Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jaxom Faux

Pages: [1] 2
1
DFRPG / Re: Compelling a Knight of the Cross / The Almighty's Agenda
« on: December 24, 2010, 11:12:50 PM »
it's my understanding in the DFRPG universe that GOD's agenda is to promote free will, to allow mortals choice. the nights were formed to save the people being controlled by the denarians and the knights usually freelance anywhere there's anybody forcing people to do things against their will.


so for my game i unfortunately have 3 holy rollers and because they have somewhat differing "faiths" i have to give each a different set of rules.

my kotc knock-off gets the usual save the victim from something evil a lot, as well as some moral choices such as Imp suggested, including some of "the greater good vs. the good of the one" type.

my "holy supernatural bounty hunter" gets many kill the vampires who are trying to eat someone etc. situations as well as a few "what counts as mortal?" curveballs.
for instance: WC vampires are pretty much "Mortal" most of the time when their "inner demon" isn't in control, or is a focused practitioner still mortal even though it has supernatural powers and it's using them for evil?

my "holy human hero" aka duddly do-right wannabe gets pretty much EVERY stereotypical "But wouldn't it be good/just/fair/right/morally correct to do _____?" which has been highly entertaining since he plays his character so naive...  including a RC vampire convincing him that even though it had kidnapped a party member and tortured her in it's basement that the hero COULDN'T just break into his house to take her back since that was against the law and a hero wouldn't stoop to that level :P

2
DFRPG / Re: DFRPG The Musical
« on: October 13, 2010, 07:46:43 PM »
wow. i can't resist to throw in my favorite band.  these could cover anything from a gangbanger npc to a hitman.

HC - killboy powerhead
T - bad habit
come out and play
mota
meaning of life
i'm not a trendy a$$hole
genocide
gone away
demons
hypodermic
kick him when he's down
self esteem
the kids aren't alright
smash
pay the man
no brakes
ixnay on the hombre
gotta get away

.... just to name a few options :P

3
DFRPG / Re: Top 5 RPGs in Q3
« on: October 08, 2010, 06:48:02 PM »
as i understand it piazo now has the license for 3.5 which they're marketing as pathfinder rpg. it's pretty awesome.

their design philosophy is since the later 3.5 books are so much stronger than the core, they're starting at the core and revising up till all things are relatively equal while making some gameplay changes to fix issues.

and yeah, on that list i'm sure dnd is the current edition since pathfinder is 3.5

4
DFRPG / Re: CCTV surveillance - effects on non-mortal PCs
« on: September 15, 2010, 08:20:16 AM »
Probably if that monster has a mana static ability; I just did a quick search through Our World and none of the ones listed have that ability, but we all know its far from being an exhaustive listing. Looking forward to reporting back with how my group of players decide to go with this...

i'll be amused to see how they want to run it too.  my group prefers "realism" but that definately doesn't mean every group has to roll that way.


also in the new novelett even hand a certain magic creature hexes marcone's camera's at will. not just wizzies can hex.

5
DFRPG / Re: CCTV surveillance - effects on non-mortal PCs
« on: September 14, 2010, 11:17:56 AM »
not to derail everything you guys have been up to but the loup garu showed up perfectly clear. it was harry throwing the giga-spell that gave the camera issues.

supernat creatures cause no problem to cameras aside from when they get annoyed and hex.

otherwise i'd wonder how laura raith was a porno star.....

harry was on tv....

other wizards have been photographed.

ghosts have been photographed...

etc. all in the books.

basically as long as it has a physical presence. it's the active magic part that makes things fuzzy.  or at least that's how it appears to me.

6
DFRPG Resource Collection / Re: Sample Combat
« on: August 24, 2010, 04:19:33 PM »
the book says that if someone dies as a result of your magic (even accidentally or through other means ie. falling to death) that you are still responsible for the effects of you magic and therefore a lawbreaker 1st.

you holding them helpless while someone else decaps them means they still died as a result of your magic. lawbreaker time.

7
DFRPG / Re: Good 'Neutral Ground' for Los Angeles?
« on: August 18, 2010, 11:39:20 AM »
has the idea of ANYONE can shop here :D

it's also basically a global empire unto itself. i figure if marcone can be a freeholding lord the wal-mart execs had a fair chance as well, and they only care about the bottom line of business, not who you are :D

8
DFRPG / Re: Soulfire Sponsor Agenda
« on: August 18, 2010, 11:34:31 AM »
i remember reading in the books the purpose of the knights of the cross being stated as to redeem the denarians.


EDIT:

so i checked the book and....

according to our world "The knights were founded to counter the Denarians; their purpose is to save the humans who have picked up a denarius. They protect the freedom of the mortal soul.  To that end, they aid any mortals under the oppression of dark forces, trying to help that person to win free of them."

9
DFRPG / Re: Good 'Neutral Ground' for Los Angeles?
« on: August 14, 2010, 07:11:03 AM »
we decided for my game that all wal-marts are accorded neutral grounds.

10
DFRPG / Re: Item of power. am i missing something?
« on: August 07, 2010, 02:38:06 AM »
tyvm sir. the divine purpose was throwing me i think, i figured it was a positve refresh, but apparently not

11
DFRPG / Item of power. am i missing something?
« on: August 06, 2010, 05:21:56 AM »
read the book, think i got it figured out that you pay for the powers and get a discount on the first item for it is what it is. so i'm ok right there.

1) one of my players wants a +1 to his guns skill (his items a gun) when keeping with it's purpose (like the sword of the cross.) and i'm thinking that's a -1 for cost but

2) how the heck is a sword of the cross a -3 sword? it seems that either all equal before god is massive (like -4 massive) or i don't actually understand how the abilities are added.

could someone please explain? i think i understand but i want to double check before i determine a cost for his items.

the players items are currently 2x pistols, +1 guns when in purpose (hunting supernatural creatures), holy and it sounds like it should be -3 or -5.

12
DFRPG / Re: Magic, Song, and Lawbreaking
« on: August 03, 2010, 11:47:41 AM »
or your songs could simply be a ritual. your lyrics and music providing the components and your performance not lore determining complexity.

13
DFRPG / Re: How to Circumvent the Laws...Correctly.
« on: July 25, 2010, 09:49:26 PM »
Jaxom Faux: I would argue that it is the intent behind the magic that determines if you stain your soul or not. Consider the scenario:

The wizard Q creates a huge weather effect that goes out of control and causes the deaths of a couple of people.
If the guy was acting like a brainless jock and this is the result then it is a lawbreaker.
If the guy was acting out of desperation to take out some monsters (like a flock of harpies or clearing the cloud cover to burn some blamps) and he passes out from backlash (and looses the control), I wouldn't assign lawbreaker to him. Sure he would get in serious trouble with the White Council but thats a different matter.

If you are intention is to kill with magic or magic created effect or if you act irresponsibly (juvenile etc) then it is a lawbreaker. If you are only holding the guy so you can stab him then it is not. If you were trying your hardest and you couldn't hold it together cousing colleteral damage it isn't (it is sure to be a  negative aspect change however)

1. the council doesn't care about intentions, if you were using magic and it results in someones death, you broke the law. period.

2. holding a guy to kill him? lawbreaker, your magic is abetting your murder.

3.
(click to show/hide)

Contract Hit - You summon a creature from the Nevernever (or, more accurately, provide a gateway for said creature).  You bargain with the creature to have it kill someone, and offer to pay it with some sort of magical service.  However, the actual contract is not imposed by magic, and the killing is not done via the caster's magic.  You caused the death, but you didn't cause it via magic - it's a mundane bargain that just happens to have used magic to get the other party present for bargaining, and pays for the killing by providing a magical service at a future date.

Things get a bit dicey if the deal is enforced by a magical contract, as that ties magic into the actual killing.  But a mundane deal should be fine (even if the deal gives an opening for the creature should it be broken, the same way faeries have power over you when you break a deal with them).

i think the wardens would argue using magic to summon up the creature to make the deal in the first place (consorting with demons/blah/blah) would be more than enough to get you on their "kill him" list.

14
DFRPG / Re: How to Circumvent the Laws...Correctly.
« on: July 24, 2010, 07:21:54 AM »
my understanding of the 1st law was if their death was an effect of your spell your still responsible.

aka is you cast a monster storm spell and couldn't handle it so there was fallout and a toad came out of the sky and killed a man by landing on him at terminal velocity it's still your fault.

besides i quote the book: If you summon up a gust of wind to knock someone off a building, you definitely broke the first law, even if it's "just" the fall that killed him.

further reading seems to go more along the lines of "If there was your magic involved and the guy died you broke the first law regardless."

i don't think you can "get away with" breaking the 1st law in any way shape or form.

15
DFRPG / Re: [Aspects] Compels for Gun-Fu?
« on: July 24, 2010, 06:46:09 AM »
I can see that.

Chuin:  The masters of Sinanju kill to promote harmony.  We have done this since the drawn of time.  For example, Napolean.  The greek boy, Alexander.  Robin Hood.

Remo:  Robin Hood?!

Chuin: A bandit!

bonus nerd lore for that quote, love that movie. but i thought korea wasn't tibet?

continues:

Remo: besides, didn't napolean die in his sleep?

Chuin: WRONG! all of them Perfect assassinations

Pages: [1] 2