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« on: July 07, 2010, 07:40:00 PM »
Here's just a few random thoughts:
(1) Ask your players in advance what they'd like to see in the next session: more action-oriented, more mystery/investigation, etc. If they don't have a strong preference then just do what'll be most fun for you. Make sure whatever it is that you'll enjoy it as well.
(2) Realize that the players will do things that you haven't anticipated and haven't planned for, especially with a system like FATE where players can add story elements on the fly. So plan to roll with this rather than forcing everyone onto a specific track. Plan an event/encounter or two that you can throw in anytime to keep things interesting (the old, "if you don't know what to do, have two guys with guns burst into the room and start shooting").
(3) To make combat more interesting, have it take place in an interesting location or terrain, where people can make use of the surroundings in multiple ways. Secondly, have a secondary objective. For example, the bad guys are after a child that you have to protect in the middle of combat, or escape with in a chase; one of the thirty pieces of silver is in a box which a baddie is trying to escape with, while minions are trying to keep the PCs from reaching him; a bomb is ticking down and the PCs have to reach it in time to prevent innocents from being killed, but the baddies are trying to delay the heroes, etc.
(4) Try to have a sufficient variety of scenes so that each player feels their character has been useful or had a chance to contribute something worthwhile.