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« on: May 13, 2010, 02:39:17 PM »
Hello!
I am looking forward to playing very soon with my local group. I've been reading over the rules and was wondering if people would like to toss around spell ideas.
Specifically I'm looking to practice evaluating complexity.
Thanks to anyone who has thoughts to share or wants to help!
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First Spell
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Let's say my character Alan wants to make his buddy Bobby Bruiser
stronger for a fight he knows is coming up.
Alan decides to put the aspect "Monstrously Strong" on Bobby for a scene.
My best guess is that the complexity equals 8?
1+2+3 for physical stress track +2 for mild consequence (clears at the
end of the scene)
Does the complexity of the spell increase for tougher individuals (the
way it does for spells which are meant to "take out" a la the Heart Exploding Hex from Storm Front)?
Would an individual with a 4 point stress track
require a complexity 12 spell to get the same effect?
Does the complexity go down any because only the first tag is free and
the aspect still has to be fueled by fate points?
What if Alan tells Bobby that he'll be "Utterly Exhausted" or "Beyond
Hungry" after his "Monstrous Strength" wears off? Would you give some
kind of benefit, bonus, or reduction in complexity for that? Does each
consequence he ends with give one additional free tag during the
scene?
What are alternative approaches to accomplishing the same goal? Either
math wise, theme wise, or mechanics wise?
Could this math/approach be used for pretty much any temporary scene long boost that fits within a character's paradigm? "Quick as the Wind", "Quiet as a Mouse", etc
Would you say this is evocation, thaumaturgy, or could be either?
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Spell Two
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Alan knows he has just a few moments before he will be
running from a demon. A demon which is supernaturally fast...
Alan wants to give himself "Inhuman Speed"
exactly as it reads in the book [-2 refresh cost] but only for a
scene. How do you design that spell, both with and without
consequences (i.e. for the remainder of the session Alan will have
"Torn Hamstrings").
This is meant to be a specific exercise in copying supernatural abilities in the core book temporarily with thaumaturgy.