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DFRPG / Re: DFRPG in Atlanta
« on: September 29, 2010, 02:42:14 PM »
I don't have an active DGRPG game at the moment, but I might be interested in playing. What side of town do you live on?
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Dresden needed a Knight of the Cross to introduce him to a Priest in the Know to get access to large amounts of holy water.
McAurther Park.
I'm totally serious. Big open place in the middle of the city, lots of police and homeless presence. Why? The homeless figured out less of them get "disappeared" if they stay in the park overnight. (no hunting for red court and ghouls) And the cops add a "don't show off in front of the mortals" factor.
Great: Conviction, Baseball(thrown weapons)
Good: Athletics, Endurance
Fair: Alertness, Lore
Average: Presence, Resources
Powers:
0 Wizard's Constitution
-2 Channeling (time)
-1 Baseball Pitcher. Can throw projectiles two zones.
I think we're getting somewhere now... I think I'm going to make it a local band, as suggested. This makes it mire plausible that they'd be doing multiple shows, so a pattern can more easily start to emerge. I think I'm going to have the whole band have Cassandra's Tears, and they all trigger at random, which is why it's never the same song it works on twice. I think they won't even know they have it, but all the effects they cause are amassing power for the big nasty of my campaign (whatever I decide that to be... It's early, I can be vague). Their songs will be almost entirely covers, which also lends to the random effects. As for the songs themselves and their effects, I'm working on a list. So far I've got...
Filter- Hey Man Nice Shot - increased suicides, gun murders
Offspring - Come Out and Play - increased youth crime
Nickelback - Never Again - increased domestic violence
Green Day - Having a Blast - suicide bombers
Metallica - One - soldiers returning from Iraq have lost their arms, legs, sight, hearing... This one is REALLY dark...
I need some more. Anyone got any for me?
My group is starting our game next week. We did chargen last night, and we are all pumped to start. For our first game, I plan on using a plot nugget I saw in another forum a few weeks back... A Rock Band that has somehow developed Oracular abilities. 1 in every 7 of their songs come true. The problem is this: I'm not sure of the reason why this has happened, but even more importantly than that, I haven't been able to decide on a band. I want it to be a real one, whose actual songs I can play during the game as their lyrics start coming true. I just can't decide whose songs and lyrics to use... Anyone got any suggestions?
Oh, our game is set in the Cleveland area, and the supernatural is just beginning to rise to prominence. Their are representatives of most of the major groups somewhere in the area, but no one has really risen to any great power yet.
Envy would work too. All of the people who don't make it...
Consider that if the power of Holy Touch to satisfy catches is not unique, and does not cost fate points or refresh to replicate, then the power effectively only gives weapon: 1 to fists against things repulsive to the faith of the user, which is weaker than a stunt.
Also, look at the way the catch is calculated for things weak to holy stuff. These catches tend to be low values, suggesting that holy stuff is something only a vary rare class of people have access to. Someone who has a faith, even one he strongly believes in, may not be able to produce holy stuff except under extraordinary circumstances (this being an aspect invocation).
And yes, Harry does use his faith to ward off vampires from time to time. He always does so with his mother silver pentacle, which is why that is one of his aspects, I believe. I would see him using it that way as an invocation of that aspect.
Sure, its a passive ability, meaning they don't have to pay fate points (beyond the 1 fate point lost from refresh) to use it. Thats why I'd say that not having a True Faith template would require you to invoke an aspect to get blessed weapons. It would be easier to hand wave it for someone with a True Believer template but not Holy Touch, because thats what they've devoted their character to. Having other characters just be able to do it without cost just makes it a cheap trick, and I'd really resent it if I played a True Believer in a campaign where everyone could do it without paying anything for it. Maybe you don't have True Believer's in your group, so maybe you can convince your GM to house rule blessed weapons for people who have faith aspects.
This... still sounds like a supernatural power.
If its an aspect, you can might be able to invoke that aspect to get a temporary Holy effect. The problem is that you don't want to start mimicking the effects of the True Believer template, or you end up making True Believer powers (in this case, Holy Touch) worthless.
Attacking the physical stress track with conviction is definitely a power, not a stunt, because its something that can't be done without some mystical mojo of some sort.