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Messages - black omega

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DFRPG / Re: The Other Regional Commanders
« on: May 12, 2015, 04:55:50 PM »
Afghanistan is in Asia but obviously has drawn alot culturally from the Middle East.  It also has ancient ties to Buddhism and thousands of years of tribalism that has made ruling the area a challenge at best.  The description Alexander had for the area is not all that different than you see today, though I may be misremembering a source.  I've run a couple of adventures in this area, it was alot of fun.  A mix of locals, a few Afghans returned from other countries, the various armies fighting, and the ancient evil unleashed by the Taliban's destruction of the stone Buddha's of Bamiyan.

For all the conflict in Afghanistan, supernatural and mundane, it would be easy to say it has it's own Warden.  War and chaos have a way of stirring up the supernatural.  But depends on your story.  Easy to say there is not one or the Warden was killed and not replaced yet.  A lot of Warden's died in the war, so they may not have the same coverage they used to.

I can't quite embrace the 'White Council doesn't care about brown people' thing, since four of the seven in the council are not Caucasian. Martha Liberty would likely count as a westerner though.  Not sure about Simon, Russian was always a Euro-Asian power, fairly diverse population wise, and culturally distinct from Europe. There is a Western slant to the Council but I expect that in a book centered on the US. The original Merlin who founded the council was in England, so that where the Council HQ is, and likely why Latin is the universal language for the wizards.

I wonder if the Jade Court would be active in Central Asia.

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DFRPG / Re: Where I Read: The Paranet Papers
« on: May 12, 2015, 04:21:01 PM »
I was working on comments for Russia but a crash ate them.  I have Lazarus now, but that's after the fact.  Overall the history nerd in me really liked the Russian section.  The history info dumps combined with the more personal touch of Simon's story and the trouble he got in was enjoyable.  It's fun to read between the lines, and the notes do a good job of pointing these parts out and speculating what was really going on.  I'm not sure how many games will actually use this information, but it's well written.  The Russian Revolution was a fascinating and scary time.  The write up gets across alot of the bleak desperation of the time.  If the Bolshies don't get you, the supernatural will.  If winter doesn't starve or freeze you, Winter may.  The two versions of Koschei the Deathless were nice.  Baba Yaga is possibly the mantle of the Winter Mother but that information may not have been known at the time theyh wrote her up.  Baba Yaga's knights really should be scions, not plot devices.  Aside from that my only complaint is we needed a write up for Rasputin and I wanted one for Simon as well.  Rasputin was so involved in what was going on that not using him in a game based on this would be a shame.  He's also the most recognizable character from this period. 

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DFRPG / Re: Where I Read: The Paranet Papers
« on: May 03, 2015, 04:08:56 PM »
Finally got a chance to start going through the book.  Most of what Sanct says still applies.  I think the weird threat by Murphy against Butters got moved to page 28.  Though I would take Ice Queen's Weapon: 7 'fae forged longsword' over Brianna's Weapon: 4 bow unless Bri can run fast enough to stay away. Not sure why Ice Queen (much more a manipulation type than fighter) would have the best weapon in the book.  She should have goons for stuff like that.

So, what DID happen to Herbert Plainfield.  It's almost like the Dragon passed his position on to Herbert instead of letting the demon pick.  The intelluctus over Las Vegas would match this.  Herbert's comment about how he would use the knowledge differently than the Dragon also draws parallels.  Maybe this was a last strike by the Dragon against the Demon with him sensing his death was imminent.

The idea that the demon is holding the door closed on something even worse is ok, though about the only thing worse is mass slaughter.  Indications are that the ritual using the demon to seal that away had to be a long time ago.  But Sin City is a recent invention, so why did it suddenly need this, when it went centuries in the middle of the desert just fine?  If Dresden has doomed the city then something has changed.  These questions are asked later but there is no answer.  This is a limitation of the format, since the GM for the game won't know any more than the characters in the rule book.

Las Vegas really does seem like a great hunting ground for vampires of all types.  Especially White Court since there is so much intense emotion.  I wonder why Las Vegas is just for the losers in the white Court.  With the sheer wealth that passes through as well as all the power people that visit, it seems like a natural place to want influence.

I don't quite get the Followers of Ishtar.  Ishtar classically was a goddess of war and fertility (in various ways) including prostitution.  So having the Hand of Ishtar as the warrior who's against prostitution and the balding horndog who doesn't need roofies because he put four points into incite lust as the representative of the lust side seems strange. Can gods change their character significantly?  Odin in the books is pretty close to the Odin in the myths.  Maybe a little more trustworthy, but I have a feeling he knows Harry's importance against the Lords of the Outer Dark.  The way Butcher has described mantles of power makes it sound like they are very clearly defined.  I wonder if Ishtar got a new mantle from someplace, thus adding to her areas of interest.

Unseelie Accords not binding?  Really?  This is never explained and doesn't seem like it would work.  Based on the books cities or places don't sign the accords, groups or people do.  The White Court and White Council are part of the accords.  If Warden Ramirez blows up the Ice Queen like Harry did the Red Court Vampire I'm pretty sure there is nothing in Las Vegas that would make Lara Raith say "Oh, it was in Vegas?  We can't do anything then."  The idea the city is free of Mab's influence is pretty much invalidated by the presence of the Ice Queen.

Fortunato's picture so reminds me of a modern take on the Mad Hatter, appropriate for the head of Wanderland.

The Uccisori della Umbra funded by the mafia should be past tense on page 20, since Tommy's write up makes it clear they used to be, but are currently freelance.

I like the Hard Way Squad, that seems tailor made for PCs.  They sound like a Vegas version of the Untouchables.

"miserable White Court vampires have been ejected from the food chain by their more powerful brethren, and addicts hopelessly dependent on the Red Court’s saliva will do anything for another fix. "  This feels like it should be past tense.  The White Court's more powerful brethren were wiped out by Harry and while i'm sure the addicts are still hopeless there are no more red court vampires to give a fix.  Maybe some one bottles and stored their saliva?  Eewww.

I wonder how many cities have tunnel systems beneath them.  Probably more than I'd ever imagine.

I think they missed a chance by not spending more than two lines on how gambling can be done in Dresden.  It's not just social skills, as the Ice Queen will say while going over the odds of making her straight on the river.  So a little more idea of how to work Deceit, Rapport, Empathy, Scholarship, etc into contests in games of chance would have been nice.

Wait.  The demon has a hold on Las Vegas because if anyone came in with force it could just drop the seal.  But every indication is no one knows the demon is there (outside of this game book).  Unless we go all meta and assume this book is what's revealing to everyone the demon is there, so stay away.

Overall, Las Vegas is good for a brightly glittering game with a heart that is grim and potentially apocalyptic. Which does seem to fit the image of Las Vegas with the bright lights, the entertainments and gambling, as well as the despair, the poor and the dark side of things.  A little like a top winding down things are starting to become unstable, power players are ready to make their moves and the adult in the room (the Dragon) is no longer around to keep order.   Add in possible White Council interference and that could push things over the edge.  Strangely, you can just remove the Demon and the threat beneath Las Vegas and the game runs the same.  Since the demon is just watching he's not an active part in what's going on, and we don't have any clues to his motivation aside from the recent need to feed on corruption.  This is the weakest part of the city write up, IMHO, the rest of it can be a lot of fun.

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DFRPG / Re: Where I Read: The Paranet Papers
« on: May 01, 2015, 04:44:41 PM »
I've just glanced over the finished product, I'll get around to really digging into it this weekend.  Las Vegas just doesn't click for me, I'm not quite sure why yet. I was surprised and pleased to see something on the Russian Revolution.  But I'm a history buff, I'm not sure how many groups will actually have use for this section.

I have to admit, after playing Fate Core for a bit, it's hard to go back to the skill set of Dresden.

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DFRPG / Re: Dresden meets Fate Core
« on: May 03, 2013, 02:53:35 PM »
Hi everyone, thanks for the replies.

You're not the first to have this idea.

I would have been shocked if I was.  Thanks for the link.
I would suggest using Fight and Shoot instead of Fists, Weapons, and Guns. I'd probably drop Burglary, too.

One of the PCs is going to be a retired thief, dropping Burglary seems unnecessary.  The skills are useful for some types of games.  I'm undecided on Fight/Shoot vs. Fists/Weapons/Guns. Too few skills and the PCs will all have the same skills.   

And if you merge Conviction and Discipline you should do something to make casting weaker. Because otherwise it's a pretty big upgrade for Wizards.

Good point.  I'm likely to keep them.  Using magic for aspects is pretty easy but the big attacks Dresden goes for now and then cost alot of stress, that limits the number of omega strikes the PCs can use.

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DFRPG / Dresden meets Fate Core
« on: May 02, 2013, 02:57:22 PM »
Has anyone tried a Dresden game yet using Fate Core?    I'm currently working on one and looking for more ideas.  So far I'm planning to stick with the skills for Dresden, minus Presence since the social stress track has gone away and it would not be likely to see much use in my game in any case.  Merging Might and Endurance into Physique was interesting in Core but would result in wizards who want to cast longer looking like Ahnuld and that's not quite the effect I'm going for.  The powers look like they adapt without trouble.  Conviction and Discipline merging into Will makes things simpler for wizards but does take away the "I can generate more power than I can easily control"  element.

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DFRPG / Re: Dealing with Supernatural and High Combat
« on: February 02, 2012, 12:11:53 AM »
I've never worried about videos of supernatural on youtube.  There are videos of ghosts  and other creatures on youtube now.  If someone posted a real video of real trolls, the first comment would be 'Obviously fake, there are texture issues, and the troll design is obviously copied from <fill in the name of obscure movie>'.  There is so much fake stuff out there, it would be hard to filter out the real.

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Author Craft / Re: NYT: A Game That Honed the Skills of Writers
« on: September 28, 2011, 12:02:22 AM »
AmberMUSH alumni speaking up here.

I played on AmberMUSH in the early to middle 90s.  That was really a prime time for MUSH (Multi User Shared Hallucination) activity.  I started on MasqMUSH, the first of the World of Darkness MUSHes based on the RPG of the same name and got invited over to Amber  from there.  It's basically like modern MMO's but text only and most content was player provided.  Conflicts were roleplayed out based on some simple stats for comparison.  Warfare for fighting, strength,  and constitution as you would imagine, and another stat for magic.  This obviously could cause problems if two people fighting were not cooperative, but generally if someone was being unreasonable others would let them know and if it persisted it would be hard for that person to find people to play with.

Hmm..maybe I need to start writing!:)

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Author Craft / Re: Interesting post about culture-specific story shapes.
« on: September 09, 2011, 09:28:48 PM »
As a big fan of foreign stories, movies and myth, I can't resist commenting on this one.

Most of what is complained about I would not describe as an AMERICAN trope.

I’m tired of plots that value individualism and egotism above all else

The pejorative term hurts this point, but I would agree rugged individualism is a very American feature.

to be active and not take anything that life deals at them lying down

Odysseus disagreed with this.  Ranma disagrees.  There are countless examples that predate America of this. 

Eh, I can't list them all.  Heroes of destiny, meet Water Margin and King Arthur.  Violence as a resolution instead of seeking a peaceful resolution meet Beowulf.  'in which women exist only to be sidelined or as surrogate men'  Seriously?  A thousand thousand stories that predate America have this.  Which is valid, after all, the author of the blog makes the point we can't accept American concepts of equality is as the only correct answer.

I would agree super heroes re in many ways uniquely American, based on the old vigilante concept of the American wild west.  But they are not universally American.

'Plots featuring America as the centre of the world, where aliens land near LA–and decisions are made in NYC for the entire world.'

I would agree on this.  Just like plots that feature London as the center of the world tend to be British tropes, and plots that feature Hong Kong or Beijing as the center are Chinese.  Writers tend to center their stories on where they are from.  Greek writers put Greece at the center of the world, etc. 

It's a fun rant, but I can't take it seriously as anything more than a rant.  The spread of American culture is real enough, the culture of a superpower being popular outside thgat nation has been true throughout history.  And right now with the ease of communication that influence occurs much faster and is more easily noticed.

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Author Craft / Re: Adapting Myth or Creating New?
« on: August 30, 2011, 02:49:58 PM »
Wasn't TSR taken to court by Tolkien's heir(s)?
They were.  And based on some of his interviews and Q&A, Gygax held a grudge on it right up to the very end.

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Author Craft / Re: Adapting Myth or Creating New?
« on: August 29, 2011, 10:16:31 PM »
You can learn something new everyday. I always though worgs were created by Tolkien, and then appropriated by TSR.
I'd have trouble counting all the things D&D appropriated from Tolkien, even if Gygax did hate being reminded of that, and often vehemently disagreed.

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Best of luck with the Galaxy, that sounds like a great choice.  That's one of the reasons I love Kindle.  I can keep my books on my Kindle as well as in my laptop and my main computer.  And the ease of getting a book is so dangerous.  But I'm a product of the digital age.  I listen to my music on my phone or old ipod or computer.  I read books on the computer or kindle.  I wonder if someday physical books will be where vinyl is now.

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 20, 2010, 05:58:27 PM »
One idea might be the members of the band are all minor talents.  But their minor talents mesh so perfectly that the whole is much greater than the sum of the individuals.  So the few songs that they all collaborated on are the ones that come true.

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Disagreements as characters can be great, as long as they handled right.  At their worst they can lead to out of character issues, sadly.  But roleplaying wise, a little tension is a good thing.:)

I can't assume the other players are hack and slash types, I've only heard one side of the story and can imagine many character concepts that would not accept a lenient result like that for something that killed six people.  

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DFRPG / Re: So What Kind of Items in Focus Items?
« on: August 01, 2010, 03:33:33 AM »
I had a similar idea once for a focus like this.  But instead of the tattoo being magical in and of itself, the character creates a ointment infused with power that has to be released and focused in a precise pattern.  She has the celtic thornwork tattoo on her arm as an easy guide for where to apply the ointment each time.

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