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DFRPG / Re: Mental Communication and Attacks.
« on: March 12, 2011, 05:01:45 PM »
Telepathy is a fairly tricky issue as it's one of the things that the Laws of Magic. More specifically, the Third Law - "Never Invade the Thoughts of Another." The general consensus I've seen says that you'd probably be okay with just sending thoughts and picking up the surface thoughts that were sent back your way, but anything deeper is the sort of thing that could get someone in trouble.
As for cost, it really depends on how powerful you want the mental communication to be. Talking to someone a zone or so away (basically line of sight) would cost -1 Refresh in my game. If you want to stretch that distance farther and talk to someone a few states away, I would keep the requirement of having to meet the person first (from your previous game) and push the cost up to -2, at least. Keep in mind that Incite Emotion (a simple -1 Power) goes up to -2 in cost just to add the ability to affect targets one zone away.
Mental attacks are tricky. They aren't a lot of ways to affect people mentally in combat. Going back to Incite Emotion, you can create a mental attack with a range up to one zone away for -3 Refresh. Such an attack adds +2 stress on a successful hit (basically, it's treated as a Weapon:2). That's a pretty good guideline to use. If you eliminate the stress bonus, I could potentially see the cost dropping to -2 Refresh instead.
As for cost, it really depends on how powerful you want the mental communication to be. Talking to someone a zone or so away (basically line of sight) would cost -1 Refresh in my game. If you want to stretch that distance farther and talk to someone a few states away, I would keep the requirement of having to meet the person first (from your previous game) and push the cost up to -2, at least. Keep in mind that Incite Emotion (a simple -1 Power) goes up to -2 in cost just to add the ability to affect targets one zone away.
Mental attacks are tricky. They aren't a lot of ways to affect people mentally in combat. Going back to Incite Emotion, you can create a mental attack with a range up to one zone away for -3 Refresh. Such an attack adds +2 stress on a successful hit (basically, it's treated as a Weapon:2). That's a pretty good guideline to use. If you eliminate the stress bonus, I could potentially see the cost dropping to -2 Refresh instead.