
   at Dresden_Files_Character_Manager.Form2.ButtonRemoveSkill_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------

Also, I can't save custom mortal stunts.  I add the name, description and skill and hit save, it doesn't throw any errors, but the stun is not available.  For the time being could you provide the XML formate for custom stunts/powers/etc so that they can be manually added into the custom XML?

3
DFRPG / Re: DFRPG NPC Manager
« on: October 26, 2010, 06:44:36 PM »
New features!  Import and Export, File backup, and Unsaved data confirmation when closing!

4
DFRPG / Re: Dresden Files: Seattle (My Story)
« on: October 25, 2010, 08:16:03 PM »
I agree, Nicely done, I'm running my DFRPG Campaign in Seattle as well!

http://dresdenseattle.tabbykat.us

5
DFRPG / Re: DFRPG NPC Manager
« on: October 22, 2010, 04:32:23 PM »
Looking into the error, there seems to be about an even split between it being an issues with .NET on XP (XP doesn't always properly registers all the .NET dll's), and an obscure exception in the code.  I'm looking into option B, not much I can do about a;)

6
DFRPG / Re: DFRPG NPC Manager
« on: October 21, 2010, 09:30:18 PM »
I found the problem zerogain, it was looking for the saved game folder before creating it if you open a new instance of the program, once you save a book it goes away because the folder exists, I fixed it, and it should update through on old installs.

7
DFRPG / Re: DFRPG NPC Manager
« on: October 21, 2010, 08:24:35 PM »
Does it give you an error message when it crashes?  or just drop right to the desktop?

If it doesn't where should be an error in your event log.

8
DFRPG / Re: DFRPG NPC Manager
« on: October 20, 2010, 09:19:55 PM »
It allows you to mark the power as a Stunt.  If you get the exceptions again, could you send me the message your getting, Fred Reported an exception to, but I don't receive them so I'm having trouble tracking them down.

9
DFRPG / DFRPG NPC Manager
« on: October 20, 2010, 07:56:09 PM »
With Fred's Blessing, I have decided to release a software tool I have created for keeping track of NPC's in DFRPG Stories. I call it the DFRPG Rolodex and while it is still in beta it is available for download.  I would love for folks to down load it, play around with it, send me comments, questions, bugs and suggestions.  My goal is to flesh this out with use, both mine (I currently use it in my game) and through others use to make it an easy to use tool for Story Tellers out there.

http://dresdenseattle.tabbykat.us/DFRPGRolodex/

The site has an auto installer if you are using IE or you can download the setup.exe http://dresdenseattle.tabbykat.us/DFRPGRolodex/setup.exe. and Install it.  The application auto-updates as patches are releases, so please let me know what you think!

10
DFRPG / Re: Promotional Web Graphics
« on: July 21, 2010, 08:45:07 PM »
I saw a few links for pages using the graphics, thought I would throw the one up for a campaign I'm starting set in Seattle.

http://dresdenseattle.tabbykat.us/

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