Thanks for all the responses. Here's a bit more info...but as a few of my players may glance over at this board (Ryan, Mike, and Gary, I'm talking to you!), I'm hiding the spoilers.
(Is there any way to do spoiler blocks on this board?)
There are 5 PCs, all Submerged, with the following high concepts:
* Wizard M.D. (1 Refresh, 9 spent)
*
Bouncer (1 Refresh, 9 spent)
* Reluctant Avatar of Kali (2 Refresh, 8 spent)
* Bearer of the Staff of Enoch (2 Refresh, 8 spent)
* White Court Vampire Searching For Something More (1 Refresh, 9 spent)
The 'big bad' is actually being set up for a fall by an even bigger bad guy. The area's White Council Warden was tipped off by the "bigger bad", and attacked an assembly of the Red Court with nearly every wizard in Colorado, causing massive devastation to both sides. The Red Court noble went to ground, and has his second-in-command running his operations while he consideres his options. Unfortunately for him, the bigger bad has manipulated the second into making some really horrible choices, which has caused the rest of the Red Court to cut their losses and leave the noble hanging. Likewise, the PCs don't have any support from the White Council, as the only surviving member in Colorado is one of the PCs, and the Council doesn't have the resources to send backup. The goal of the bigger bad is to play the groups off against each other, leaving both sides so weakened that its plans will continue unopposed. It would prefer that the PCs survive (for now), as they are useful tools...but it won't be heartbroken if they die.
So, the villain has some brand-new Red Court vamps created from homeless people and gang members taken off the streets. He thinks the Warden died in the fighting, but isn't sure. He doesn't know the PCs are closing in on him...but he's playing it safe.
As to the identity of the big bad...well, he's located in Richthofen Castle in Denver, and the PCs are pretty close to figuring out his identity. Rumors of his death were greatly exaggerated...he survived the near-fatal injuries long enough to be turned, and another body was substituted for his. Here's the stat blocks for him, and the new spawn of the Red Court:
Baron Albrecht (Manfred von Richthofen)
Aspects: Red Court Baron, WWI Fighter Pilot, Ace of Aces, "Le Diablo Rouge" (the Red Devil), Cold As Ice
Traits: Distant, Unemotional, Humorless
Firearms +6, Driving (Piloting) +5, Weapon +5, Alertness +4, Athletics +4, Fists +4, Discipline +3, Endurance +3, Presence +3, Conviction +2, Deceit +2, Intimidate +2, other skills at +1
Addictive Saliva [-1], Blood Drinker [-1], Claws [-1], Echoes of the Beast [-1], Flesh Mask [-1]
Feeding Dependency [+1] affecting the following powers:
* Cloak of Shadows [-1]
* Inhuman Strength [-2]
* Supernatural Speed [-4] - Always go first, +2 Athletics, move two zones as part of physical action without penalty.
* Inhuman Recovery [-2] - Remove mild physical consequence 1/scene as supplemental action.
* Supernatural Toughness [-4] (Catch is sunlight, holy stuff, no armor on belly)
Item of Power [-5] - Grants Physical Immunity (magic), secretly provided by the bigger bad, replacing an identical item that the Baron normally wears. The item will 'burn out' after the Baron dies, or on the following sunrise.
Tower of Arrogance (as Tower of Faith): Social/mental armor of 1 until his enemies have the advantage
Riposte: After successful defense, sacrifice next action to immediately hit. Do not gain shifts for Total Defense when this is used.
Physical OOOO(OOOO), Armor: 2
Social OOOO, Armor: 1
Mental OOO
Weapon: 4 (rapier or claws) or Weapon:2 (.45 ACP Luger)
Dodge: +6 (Athetics +4 plus Supernatural Speed +2)
The item of power is a bit of a stretch, but is well within the abilities of the bigger bad to provide.
Red Court Vampires (newly created)
Fists +3, Stealth +3, Alertness +2, Athletics +2, Deceit +2, Discipline +2, Endurance +2, Intimidate +2
Addictive Saliva [-1], Blood Drinker [-1], Claws [-1], Echoes of the Beast [-1], Flesh Mask [-1]
Feeding Dependency [+1] affecting the following powers:
* Cloak of Shadows [-1]
* Inhuman Strength [-2]
* Inhuman Speed [-2]
* Inhuman Recovery [-2]
* Inhuman Toughness [-2] - Catch is sunlight, holy stuff, no armor on belly
Physical OOO(OO), Armor: 1
Social OO
Mental OO
Weapon:4 (claws)