1
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I don't know if it's worth mentioning that there's two different things at work here. Firstly, there's convincing the other person that you're genuine (ie not lying). Then there's convincing them that your point of view is correct, and theirs is wrong. There could be some sophistication in how you handle those two different goals in a conflict.
It'll be a real fiasco.
HOCUS... FOCUS!
http://www.dresdenfilesrpg.com/2011/09/26/halloween-surprise-hocus-focus/
I think that applying the inhuman strength modifier to fists or might makes sense when one is doing a MANEUVER, but not when doing a strike. That way, someone who is really strong may be able to connect with some maneuvers where they would not with just their strikes, and then tag the maneuvers in order to hit with their strikes.
One idea that my group has discussed but never really implemented was allowing the Martial Arts stunt to reduce the threshold for spin with Fists attacks by 2, personally I like this solution because it's flavorful and appropriate to the skill, but it is far from the only option.