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Messages - Nyarlathotep5150

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1
DFRPG / Re: What do you wish you'd known when you started?
« on: September 01, 2012, 06:30:24 AM »
   Which brings up a new item for the "New GM beware" conversation. If there are going to be vampires of any stripe in your game (and it would be hard for there not to be), you'll want to really read how hunger stress works and understand that system, because it's a little counter intuitive to how you'd expect it to work.

2
DFRPG / Re: Scion of Tesla
« on: April 19, 2012, 07:48:52 AM »
Tesla, the Wizard of Colorado Springs.

Actually, the novels (and the comic book prequel "Welcome to the Jungle", which was also written by Butcher) make it out that the Ascension ritual to become a god (ala the Dark Hallow) is a pretty huge deal, requiring a massive amount of sacrifice and absorption of mystical energy to knock yourself up into that tier of power. People worshiping you isn't enough.
  There are lots of Cults to demons and Wizards, but they wont make that creature a god.

Personally, I'd go with a Scion of Hephaestus, since he's basically the god of technology (You could even say that Tesla was just a guise of Hephaestus, since Changes pretty heavily implies that a lot of the old god are just slumming around Earth), by its very nature, Hephaestian Sponsored Magic would amount to, "If it was made by man, its my bitch." 

3
DFRPG / Re: Aspect change idea/question
« on: February 29, 2012, 02:26:07 AM »
    I don't really think you need to alter the aspect immediately. For things of the nature of, an otherwise completely pacifistic character snapping and killing someone, the full psychological consequences of that wont be apparent for some time (and really are the sort of thing that should be played out over multiple cases. If he really was a pacifist, he's going to carry that with him for years). So, the character sheet response to that action can wait till the end of the session (and therefore the minor milestone). At which point, the character and the group can decide whether this was an isolated incident (no need to change the aspect, unless he wants to add a guilt or fear of being caught spin on it), or whether this was a breaking point that will fundamentally alter the characters psyche (in which case the Milestone should probably be upgraded to Major), or anything in between.

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DFRPG / Re: Goal orietented Aspects
« on: February 25, 2012, 10:16:05 AM »
   I'd have a bit of a problem with people taking "goal Aspects" related to the specific story. As something like "Determined to find the Biomancer", could, justifiably, be invoked for nearly every roll pertaining to that story. Then, since you can change an aspect at every Milestone, you can just switch to a similarly universal aspect at the beginning of the next story.
   Thats a bit too open ended for my taste. I'd say, for a goal to really be deep enough for an aspect, it would have to be the type of goal that is going to span multiple cases.
   Example: Harry touches a Blackened Denarius and is shackled with the Shadow of a fallen. He could, take an aspect related to his goal of getting rid of the Fallens influence. A goal that transcends any individual Case he may have. Then, 5-6 cases later, when that goal has run its course, and the group decides its about time to tie up the Fallen angel story arc, they play out the dramatic climax of that story, and Harry changes that aspect to something else.

5
Heck, Harry didn't even hear the name "Jade Court" until one of the later books.
   I wouldn't call book 5 a later book (The only mention of the Jade court is made by Shiro), especially when the vampire courts weren't even introduced until the end of book 3. Prior to that, Bianca was the only vampire depicted, and Harry just called her "a vampire".

6
DFRPG / Re: Pure mortal to supernatrual character
« on: August 19, 2011, 12:23:21 AM »
Loup-garou aren't really that tough.

If Dresden were better optimized, he'd have had little trouble with it.

   How is that, considering Loup-Garou are all but immune to magic? Dresden was already optimized in the best way any character could be to deal with a Loup-Garou. He had a preesstablished Aspect of inherited silver. The only thing that CAN stop it.

7
DFRPG / Re: Pure mortal to supernatrual character
« on: August 11, 2011, 11:36:13 PM »
many gadgets like Batman would carry could easily be called IoP's and I'd still call him a pure mortal.

   Not really. Most of Batmans Gadgets would be Enchanted Items at best (a lot of them only get used once, so thats a potion). IoP's are supposed to be powerful, unique items with their own power source and possibly their own motivations.
    Enchanted Items degrade over time, unless you reenchant them periodically (I'm sure Batman need to tinker with those gadgets constantly to keep them in working order).
   
    The way I see it it works like this.
    A spear enchanted to be sharper isnt an IoP.
    The Sword of Mars (Attila the Huns sword, forged from a meteorite) MIGHT be one.
    The Hammer of Thor definitely is one.

  Also as Vairelome touched on, remember that, if you're only adding the power temporarily (like picking up an Item of Power for one adventure) then you only have to pay the power cost in fate points, not refresh.

8
DFRPG / Re: Weak book binding.
« on: May 07, 2011, 07:27:18 PM »
    This is sort of off topic, to the actual thread, but I just wanted to throw it out there.
    
It seems like for the cost, hard cover rpg books just aren't made like they used to be.

   Actually, I think, in general, RPG books are made better now than they used to be. Certainly there are exceptions, and the odd individual flawed book (which seems to be the case here). But I remember 2nd edition D&D, where every single member of our group, had had to patch the binding on every single hardcover book, with duct tape, because they fell apart after a couple months of use.
    I haven't (nor has anyone I've gamed with) had to do anything like that on any of their books since then. So I'd say, as a rule, the quality of the actual RPG books has gone up across the board since the mid 90's (roughly the time RPG's really started to take off as an industry).
    Yes, the prices of the books have gone up drastically over that time (I'm paying two to three times as much now for a core game book than I did then), but I think thats actually part of the reason why the quality has gone up too. None of us would pay $40-$60 for a book like the 2nd edition D&D corebooks. We'd look at the book, and go, "horrible quality, mediocre artwork and shoddy rules system, not worth the price."
    

9
DFRPG / Re: Refresh level of the Powers
« on: March 27, 2011, 04:13:27 PM »
    Nothing specific (except for going head to head with a "troll"). But all the same, she's an emissary of Power to Odin, so she has whatever powers he's willing to give her. She's also over a thousand years old, thats a lot of time to build power. but the way they are portrayed in the books, Valkyries aren't much different from faerie knights, and that puts them in the same power range as PCs. 

10
DFRPG / Re: Refresh level of the Powers
« on: March 27, 2011, 09:08:59 AM »
Why would valkyries be at Senior Council level?

   Valkyries, as the legends portray them should be about that powerful. but Dresden Valkyries don't really work that way. The stories, most heavily "Aftermath"
(click to show/hide)
    So, its all a matter of how you portray them. If you're saying they are Demigods of war, then they'd all be at least senior council level... But I wouldn't portray them that way.

11
DFRPG / Re: Refresh level of the Powers
« on: March 26, 2011, 07:18:19 AM »
So we have the Norse Myths represented in the books - what about the Greek or Egyptian myths?

    The greek gods are represented. (Welcome to the jungle and Dead Beat spoilers):
(click to show/hide)
    And of course the Celtic myths are represented (in the faerie), but one has to wonder what happened to all the greater deities.
    I've always suspected that the reason the other pantheons don't feature more prominently is that Dresden (and probably Butcher through Dresden) willingly admits that his expertise leans heavily toward western European folklore. Hence, we see a lot of Faeries, Norse monster, and Arthurian references, and fewer Greek, Hindu, Mesopotamian, etc. 

12
DFRPG / Re: Difficulty of casting out a Denarian "shadow"?
« on: March 16, 2011, 09:25:28 PM »
Since we have absolutely NO evidence to believe that a shadow can exist separate from its host, we must assume that a banished shadow IS a dead shadow.
   Which is why the most you can do is banish it back to the subconscious and temporarily cage it (like Harry did). This is also supported by the rules, where it says you can't just whip up a spell to solve every problem or end run around the story. Magic doesn't work like that. For major problems, the best you can do is temporarily alleviate the problem, or have the spell point you in the right direction (which in this case is convincing the tainted to willingly reject the coin).   

And we're not talking about a dimestore mortal spell, here.  We're talking a spell significantly more powerful than something that Harry Dresden, Wizard of the White Council of Magic, self-proclaimed as farm more adept with thaumaturgy than evocation, initially deemed impossible.
Steps one through twenty of this ritual are going to be figuring out how it's accomplished.
    And if such a spell were possible (and the rules of the game and theme of the novels heavily imply its not), then someone would have thought of it already. And Dresden would have just went to McCoy for a de-taintifying. And the church wouldn't have a problem with people people being corrupted and stealing back the coins.


    In addition, exorcism wouldn't work on a shadow, or the Fallen anyway, because they aren't possessing the target, they're there willingly. Unless the target rejects the coin and the source of temptation, he is allowing the shadow to be there (even if he doesn't want it there, he's saying its better than the alternative, which counts as consent).
    So, even if you could make a spell to get rid of the fallen/shadow without the target rejecting it, that would be a forcible altering of the subjects mind(the shadow is built of the subjects mind, and if the subject isn't rejecting it, then its there of his own free will) and a breach of the fourth law.

13
DFRPG / Re: Difficulty of casting out a Denarian "shadow"?
« on: March 16, 2011, 05:45:51 PM »
The first 2 methods work in canon, but is there any statement in canon that say no other method will work?

   The conversation where Micheal tells Harry that the only way to get rid off the link is to willingly give up the coin and his magic. What happened to Lash was a one time instance where the shadow decided to give up the link (as evidenced by her final words being, "She doesn't deserve you.").
    Its also plainly obvious to anyone paying attention to the way god works in Dresden Files. Its all about free will. You have to make the hard choice and nobody else can help you.

    Besides, if a mortal spell could break the link, the Denarians would never have been a threat to begin with. Noone would have to worry about touching the coins, because you could just cast a spell to fix it.
    The best a mortal spell could do is banish the shadow temporarily. Until the Target makes the choice to forsake the coin, that link will be there.

14
DFRPG / Re: Difficulty of casting out a Denarian "shadow"?
« on: March 16, 2011, 08:29:53 AM »
No, because Lash was dead. Actually burned out of Harrys mind through her own choice. If a spell forces the shadow out, it can't break the link the fallen has to the target. That can only be done through free will. Either the holder gives up the coin and the source of temptation, or the Shadow destroys the link. No third party can do it for you.

15
DFRPG / Re: Difficulty of casting out a Denarian "shadow"?
« on: March 16, 2011, 07:10:23 AM »
That's a good point.  I think having the exorcist be able to figure out that there's a power source somewhere else for the possession (and be able to track it down) would be in line then.

    You actually might be able to cover this without your character even knowing about it. If your exorcism takes place within a circle and the coin happens to be in the girls dresser, then this works for severing the link and all you'd have to worry about is the shadow.
    Of course in that instance the link is only broken till the exorcism is finished and there's nothing stopping the coin from just casting a new shadow as soon as you break the circle, but a smart Fallen would probably lay low for a bit and let you think you beat it.
    From the exorcists perspective, it was a mid level demon that he successfully did away with... Until it comes back for revenge.

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