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DFRPG / Re: Technomagic Help
« on: September 05, 2015, 12:35:18 PM »
Blackstaff, I think you're mistaking the City domain thing as being part of the Ghost in the Machine entry. That's a Cleric thing, not part of the entry we're talking about. Ghost in the Machine has nothing to do with city magic, except where it can mess with certain technological devices used by the city.
As for the Agenda, I see what you guys are saying about not being okay with killing tech, but that was a feature of the thing I was looking to preserve in the translation. Not so much because of the killing tech, but because of the direct attack ability. What if it didn't kill the tech? In the "overloading the mook's smartphone" example, what if there was still a huge electrical surge, but instead of damaging the phone, the magic protected it and the phone acted as just a vehicle to deliver the shock to the mook? That would preserve the direct attack feature I like about it without being quite as problematic from the Agenda standpoint. Would that be feasible?
As for the Agenda, I see what you guys are saying about not being okay with killing tech, but that was a feature of the thing I was looking to preserve in the translation. Not so much because of the killing tech, but because of the direct attack ability. What if it didn't kill the tech? In the "overloading the mook's smartphone" example, what if there was still a huge electrical surge, but instead of damaging the phone, the magic protected it and the phone acted as just a vehicle to deliver the shock to the mook? That would preserve the direct attack feature I like about it without being quite as problematic from the Agenda standpoint. Would that be feasible?