Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chlorofiend

Pages: [1]
1
DFRPG / Re: Pure mortals making magical circles
« on: October 07, 2010, 03:33:58 AM »
Know how to do it, a Conviction roll, and a single physical stress (you need blood to seal it, unless trained).

True, it takes blood, but unless a character is really bleeding himself out, I don't really see it taking so much blood as to result in physical stress.

2
DFRPG / Re: Canon
« on: September 29, 2010, 03:28:25 AM »
I think that would be tough.  Consider that if the YS/OW rulebooks actually existed in Jim Butcher's continuum, it would include a great many secrets that would get people -- starting with Harry -- in quite a lot of hot water.

[Harry]And this is different from my life now...how?[/Harry]

3
DFRPG / Re: Fudge Dice
« on: September 13, 2010, 03:43:21 AM »
If anyone is still looking for a GM pack of Fudge dice Indie Press Revolution has some in stock! Just ordered mine. 56 left (as of this writing)

http://www.indiepressrevolution.com/xcart/product.php?productid=17098&cat=279&hotseller

Thanks for the heads-up. Hee hee, I'm getting some special dice!  ;D

4
DFRPG / Re: Dresden Files RPG in New Orleans
« on: September 09, 2010, 03:32:07 AM »
Seems as though shrimp and oil ought to be significant factors...   :P


The shrimp not so much now, because of the oil.

5
DFRPG / Re: Sidhe Knight of Santa
« on: September 07, 2010, 02:56:20 AM »
Ah, yes, the Christmas Knight...the guy Santa Claus sends when he needs someone killed.  :o

6
DFRPG / Re: Wizard careers?
« on: August 23, 2010, 04:12:17 AM »
Considering how adamant Harry was at the end of Proven Guilty about not leaving any iron behind because it'd be rude to leave something so toxic just lying around I'd say that the NeverNever Safari trips wouldn't last long. Unless you were in Wildfae.

One or more of the queens might intervene even then, just on general principle. A bunch of rifle-toting yahoos peppering Faerie with iron or steel ammunition smacks of deliberate provocation any way you slice it.

7
DFRPG / Re: How do YOU pronounce ...
« on: August 05, 2010, 05:03:53 PM »
How's it supposed to be pronounced? I've always heard "fung shway".

Tones notwithstanding, that's actually reasonably close to the correct Mandarin pronunciation.

8
DFRPG / Re: A 'Good' Necromancer
« on: July 25, 2010, 02:51:19 AM »
It takes more energy to raise something older (but said older things are more powerful and are easier to control). Harry said that getting Sue was like lifting an engine block, and that was on Hallowe'en, the day the barriers between life and death are thinnest. If Sue is an engine block, then I'd say a mammoth or saber-tooth of some kind would be like a motorcycle engine.

At best--according to Luccio in Small Favor, there's a ley line running under the Field Museum that no doubt helped Harry gather enough mojo to animate Sue.

9
DFRPG / Re: Baltimore and Other Possible Dresdenverse Cities
« on: July 14, 2010, 06:05:03 PM »
Hmmm... How about Toronto?  Lots of large cemetaries, old churches all over the place.  Abandonned subway tunnels...

(click to show/hide)

I've been thinking either Toronto or Vancouver. Toronto would make a good home base for the one Warden regional commander Canada probably warrants.

10
DFRPG / Re: Other Games As Resources
« on: July 08, 2010, 11:15:36 PM »
One element that I might use is the idea that when a mortal dreams, they create a temporary demesne in the Nevernever. If you're in the Nevernever, and know where to look, it's possible to enter someone's dream realm, and do any number of things. I'd guess that the demesne boundary would probably count as a threshold, though.

Bob tells us in Grave Peril that wizards, at least, do create temporary demesnes--at least sometimes they do. It doesn't even seem that the demesne boundary is a threshold; Kravos' ghost has no trouble getting into Harry's dream in the book, but Bob does say that the "owner" of the demesne carries some unspecified "home field advantage."

11
DFRPG / Re: Refresh Points
« on: July 04, 2010, 06:41:49 PM »
Can a player have more than one character, or is that recommended against?

It can and has been done, but there are risks. It is possible for players of multiple characters to abuse the privilege by playing characters as if they have the knowledge of other characters, or by sharing goodies among the characters too freely. If a GM thinks she can control these behaviors, it's perfectly possible to have more than one character per player.

12
DFRPG / Re: LFG in Des Moines, IA
« on: July 02, 2010, 04:48:35 PM »
Will the game also be set in Des Moines? I wonder...can Des Moines be Dresdenized?

Ah, well, I'm in Iowa City anyway. A much more interesting town, despite the size difference.

13
DFRPG / Re: Silver Warden Bullets
« on: July 02, 2010, 12:23:22 AM »
Mordite seems to dissolve only living things by draining their life-force.
(click to show/hide)

Still makes it a b***h to reload.  :o

14
DFRPG / Re: Dresden Themed Fate "Tokens"
« on: June 30, 2010, 05:50:53 PM »
I picked up a bunch of replica medieval coins at a local medieval market back in may - and these are what we use for our fate points...and they actually fit quite nicely in the "fate" point spot on the character sheet :)  I'll see if I can't upload a pic of them when I get home.

Hmmm. I wonder if anyone sells cheap replica denarii...say, of Augustus or Tiberius...

...no, that would just be evil8)

15
DFRPG / Re: Just got the books
« on: June 30, 2010, 05:38:43 PM »
You are all jerks. ;) I won't be able to afford my Dresden RPG fix until late August or early September.

Pages: [1]