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Messages - MWKilduff

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1
DFRPG / Re: Item of Power: Faeblade
« on: March 28, 2012, 01:47:42 AM »
I do not know why you need to pay for this to satisfy the cold iron catch anyway.  You are wielding a sword...  Steel and Iron pointy things satisfy the catch nicely on their own. 

2
DFRPG / Re: Roleplaying a Knight of a Faerie Court
« on: March 28, 2012, 12:56:47 AM »
Not all potential is magical, but in the situation when you are specifically examining a wizard or magical practitioner then it certainly makes sense.

And, I think we need to apologize to RevengeofTim for hijacking his thread.

But, as a consolation prize you could have been chosen for your potential or even you ability to spot potential.

3
DFRPG / Re: Roleplaying a Knight of a Faerie Court
« on: March 28, 2012, 12:24:37 AM »
Actually if we are distilling this to a single roll or contest it looks like empathy fits best since it covers Reading People.  And, since it seems most powerful Fae are master manipulators then empathy makes sense.  I would also say that if we are looking at any powers you can easily use to boost this skill check then the Sight can be used to determine the strength of any Powers.  I think I am going to be adding this to my game I am running.  I would love to hear some other input on this idea.

4
DFRPG / Re: Roleplaying a Knight of a Faerie Court
« on: March 27, 2012, 11:37:26 PM »
Apollishar,  I think that is one of the best ways of viewing the Fae I have heard in a long time.  Hell, I think I need to design a power or stunt that views potential.  It makes sense why the fae are always interested in humans.  Do you think a power or stunt is necessary or should it just be a role played and skill based scene?

5
DFRPG / Re: An Emmissary of the Erlking
« on: March 27, 2012, 01:56:14 AM »
Don't forget some of the best talents and abilities that a hunter can have are sense based or stealth based.  You are catching or killing your prey, not fighting a dual with it.  So, I have to say Glamours and Supernatural Senses top my list.  Now lets also keep in mind that trapping is a huge part of hunting historically, so you can go nuts with Glamours for veils to hide the tiger pit you dug with your Supernatural Attributes or just veil yourself for stalking your prey.  When you look at Supernatural Senses I say play around a little with more unusual methods in the animal kingdom such as sonar, echo location, blood tracking (like a shark), electromagnetic senses or tremor sense.  This concept is rife with fun and weirdness.  I can't wait to see what you come up with.

6
DFRPG / Re: Modular abilities and the catch
« on: March 16, 2012, 01:49:20 AM »
Well, with how many people keep saying I should just let it slide I am gonna try it.  You guys have more experience than me...  I guess I will just have to give you guys an update once I have tried it out.

7
DFRPG / Re: Modular abilities and the catch
« on: March 15, 2012, 12:31:19 AM »
I do not disagree with you.  But I think that a point spread of 2 points is still significant. 

8
DFRPG / Re: Need help creating a new aspect and such
« on: March 14, 2012, 03:19:34 AM »
The Power and the Glory, or
The Power and the Fury
Power and Glory for the Furry?

9
DFRPG / Re: Need help creating a new aspect and such
« on: March 14, 2012, 03:16:31 AM »

Wolf's Temper and Priest's Soul
A Wolf, Drawn to God
Both Saint and Wolf
Placid Mind, Wolf Driven Emotions
Alpha or Omega
Healer and Predator


How about Saint Lupus?

10
DFRPG / Re: Modular abilities and the catch
« on: March 13, 2012, 07:08:10 PM »
I do not think the math supports it. If I have only 3 points spent in modular abilities giving me just 1 form point I can get supernatural toughness with the +3 cold iron catch and after the fight scene switch to supernatural recovery and use the recovery powers to wipe out consequences. For 3 points I got what would cost a straight buy of supernatural toughness and recovery 5 points including the +3 cold iron catch.  That is directly where I am concerned. To be honest I do not expect this to come up too much because my player believes in the power of the sneaky! Most bad guys will never get through his veils.

11
DFRPG / Re: Modular abilities and the catch
« on: March 13, 2012, 04:44:07 PM »
We are going to try umbralux's solution it seems most fair and balanced. If we find otherwise we will adapt.

12
DFRPG / Re: Modular abilities and the catch
« on: March 12, 2012, 07:55:31 PM »
My concern is simple. I don't want his character to outshine the other players by being overpowered.  As both a player and a story teller I can see the argument from both sides and just wanted to get outside opinions so that I make the right decision.

13
DFRPG / Re: Modular abilities and the catch
« on: March 11, 2012, 07:20:10 PM »
So, we have a little debate.  Ok, so looking at it just from a single example might help.  I pay 1 refresh to get supernatural toughness in combat with the catch of cold iron. Using in this case the rest of my 5 modular points to have inhuman speed and strength for 2 each and take claws to up my damage even more.  Because I am a tough sob I walk out of the fight with only a couple of consequences. During the car chase to catch the bad guys in the following scene I switch to supernatural recovery paying 1 refresh again with the cold iron catch. Now he can get rid of some of those consequences he got during the fight. Bringing him to the fight at the end of the chase sans consequences and fresh to whoop up on the bad guys once again? To me that seems like in addition to getting the ability to move his points around he is also getting the catch price reduction twice.

14
DFRPG / Re: Modular abilities and the catch
« on: March 11, 2012, 04:11:07 PM »
Perfect. Thanks for the help.  Now I need to tack on a question I think I already know the answer. It you had inhuman toughness and recovery up during a fight and after the fight upped the recovery to supernatural, would that apply. I lean towards no, but I figured it is the next step in this conversation.

15
DFRPG / Re: Modular abilities and the catch
« on: March 11, 2012, 02:57:08 PM »
That makes more sense...  Where did you find this gem of information in the book please?  I know my player is going to want to read it.

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