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DF Reference Collection / Re: Unsolved Mysteries Version II
« on: February 07, 2011, 07:04:29 PM »
Well that's that one out the window, like I said just a silly thought anyway.
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Correction: When fighting a blinded guy, you only get a distinct advantage against him when you decide his blindness is narratively important (i.e. when you spend a Fate point). When it comes time for him to actually fight, the GM can and should compel that "Blinded" aspect liberally. Think Han Solo at the beginning of Return of the Jedi to see what a "Blinded" character looks like in a FATE fight scene.