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Messages - Smith

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1
I think I now have to write a HellBoy/Dresden cross-fic.

Quote
"Hey String-bean!"
I turned around to find myself eye-to-filed-down-horn with the bulkiest demon I've seen in the last decade, wearing a duster of all things! Awesome fashion sense aside, he was reaching back a huge stony fist to put one hell (ba-dump-bump) of a haymaker in my bread-basket. It's at moments like this really only one phrase pops into mind. "Aw crap."

2
DFRPG / Re: Running Away?
« on: August 12, 2011, 08:41:42 AM »
That and you're overlooking a major theme in the FATE system... Fate points.

The person chasing should start slinging around fate points to make declarations, tag Consequences, Invoke Aspects, Compel Aspects and create Manuevers.

The GM (or player of the Chase-e) could then start slinging Fate Points back to negate these attempts, also helping you get your players into the mood of a fluid FP Economy in game (as I find new players love to hoard their points).


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DFRPG / Re: Highway to Hell - A Cityless DFRPG campaign
« on: August 04, 2011, 07:17:57 AM »
Man... if they showed this on HBO, I'd actually make it a point to watch TV!

I'm gearing up to try and run my first DFRPG game and I only hope it turns out to be a fraction of the awesomeness of this your games. Awesome read, can't wait for the next episode!

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DFRPG / Re: Amusing Rotes
« on: July 13, 2011, 09:58:43 AM »
Quote
Wouldn't you need to actually (if temporarily) put everyone -in- the Nevernever for them to be hurt by it? Otherwise, all that would come out, would turn to ectoplasm...

Only once the gate is closed, unless the caster is expending energy to give it form, like a summoning.
Either way, I don't see it as being an attack unto itself... but it is an awesome aspect to place on a scene for declarations and maneuvers!

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DFRPG / Re: Character Creation Help.
« on: July 07, 2011, 08:17:58 AM »
No Endurance?

Yeah, I'd drop Might, maybe. It's handy to be strong, but with his fists that high, he'll still inflict some damage on a punch, that is unless you want him to be the big bruiser with the Glass Jaw.

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DFRPG / Re: I'm a wizard and I like my tech.
« on: July 07, 2011, 08:07:35 AM »
How I would go about this...

1. Rent a small apartment away from my home/base of operations.
2. Fill it with all the tech I desired (Computer/HDTV/so on).
3. Have Magic Circles erected around all tech components.
4. Place permanent scrying spells around the apartment to relay sight/sound back to my actual place of residence.
5. Bribe dedicated army of pixies, with pizza, to live in the apartment and act as my "Remote Controls." Using the two-way TV scrying spell, I'd hold up "Channel 39," a pixie would change the channel and I'd be enjoying Cartoon Network. In the case of the computer, I'd have two ages old type-writers, linked through hours of thaumaturgical work so that when one types up an (email/URL/flame/etc.) the paper is ejected from the other machine, which is then transcribed by pixie onto the computer. Mouse duty (meaning the human interface device and not a rodent or large dog [as you have to be very straightforward with the Wee-Folk]) would earn the assigned pixie a double ration of pizza for that week.

Pros & Cons of this approach:
Pros:
You get to watch all the TV you want and no-one could ever change the channel on you because the pixie's would fear the loss of their pizza supply.
Internet Porn (provided you have no compunctions about the little people seeing what turns your crank. Although, in their defense, they're pretty damned open-minded about such things, you naughty wizard).
Geek/Wizard Cred - Your mortal friends (and those close enough to count to use tech without all this work) will be extremely impressed at the lengths you go to to acclimatize to the modern technological society. The wizards will be impressed because in all your dealings with the Fae Courts you are addressed by your new title...

Cons:
Your new title - "The 'Za Nerd"
Expense - Hell's Bells! Not only are you paying for a second apartment, cable television and a broadband connection... but you have to pay to feed all these pixies!
Security Deposit (you're never gonna see that money again) - Pixies are not the cleanliest of the fae on the best days, you involve pizza and your new apartment looks like the aftermath at the Battle of Helms Deep... in miniature.

7
This does, thank you!

8
Thanks for the attempt, but I know what all the terms mean.

No, I was looking for the PDF that had all the terms and definitions on it, that was making it's rounds on the forum a while back. My intent is to hand each of my players one so they have a cheat sheet to use until they get used to all the terms that get thrown around the table.

9
Monday night I'm starting up my first Dresden Files game (where I'm GMing) and I have two new players. One has never heard of the Dresden Files or the Fate System and the other loves the novels but never used the system. Now, I'm hoping to make everything go as easy as I can for everyone involved and to help facilitate this, I was hoping to find the "Cheat Sheet" .PDF that was making its way around the forums a while back. It was just a simple write-up of all the terms most commonly used and their definitions.

I've already checked the resources section and didn't see anything there. If anyone could link me to where I could find it, I'd be extremely grateful... hell, maybe we could get it added to the resources section for other new GMs.  ^_^
Thanks in Advance!

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DFRPG / Re: 1st Annual Borden DFRPG Awards (2010)
« on: May 06, 2011, 09:47:49 AM »
I have two nominations to throw in...

Game of the Year: The Highway to Hell (A cityless DFRPG Campaign)
Seriously... I want to be a part of this game, it's that good.

GM of the Year: AdmiralDuckSauce (GM of "The Highway to Hell" game)
This guy seems to work really hard at making the game as enjoyable as possible for all of his players. Has his plans laid-out, including soundtrack, but is willing to let it all go to hell for a well-spent fate point "that could make it MORE AWESOME."

I invite you all to read for yourself http://www.jimbutcheronline.com/bb/index.php/topic,21813.0.html

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DFRPG / Re: Real-time online DFRPG games?
« on: May 06, 2011, 09:41:10 AM »
I know there's at least one game going on at www.infrno.net

That site has voice/video chat and a share-able "Game Table" app that's pretty badassed.

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DFRPG / Re: Crazy idea - portable magic circle
« on: May 04, 2011, 08:53:29 AM »
My Dresden Files character had something along these lines. It was a chain (tungsten/platinum allow that acted as his staff) with a clip at one end, when used in conjunction with Thaumaturgy it gave him +1 shifts for spell preparation (in the rules it had a +1 Thaumaturgic Control bonus, assigned as a focus item).

He couldn't keep an active circle while walking about of-course... but he always had the benefits of a well crafted summoning/magic circle on hand.

Also I wanted to note that Magic/Summoning Circles tend to create cylinders, not domes, as stated here...
Quote
A magic circle is interrupted by any physical object crossing its dome-shaped barrier. So merely trying to wear one on your head would interrupt it; your body would be crossing it, not to mention anything above and below you moving in relation to the circle.

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DFRPG / Re: Highway to Hell - A Cityless DFRPG campaign
« on: April 11, 2011, 09:10:30 AM »
I eagerly await the next installment of Bad Assery.
Seriously, your campaign is pretty much the only reason I keep coming back to these forums. ^_^

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DFRPG / Re: Highway to Hell - A Cityless DFRPG campaign
« on: February 01, 2011, 09:34:54 AM »
Absolutely bad-assed. I had to laugh at one point, because I've put the consequence "Don't Taze me, Bro" on an NPC in my game. I have to say, your Highway Hellions have some rather epic adventures and again... I can't wait for the next installment!

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DFRPG / Re: New Characters After Campaign has Begun?
« on: January 25, 2011, 12:07:51 PM »
If you are introducing two or more new characters into the group, just have them know each other.
(I believe that falls under the "Keep It Simple Stupid" tag. *Shrug*)
Otherwise, you could easily make them the jumping off point for this new adventure...

"Ok, (new guy), you've just witnessed (weird incident) and think you'll need help to handle it, you've heard from (NPC) that (Established Character) is good at handling things like this"

He then comes to the established characters with the basis for tonights mishap.

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