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Messages - MrJamela

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1
DFRPG / Re: Item of Power / Character Concept
« on: July 08, 2010, 12:45:18 AM »
With 4 refresh remaining, I'll probably take a stunt or two.....

I was thinking about this one for tracking:

Hunting on Instinct:
Character can use Alertness to modify Survival for tracking instead of Investigation.


Jaime

2
DFRPG / Re: Item of Power / Character Concept
« on: July 07, 2010, 10:35:32 PM »
I guess I am not following that.

Don't the + powers cancel out the - ones?

The template I'm using is Emissary of Power. Changeling is just color.

Jaime

3
DFRPG / Item of Power / Character Concept
« on: July 07, 2010, 10:18:51 PM »
I've been working on my character for the game we're starting in a week and I'm finding myself a little tweaked by the looseness of the Items of Powers rules. Not sure if I'm too powerful or too weak on my less game-y abilities.

The character concept is the changeling son of the Erlking who made his choice and chose human. But when the need arises, he makes a deal with his father to be his emissary in exchange for a bow which restores his fae abilities when he is on the Hunt.

Here is the write-up for the bow and his abilities:

-1 Sylrail -- The Hunter’s Bow

A gift to Olwydd from the Erlking himself (and imbued with his magic), Sylrail restores his Fae nature.

+2 One Time Discount

+0 Call the Hunt: When the bow is summoned from the Nevernever, it appears in the hand of a post-Choice changeling they are transformed from Mortal to Fae, restoring their Fae abilities. The prey must be named or known to the Hunter in some fashion (tracks found, victim’s body, etc.). The Erlking watches the hunt, and expects to be entertained by it. The hunt will only end when Sylrail has inflicted a consequence (either upon the prey, or upon the Hunter). If the bow and the Hunter are separated, the Hunter is locked in his Fae form until the bow is restored and the Hunter gains the aspect “Wyld!” as their grasp on their humanity begins to falter. If the Hunter and Sylrail are separated come the next full moon, the Wild Hunt is unleashed upon the mortal realm as the Erlking demonstrates his displeasure (and recovers the bow himself).

+0 It Is What It Is: The item is a bow and must be used as such -- two hands free, etc., Base Weapon Damage is +2

+0 Elf Shot: Sylrail does not require arrows, it creates them from the Fae magic of the Nevernever. As such, they will damage creatures that have magic as their Catch, but they are also blocked by Cold Iron and the like.

+0 Unbreakable: Sylrail can only be destroyed by the Erlking himself.

-2 Heartseeker: Sylrail is extremely accurate and deadly. (+1 to the wielder’s Bow skill and +2 to Damage)

-1 Supernatural Senses: Sylrail’s wielder can see perfectly in dim light, sense the direction of his prey, and track by scent.

------

-2 Olwydd’s Fae Form
     +1 Human Form: Fae abilities below only restored by Calling the Hunt with Sylrail
     -2 Inhuman Speed
     -2 Inhuman Recovery
     -2 Inhuman Toughness
     +3 The Catch: Cold Iron and the Like
-----

I used Human Form to model him being Mortal most of the time except when he is on the Hunt, since his powers are not tied directly into holding the bow, only the transformation back and forth is.

Does this look reasonable/unreasonable, etc.? This is a 7 refresh game and the other two characters are spellcasters. I don't want to throw game balance out of whack if I can avoid it.

Curious to see what people think.

Thanks,

Jaime

4
DFRPG / Re: Sponsored Magic -- Dragon Magic
« on: July 07, 2010, 10:07:49 PM »
Poor guy. Was he a DnD player or a Wolf? (Nowadays I really hate wolf. You have the absolute freedom to not having enough dots to do anyting. Free magic ny posterior)

Ha.

Both.

This may be a rough transition.

Jaime

5
DFRPG / Re: Sponsored Magic -- Dragon Magic
« on: July 07, 2010, 09:31:43 PM »
These are some great ideas, thanks.

He's used to more structured games and I think the freedom of Fate can be a bit daunting. But I think he'd get something more tailored to his desires going this route.

Jaime



6
DFRPG / Sponsored Magic -- Dragon Magic
« on: July 06, 2010, 08:44:18 PM »
One of the players in my group has an awesome concept for his character's magical background -- he's the scion of a water dragon in Scotland.

But he keeps backing away from embracing the concept fully because he doesn't quite grok the effectiveness of Sponsored Magic. I think part of the problem is that Seelie, Unseelie, Hellfire, etc. are all written up already but he's not quite comfortable enough with FATE to take the full authorship of his sponsor and create the benefits/restrictions/bonuses of Dragon magic.

Has anyone written up additional sponsors (or better yet) Dragon Magic that I can show him as examples.

Disappointing to see him come up with such a cool background and then not own it entirely.

Jaime

7
DFRPG / Re: Has anyone else had a problem...
« on: July 06, 2010, 06:35:51 AM »
Sadly, I'm going to have to add myself to the defective bindings list. First char gen session tonight with my shiny new book and one of the pages pulled loose at the top from the binding.

Very sad, just got my pre order on Friday.

The books are so lovely too....breaks my heart.

jaime

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