Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sinister

Pages: [1] 2
1
DFRPG / Re: Request A Character
« on: January 18, 2016, 07:23:51 PM »
This is what I came up with:

Supernatural Powers:
Flight (like wings, but he doesn't have any)
Insubtantial (taken from the spirit power)
Diminutive Size
Glamours (to become invisible or show himself detaching his head...etc)



2
DFRPG / Re: Request A Character
« on: January 17, 2016, 06:30:24 PM »
I need a submerged Cheshire Cat for an upcoming game....

3
DFRPG / Re: Wanting to invoke fate points before the roll.
« on: December 19, 2010, 11:18:57 PM »
You can get the re-roll. You don't like the roll, roll again after saying you are invoking an aspect.

I really think I like the idea of declaring you "might" use aspect before you roll. Then you work that into your action (in other words a story way WHY the aspect is coming up).  Then decide if you are actually going to do it after the roll.

The only real difference in this house rule over the RAW is you make a declarlation as part of your action that you may be invoking an aspect.  Which fits it in to the story better, at least for the way I run and want my games to run.  Of course that's not how everyone plays.


4
DFRPG / Wanting to invoke fate points before the roll.
« on: December 19, 2010, 08:27:46 PM »
Ok so here's the deal.

I like it people invoking aspects before the roll.  Not to deny them any mechanical advantage but rather so the flow of action includes the aspect.  Here's an example.

Someone puts WINDED as an aspect on a bad guy.  I want the player invoking it to say

"I'm going to punch him in the gut so it'll really hurt since his winded"

So I've sort of house ruled that you declare you "might" be using an aspect in order to tag those aspects in a story oriented way. For my home group it's worked pretty well.

But I realize that when I play in public with others wanting to use the official rules it comes down to "I punch the guy"  "ok you hit"  "Ok what aspects can I invoke?" and it's all done retroactively instead of in the flow of the story.

So I was wanting to get some feedback from others on how you would accomplish my goal of wrapping the aspects into the action and still maintain the flexibility of choosing to tag after the roll.

5
DFRPG / Re: Laptops and rpgs
« on: November 24, 2010, 05:02:47 AM »
We play DnD games on laptops, particularly 4E which is really more tactical than story based.

For Dresden I've really changed things up.  I did away with the gaming table.  It's not important for storytelling. I use D20pro plugged into my laptop and tv to show battlemaps, pictures, etc....  I have a small stand I use to put my GM screen (I made on for dresden) and everyone sits on a chair or couch in a semi circle around me and the TV.  I tell people I understand that real lives are important, but take a text when it's not a critical point in the story.  I bought everyone a clipboard to put their character's on and to have somewhere to roll.  We use the roll a d6 add your skill, subtract a d6 method, so everyone just has one d6.  

I reallly like how my RPG went from table top conventional minis gaming to a storytelling event with plenty of space for me to act out my NPCs reactions in the semi -circle.


One of the cooler things going on right now is one of the players has taken it upon himself to be Aspect Bitch.  He writes down all the aspects in play and his notes on a big dry erase board. And when someone asks about something they can usually see it on the dry erase board.

6
DFRPG / Re: looking for a game to visit
« on: November 24, 2010, 04:38:44 AM »
My Game is in Fort Wayne.  Although the city we use is New York.

7
DFRPG / Re: Would a frat house have a threshold?
« on: November 23, 2010, 10:35:50 PM »
Just like to point out that again people are assuming that this is the way all frats are and always will be. Just because you hear about the percentage that does all of these things, does not mean that they represent the whole. Anecdote is not singular for data. Once does not mean always, hell thousands of times does not mean always.

Why try to make frats out to be something they aren't known for?  I mean Role Playing deals in "this is how they commonly work".  It's a baseline for all the players to have mutal understanding of the way it works. Generally speaking all the players are going to graviate to the idea of Animal House by default.  If there's a good story reason to change the players perception and provide a threshold then great, but I'm not going to go looking for evidence to the contrary just to say frats have a threshold by default, mainly because from personal experience they are mostly concerned with getting drunk and partying.

 

8
DFRPG / Re: Would a frat house have a threshold?
« on: November 23, 2010, 06:49:44 PM »
Something I'd like to point out that maybe hasn't been considered.

A threshold can also have power from who you are "letting in".  Thus a shop doesn't have a threshold despite being a store that the owner is very proud of pours his heart and soul into.  A shop probably doesn't even have a threshold if it's been a family ran buisness for a 100 of years.  Too many strangers are using it, too many uninvited (but still welcome) guests.

Frats are a place of wild socialization.  Because the frat lets anyone in to party (uninvited but welcome), most of the location would not have a threshold as it's being eroded by strangers.

If the frat had a special room for frat buisness that wasn't used to party, it is very possible it has a threshold, espcially such a room being used for several years. 

9
DFRPG / Needing help with a magic potion to negate spellcasting abilities.
« on: November 23, 2010, 06:33:36 PM »
So I have wizards wanting to fail her test with the white council to stay under their radar.  She wants to make a potion that will negate her magic casting abilities for awhile. 

I could really use some help with how many shifts of power this should be to make, and maybe some ingrediants to make it work. 

Also a general discussion on how long something like that should last?  Maybe a scene?

Thanks!

10
DFRPG / Redcap?
« on: November 03, 2010, 06:27:44 AM »
I want to use a redcap in one of my adventures as the PCs track down a murder.  Anyone work up any stats on one?

11
DFRPG / Re: anyone catch the marvel superhero reference
« on: October 17, 2010, 10:36:55 PM »
I also read in the recent game trade magazine that Jim Butcher is a Birthright DM.  It's my all time favorite DnD setting.  Mavel, Birthright?  I think I'm suddenly realizing why I like all this Dresden stuff.

12
DFRPG / Re: DFRPG Character Creator/Manager
« on: October 17, 2010, 04:14:13 AM »


now it is something else


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Dresden_Files_Character_Manager.Form2.ButtonAddPower_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Dresden Files Character Manager
    Assembly Version: 1.0.1.1
    Win32 Version: 1.0.1.1
    CodeBase: file:///C:/Users/Bryce%20Whitacre/Documents/RPGs%20and%20Games/Dresdan/CharacterManager1.0.1.1/Dresden%20Files%20Character%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Makes the power, but when I attempt to select if for the character, it goes all wonky with the error:

Unhandled exception has occurred in your application.  If you click continue, the application will ignore this error and attempt to continue.  If you click Quit, the application will close immediately. Object reference not set ot an instance of an object.
This is the error I get with custom powers.


13
DFRPG / Re: DFRPG Character Creator/Manager
« on: October 16, 2010, 09:06:41 PM »
Yak - nvm.  I found out what the issue was.  I wasn't putting in -3 for refresh, I just had 3.  And it was popping up an error message.

14
DFRPG Resource Collection / Re: Generic NPCs
« on: October 16, 2010, 06:34:55 PM »
these are comming in handy, thanks!

15
DFRPG / Re: DFRPG Character Creator/Manager
« on: October 16, 2010, 06:33:31 PM »
I'm getting an error when I attempt to make custom powers. It make the power ok but then wants to shut down the program (unless you click continue).  The mortal stunts also don't pop up if custom powers are in the add list.

Pages: [1] 2