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Messages - braincraft

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DFRPG / Re: Can someone walk me through a basic evocation attack?
« on: September 16, 2011, 06:31:12 PM »
If my roll falls short, I either have to spend some Fate points (which I completely understood from the example), or take the added mental stress (ouch), or let the backlash go as it may, which is determined by the DM. If I AM the DM and this is an NPC, then I should pretty much be a good DM and let that help the players.

Other posters have well covered the mechanics, but I wanted to comment on this. Fallout is by definition a bad thing. If your players can get their disadvantageous circumstances to work for them, that's good, but your job isn't to make fallout helpful, it's to make it interesting.

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DFRPG / Re: Does The Sight work through binoculars?
« on: September 08, 2011, 07:57:43 AM »
The Sight canonically is not a literally visual sense (at least not purely so) and works even in the dark, with eyes closed, and probably while blind. Optical devices wouldn't affect it much, if at all.

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DFRPG / Re: Need to stat up high end, clued in mercinaries
« on: August 26, 2011, 01:34:23 PM »
What kind of a fight can your PCs put up? Refresh isn't a very useful metric; it's possible to make 20-refresh characters who would get splattered by two gangbangers with AKs, and it's possible to make 8-refresh characters who can easily manhandle an armored column. If you have a WCV who can pump out a ridiculous amount of AoE shifts of Incite Emotion, and the opposition doesn't have a counter for that, it can very well shut down mortal soldiers however well-armed they happen to be. If one PC has Superb Resources and Windfall, and the merc leader has the aspect Anything For A Buck, it's going to be a real short negotiation.

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DFRPG / Re: Making diamonds
« on: August 22, 2011, 01:07:14 PM »
The problem with applying realism to magic in this setting is that magic in the setting explicitly follows something nearly indistinguishable from narrative law.

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DFRPG / Re: Fourth Law of Magic Help
« on: August 22, 2011, 01:05:25 PM »
Generally, magic replaces skills rather than adding to them. So 4 shifts for effect would let you roll an effective Empathy 4, for the duration (in this case, 2 shifts sounds like about a short scene's worth of interaction). More shifts would let you have an effectively higher Empathy, or have it for a longer duration. If the spell is weak enough, or your natural Empathy is high enough, it might not even be worth using.

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DFRPG / Re: Making diamonds
« on: August 21, 2011, 07:54:09 PM »
Go with the Value of a Diamond. Check out buying things and see what a Diamond costs. Then use that as your base difficulty for creating a Diamond with thaumaturgy. If you then want to create a really huge and really expensive diamond... well, cost will go up quick.

If you use the value relative to human resources, the value will change as supply and demand change.

So are you agreeing or disagreeing that it gets easier as the technological manufacturing base advances?

7
DFRPG / Re: How do white council wizards resolve disputes between them?
« on: August 19, 2011, 07:44:14 PM »
You do know you just described Bob, right?

Good point; since he's not really supposed to have him, Harry can't really go to the Council for help with the matter (also he's kinda on bad terms with them in general for various other reasons). So there's one major hurdle cleared for prospective thieves.

The only thing you'd have to worry about, then, is making an enemy of a powerful and dangerous wizard and his allies. No big deal, right?

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DFRPG / Re: Extreme Weight
« on: August 19, 2011, 07:41:38 PM »
The only one who can save us now is Gamera, friend to all children!

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DFRPG / Re: Tattoos for other Vampires
« on: August 19, 2011, 07:33:19 PM »
Incidentally, while 'blampire' is a great word, I always call them 'blackulas'.

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DFRPG / Re: For the Wizard Who Wants Everything.
« on: August 19, 2011, 07:30:17 PM »
Two words: Fairy Pimp.

Two more words: burlap wriggle.

I don't know if they're on-topic, but they're hilarious, especially in combination.

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DFRPG / Re: How do white council wizards resolve disputes between them?
« on: August 19, 2011, 07:22:18 PM »
It's also probably a pretty rare thing. If the other wizard is less powerful than you, you can probably get nicer stuff on your own without stooping to petty theft. If the other wizard is more powerful than you, it's borderline suicidal to give them a direct sympathetic line to you by having their stuff. In terms of magical stuff, most of it is specialized or personally attuned in some way and won't be as useful to anyone other than the wizard who owns it. Essentially, it's absolutely not worth the trouble for wizards to commit acts of petty theft against one another.

For acts of grand theft, when it's worth the while of high-level wizards to cast divinations into the matter, it's nearly impossible to get away with it anyway.

The only time it's ever gonna happen is if one wizard has something that's

a) useful or valuable to anyone else

b) that is sufficiently unique or difficult to obtain that another wizard would rather deal with an incredibly dangerous individual - with access to magical divinations and traps - than pursue any other avenue of procurement

c) the wizard in question cannot or will not simply bargain or negotiate a trade, purchase, or borrowing of the item

d) the thief is confident that scrutiny from high-ranking members of the Council - people with centuries of experience and broad and powerful abilities to gather information - won't put him squarely in the Wardens' crosshairs.

That's a lot of ifs. All it takes is one victim running to the Merlin and getting your theft scryed to, at best, give you a reputation as a liar and thief before an audience of immortal peers with every reason to hold grudges, or at worst getting you in hot water with a law enforcement organization known for favoring capital punishment.

Stealing from other kinds of supernaturals has most of the same problems.

12
DFRPG / Re: Tagging a Taken Out Result
« on: August 13, 2011, 02:31:36 AM »
I'd call that spin, but if you wanted to intentionally take someone out so horrifically that it created an aspect for you to tag, I'd let you increase the difficulty of your attack by three shifts to do it. Or I guess you could desecrate the corpse as a separate action to create the aspect.

13
DFRPG / Re: Brain damage: mental or physical?
« on: August 13, 2011, 02:28:58 AM »
What you want to do is blind a guy, long-term if not permanently. Use a ritual that does this.

It hardly matters whether you do this by damaging his eyes, his brain, his soul, by cursing him with terrible visions whenever he opens his eyes, by hypnotically convincing him that he can't see, by sympathetically blindfolding a voodoo doll, or by creating portals in front of his retinas that send light to another dimension.

14
DFRPG / Re: Cooking - Crafting or Scholarship?
« on: August 05, 2011, 05:05:56 PM »
Craftsmanship for bachelor chow, or catering for a hundred. Scholarship for being a chef at a five star restaurant. Survival for gutting a fish and grilling it over a campfire. Lore for making unicorn steaks. Deceit for making it taste like butter. Resources for having imported cheeses and wines and truffle oil. Empathy for comfort food. Performance for exotic plating.

15
DFRPG / Re: enhanced senses by a spell and how to explain them
« on: August 05, 2011, 04:55:47 PM »
Use sympathetic magic to make you magically sensitive to physical phenomena.

Use Air magic to carry vibrations and smells in the air to you from a distance.

Use Spirit magic to enhance the light in the area.

Use Earth magic to sense vibrations in the ground.

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