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Messages - Mindflayer94

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1
DFRPG / Re: Shadow People
« on: August 08, 2012, 03:30:43 AM »
There isn't much to go on for you description of Your Magic Tastes Most Sweet from your description (rules wise that is), what I'd do is give them an aspect (probably called Your Magic Tastes Most Sweet) and then a custom power that says when they are contacted by a spell, they get a free tag on the aspect. Then, if one wants to heal, invoke for effect. Alternatively, one could tie Feeding Dependency, tied to magic, to one of the regeneration powers. To do this I'd say that they'd need to be exposed to a spell of a number of shifts equal to the refresh cost of the power activated to avoid hunger stress.

The catch as described looks to me as +3

As for shadow walk I'd stat it as a discipline attack vs. the border value to be overcome. This would of course require them to gain a discipline score, but it seems off to me that they don't have one already (besides the default to mediocre). Assuming you want a short range teleport, otherwise you could just go with worldwalker.

Something seems off to me about semi-corporeal form, but I can't put my finger on it.

2
DFRPG / Re: How would you handle...
« on: July 07, 2012, 03:26:06 AM »
Originally from the blog of Rick Neal

Quote
Get Away From Me!
In a couple of places in the book, Harry blasts a foe with an evocation that catapults them away from him, giving him time to run away or deal with something else.

Now, as with any evocation, there are lots of different ways to apply the various elements to produce the effect; air and spirit are the most obvious, but a mystic wave of water or a blast of expanding air from a sudden heat source or the gravity of the target shifting 90 degrees would also all work. For our purposes, let’s go with spirit, in the guise of pure force slamming into the target and sending it flying.

Once we’ve chosen the effect, we have to pick what mechanics we’re going to use to model it. For this effect, it’s a little tough, because there are no rules for using evocation for movement – Harry points out that movement via evocation would be a wild, uncontrolled, unsafe thing. Because we’re applying this to an enemy, though, we don’t mind those problems so much.

The obvious option is to model it as a maneuver, applying the Aspect Knocked Sprawling or something like that*. If the point of the spell is to move the target one or more zones away from you while applying the Aspect, I’d say that it would take extra power to do that. And there we have the mechanic.

Next, we need to determine power requirements. Assuming a standard mortal as a target, that’s going to take 3 shifts of power to apply the maneuver. However, if we also want to move the target one or more zones away, that’ll take a little more power – I’d say 1 per zone, plus another 1 for every level of barrier between zones that the target needs to move through. So, Harry, with a Superb (+5) Conviction, can call up 5 shifts of power for only a 1-stress hit. That’s enough to toss a normal target 2 zones away if there’s nothing in the way. If there’s a barrier:1 fence in the way, the target’s only going 1 zone away. And a barrier:2 wall means the target’s not going anywhere. Let’s keep it at 5 shifts for our calculations.

So, 5 shifts is easy to call up, with only a 1-stress price tag. But it’s still more power than Harry can readily control with his Good (+3) Discipline and his focus item (his staff). He’ll need to roll at least a +1 on the dice to keep from having to worry about backlash and fallout, which he should be able to do 38.3% of the time. Assuming success, the target should probably get a chance to oppose with either an Athletics roll (to dodge) or Might roll (to tough it out and not be moved).

Final version of the spell looks like this:

Knockback
Type: Spirit (force) evocation, offensive maneuver

Power: Varies; typical is 5 shifts – 3 for effect plus 2 for distance

Control: Roll Discipline plus appropriate specializations and focus items.

Duration: One action

Opposed by: Target’s Athletics or Might

Effect: If the spell hits, the target has Knocked Sprawling temporary Aspect applied, and is thrown one zone away from the caster for every extra extra shift of power. Barriers between zones reduce the distance by their barrier value: i.e., the shifts of power must overcome the barrier value to move the target through the barrier.

Notes: GMs may wish to apply some damage to a target passing through – or failing to pass through – a solid barrier.

This is how I'd go about it, using the same rules for both attack spells (blowing an opponent back), and moving up (with a barrier of 4 or 5 for a zone up)

3
DFRPG / Re: Another question?
« on: July 07, 2012, 12:33:23 AM »
I'd say yes, but not as you're approaching it. Cell phones just work off of a radio signal, so have a spell fed into it that creates a radio signal, shouldn't require more than a few shifts of power. You could even make the object a phone destroyed by hexing.

4
DFRPG / Re: DFRPG In Other Time Periods?
« on: March 31, 2012, 09:11:18 PM »
I'm currently play-testing a Naruto hack I made

5
DFRPG / Re: Using Plot Maps for DFRPG
« on: October 12, 2011, 08:44:11 PM »
Okay I think I get it. Take for example the following:

Step One
I create 6 individual parts to each node:

Connections:
Harry Dresden
Karrin Murphy
Thomas Raith
Molly Carpenter
Billy Borden
Gentleman Johnny Marcone

Events:
Mab Wants Harry to be her Winter Knight
Harry has two of the swords
“Lash” has inhabited Harry through the Denarius
Harry has pissed off the Merlin
(click to show/hide)

Factions:
White Council
The Jade Court
Winter
The Red Court
The White Court
The Black Court

Locations:
Lincoln Park
China Town
University Chicago
Caddilac Theatre
Ford Center
Soldier Field

Objects:
The mantle of the winter knight
Bob’s Skull
Harry’s Staff
Harry’s Soul
Murphy’s Gun
(click to show/hide)

Threats:
Hitmen
Ghouls
Corpsetaker
Ivy
Morgan
Lara

Step Two
I create a triangle of three of these individual campaign aspects (selected randomly?), and draw a connection between them.

   Harry
Ivy      Mab Wants Harry to be her Winter Knight

Harry-Ivy: Harry and Ivy are close friends, who care for each other
Harry-Mab…: Harry still owes Mab favors
Ivy-Mab…: Ivy knows of the danger in becoming the Winter Knight

Step Three:
Voila, I create an adventure from there.

Anything I missed or screwed up on?

6
DFRPG / Re: Anyone interested in "dispersed cities"?
« on: September 04, 2011, 02:33:02 PM »
https://docs.google.com/document/d/1NFN0p2aZ24ttiS8FxWWGBrwNjpwEDZY5nN4enZgAOHg/edit?hl=en_US&pli=1#

First time I've ever seen a game set in my good ol' home town. Any thoughts on switching the mayor now that best has been replaced?

7
DFRPG / Re: DFRPG for Epic Fantasy?
« on: September 03, 2011, 11:26:17 PM »
... Legends of Anglerre ...

I had never heard of that, thanks, I just bought the pdf and read through it, it seems like a great game. So good in fact, I'm about to buy a physical copy.

8
DFRPG / Re: Suggestions For My Final Scenario
« on: July 31, 2011, 01:38:22 AM »
The game went off like a charm, thanks everyone  :)

9
DFRPG / Re: Suggestions For My Final Scenario
« on: July 28, 2011, 04:50:10 PM »
Maybe instead of having the big bad hang around gloating like a Final Fantasy boss, he could be exhausted from beating down the Senior Council and possibly suffering from one of their death curses. That would make it more plausible that someone who just punked all the heavy hitters could go down to a bunch of guys who are not the most ancient and mighty wizards on the planet.

That is a great point, thanks

10
DFRPG / Re: Suggestions For My Final Scenario
« on: July 28, 2011, 04:21:17 PM »
If the PCs attack the Tower and get swarmed, the ridiculous increase in cultist opposition... is that something they can handle?  Is it something that's supposed to tell them that this was a bad idea?

Yeah, it's overall meant to tell them it's a bad idea. While these guys tend to have a hero complex, they know when to call it and run away. If they see they're getting swarmed, they'll call a concession, and try again from a different angle.

11
DFRPG / Re: Suggestions For My Final Scenario
« on: July 28, 2011, 01:59:27 PM »
What's up with the TPK by GM fiat?  Is that something your group is cool with?

Yeah, I made sure of that with the players at the begining of the game, and I've done it once before.

Also, I'd be leery of problems coming from the difference between the Artemis vs. Senior Council battle at the tower, where you say you need to make it very clear the PCs will die if they help, but then at the end they're to fight Artemis.  You don't want to scare them off from the first fight so badly that they think that the second encounter is unwinnable from the start.

I'll make sure to make it clear that the Senior Council has weakened him, and now is their only chance to save everyone, that work?

12
DFRPG / Re: Suggestions For My Final Scenario
« on: July 28, 2011, 12:16:08 PM »
Huh. Seems to work for me, but just in case it's an error with certain browsers or something, here's a mirror. This has a more updated version anyway (no content change, just legibility improvements)

13
DFRPG / Suggestions For My Final Scenario
« on: July 28, 2011, 05:27:31 AM »
So I just finished the write up for my final scenario, you can find it here. My question:
How would you improve it?

Edit: Edited for legibility

14
DFRPG / Re: Military black-ops warlocks (no law talk...sort of)
« on: July 24, 2011, 09:24:36 PM »
What I'd do is introduce a stress track, similar to hunger stress. When a character violate one of the laws of magics, they take a hit on the lawbreaker track (which I propose being based on discipline, so as to have characters with plenty of stress), with a number of required shifts. When the operatives are taken out on that track have them take the lawbreaker power that correlates to the action that set off the hit. This way, you can still have the feel of a Dresden game (the descent into madness a la lawbreaking), while not having the players go full on warlock in the first session.

15
DFRPG / Re: Plot-N-Play: Story Concept: Financial Collapse
« on: July 23, 2011, 03:59:25 AM »
Can we post our own Plot-N-Play concepts here, or would you like us to start a new thread?

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