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DFRPG / Re: Imposing consequences?
« on: June 27, 2010, 05:51:31 AM »
Thaumaturgy may offer you something like what you're looking for. Aspects created through thaumaturgic maneuvers can be sustained using the normal rules for increasing duration, meaning that you could place a sticky aspect on a target and have it last for some significant amount of game time, similar to the way that consequences can take a significant amount of time to remove.
Also, it seems that Thaumaturgy may allow you to choose what consequence the opponent takes, when you have a spell with sufficient shifts that you can force them to take a consequence to avoid being taken out. An example of this would be the Phobophage Redirection spell.
Also, it seems that Thaumaturgy may allow you to choose what consequence the opponent takes, when you have a spell with sufficient shifts that you can force them to take a consequence to avoid being taken out. An example of this would be the Phobophage Redirection spell.