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DFRPG / Re: It Came from Cthulhu...
« on: October 17, 2010, 05:47:57 PM »No, these guys are from the Delta Green side of things. So I think allowing 3 Stress should be sufficient. Believe me, brutality and terror are already par for course. No one likes to come to my games without three characters already made. I just really want to try the Dresden-esque creation process, as well as phase aspects and Fate points. I think I will use the suggestion of clearing out mental consequences by taking permanent Aspects - I like that a lot.
Oooooh, it's been a while sense I last played me some Delta Green. You guys have fun for me
Please do work on the insanity mechanic. I'm thinking it will need a bit of tweaking for a proper Cthulhu feel, but my hope is that giving players a bit of control will create a dynamic where they can chose to either fight the insanity (keep short term consequences, take the risk of filling all consequences and going off the deep end) or embrace the madness (Take an insanity aspect, increase overall chance of survival). One kind of character would stay generally sane, until they go out in a blaze of mad fiery glory, and the other character could last an entire campaign, but by the end would be a total dysfunctional wreck.