Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TheRedBaron

Pages: [1]
1
DFRPG / Re: Sponsored Magic - just for confirmation's sake...
« on: June 09, 2010, 05:19:42 PM »
(which should be an Extreme Level 2 consequence of a social conflict with a Queen at BEST).

Not even that; not to go into spoilers, but I'm fairly certain that the mantle can only be revoked upon the death of the Knight. This was a plot point.

2
DFRPG / Re: Sponsored Magic - just for confirmation's sake...
« on: June 08, 2010, 01:27:32 PM »
Bump for a week.

3
DFRPG / Re: Sponsored Magic - just for confirmation's sake...
« on: June 02, 2010, 05:00:47 PM »
Hey - as an aside - does Sponsored Magic still side-effect hex stuff? My gut says "yes, definitely", but I've seen people say, "lol, no, of course not."

Absolutely not. This is backed up by source material - Fix still rides motorcycles, for example, and Nicodemus - maybe a Hellfire user? - drives around in a car. Ronald Ruel had clocks. Fix driving a bike is still the big one, though.

Unseelie Magic can be used to deliberately hex something, though.

4
DFRPG / Re: Sponsored Magic - just for confirmation's sake...
« on: June 02, 2010, 01:10:37 PM »
Quote from: Wordmaker
For example, Kemmlerian Necromancy is about as evil as you can get, and in narrative terms is really just a very powerful school of mortal magic. So yes, I'd say using that to break the laws would change your soul and get you Lawbreaker.

Hellfire and Soulfire aren't independent power on their own. They enhance and alter your existing magical talents. So you're still using your own magic, you're just getting a boost from the infernal or divine realm. As such, definitely Lawbreaker for using it to break the laws.

Yeah, you're already a Lawbreaker if you're picking up Kemmlerian Necromancy. Although, if Sponsored Magic doesn't Lawbreak across the board, it might be a good way to preserve some of your aspects while still utilizing necromancy (not that the Wardens would pay that distinction much heed).

If you've got hellfire, you're probably a monster already who doesn't care about invading minds; if you've got soulfire, you probably care quite a bit about not killing people.

I can see pure sponsored magic avoiding lawbreaker in some situations, but that the cost and limits of it being only at the whim of the sponcer should be a similar set of limits and drawbacks (I've had the discussion here before), but it also seems from the books that if you have your own magic, sponsored magic adds a boost on top, and you are still fully libel. The one or two points you saved by already having mortal magic are the points that would have carried the ignore lawbreaker with this specific power only effect... (the effect you get with the vampire feeding and mind control powers as already priced in)

And I can agree with that - if you're using it as a boost to your own magic (narratively), then you'd be subject to Lawbreaker stunts. But if you're a Knight of a Faerie Court - designated specifically to mess around with the humans the Ladies and Queens can't touch - I don't see why you couldn't fireball some guy with a gun.

I guess the discussion is a bit more fruitful! The general consensus seems to be:

1) You can't take Refinements.
2) You can take rotes.
3) Up for debate.

5
DFRPG / Re: Sponsored Magic - just for confirmation's sake...
« on: June 02, 2010, 04:36:20 AM »
The Wardens might care, but like I said, it's not your magic - it's someone else's. You'd get a sword to the neck for tossing around hellfire, maybe, but not a Lawbreaker stunt (though you'd already be a monster if you're using hellfire).

The Lawbreaking aspect comes from the subtle magical change in your soul and aspects - once you break a Law, it becomes easier to see that as the solution to all of your problems. While, yes, you might get the same idea from a gun, magic is something a little more fundamental and far more personal to you. But Sponsored Magic adds, again, that impersonal removal from the source of the magic.

Still, if Fred or Jim stops by and tells me otherwise, I'll be happy to revise my statement. I'm only going by the game rules.

6
DFRPG / Sponsored Magic - just for confirmation's sake...
« on: June 02, 2010, 03:40:14 AM »
Because I'm a tad unclear after reading the book, though I've spoken authoritatively to my players. It'd be nice to have Fred or someone else in here commenting on them. Confirm for me or argue about the following:

1) Sponsored Magic does not allow Refinements to be taken to upgrade the magic (as Refinements are specifically for Thaumaturgy, Channeling, Ritual and Evocation, and Sponsored Magic is none of those, and as it specifically isn't your magic, but that pulled from an outside source)...

2)...but it does allow rotes... (since the rote rules don't specify either way)

3) ...and allows a mortal to "break" the Laws of Magic (this one I'm actually dead certain of; I just put it here because I'd like to hear people back me up. It's not mortal magic you're using to break the Laws, but immortal magic from an outside source. You don't get the mystical feedback mortal magic does, so it's effectively like a magical gun - nothing more than a tool in your hands, not an innate part of you. You'd be no more likely to develop an aspect from repeated killings as you would from repeatedly killing people any other way).

Am I correct?

Pages: [1]