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Messages - Drazha

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DFRPG / Re: How would you stat up a djinn?
« on: February 13, 2011, 04:36:44 AM »
I'm partial to the idea that the djinn have bodies composed of dark colored glass with fire burning inside of them. This could give them a beautiful appearance that some of them are described as having as well as fulfilling the whole made of fire and sand bit (fire+sand=glass). It could also the different color theme that crops up. As for how this applies to the jann i'm not to sure. Glau is a huge pain in the backside for me personally at the moment. I really want to make a jann/djinn character that's somewhat close to what Mr. Butcher had in mind (im a purist that way >.<) and how the jann has been displayed in the books has kinda been bleh. Glau is ugly, frog like, has a stupid mouth with shark teeth, can run a little bit faster than normal, is kinda tough, and can maybe run on air. Oh, and he's a good lawyer..... a sharky lawyer(pun intended maybe?). Not that impressive for something thats supposed to be born for what essentially is the equivalent to an angel. Maybe I should bribe someone into asking Jim what he had in mind for them at one of his book signings... /sigh

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DFRPG / Re: How would you stat up a djinn?
« on: February 11, 2011, 07:00:08 AM »
I'm thinking that djinn would have to be stated upon whatever tribe they belong too. Some stories describe them as being elementals and not just made from flame and sand. The Ifrit I see as having some kind of toughness and strength abilities and maybe some sort of fire ability (either fire channeling or some sort of made up djinn sponsored magic). These guys would definately be combat focused though with points in weapons or fists for claws perhaps. The myriad I see as being the big time magic users and maybe having some form of recovery, maybe even a speed boost. The would most likely focus on water magic though. The janni or the air tribe is described as being the most human like out of all the djinn so I would go with either inhuman or supernatural speed (maybe even mythic for the really really old ones), glamours to disguise themselves, and maybe the ability to take on a gaseous form to fly around. As for the Ghul or earth tribe I would have to go with them being the shapeshifters of the djinn. I would also tack on a feeding dependency to them because in some stories they are described as having a taste for human flesh (either dead or alive). As a jann I could see Glau having ties to this group since he had the teeth and all. As for the rest of the jann I think their they could be as weak as a clued in mortal and maybe as strong as the summer and winter knight if they have the backing of their parent or tribe. Strongest I could see without some sort of djinn magic would be white court/red court levels. Thoughts?

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DFRPG / Re: How would you stat up a djinn?
« on: February 09, 2011, 05:15:40 AM »
what do you think for a scion of a djinn. Their was that toad faced guy who worked for madrigal but i would really prefer not to play a sharked mouth character

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DFRPG / How would you stat up a djinn?
« on: February 09, 2011, 04:06:36 AM »
Thinking about making a character that's a djinn. Any thoughts on what would be good for him?

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DFRPG / Re: Mjöllnir
« on: January 09, 2011, 05:26:03 AM »
What is your reasoning for the not having the strength requirement if you dont mind my asking?

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DFRPG / Re: Mjöllnir
« on: January 09, 2011, 02:37:47 AM »
Well Odin himself did make mention that all of his kind don't remember exactly who they are. So maybe thor forgot who he was and odin just decided to make sure that the hammer was still being put in play.

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DFRPG / Re: Mjöllnir
« on: January 08, 2011, 05:14:13 AM »
Some pretty good idea's. I didn't know about the belt or the gauntlets so i may throw those in there. As for the hammer itself, I'm going to go more with what tradition says and say that its not a huge two handed marvel comics kind of hammer but rather a blacksmith style hammer that's meant to be used one handed. As for the shrinking bit and the so heavy a man couldn't lift it, I'm going to throw those into the realm of pure myth. I think those characteristics focus open the god that Thor (insanely strong and perhaps crafty in the realm of deception like his father). I think the True Aim and Never Far From Reach are acceptable. True aim for accuracy and Never Far From Reach meaning that the hammer will return to the users hand after its thrown (which is as far as the bearer can throw the weapon itself). So the hammer should be treated the same as one of the Swords the Cross with a few minor adjustments here or there. Quite honestly in relation to the books I don't think that the hammer would be as powerful as the swords provided by the White God since these weapons are faith based. As for the character himself, I'm planning on making him a scion of Thor, and giving him Inhuman Strength and Toughness in that way. The write up should follow shortly.

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DFRPG / Mjöllnir
« on: January 07, 2011, 07:32:27 AM »
So I was pondering about new characters to create when a thought struck me. What if an average mortal found thor's legendary hammer? So I'm going to have a character that's ex-military, who during his first encounter with the supernatural, finds the legendary hammer and uses it to laeth down the smack on (insert baddy here). I'm thinking that the hammer can grants at least inhuman strength and maybe inhuman recovery. Any other idea's about what the hammer might be able to grant it's wielder?

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DFRPG / Tales from the paranet
« on: November 01, 2010, 07:00:36 AM »
If you were a member of the paranet, who would you be and what could you do? (pst have fun with this one  ;))

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DFRPG / Shadow based spells
« on: October 25, 2010, 06:15:54 AM »
Anyone have any idea's for running a shadow spell based sorcerer?

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DFRPG / Re: An older more awesome Molly Carpenter
« on: October 16, 2010, 02:28:55 AM »
Just to clarify, yes harry does think that she is not suited for combat magic, yet did you see what she did in changes? I'm not going to spoil anything but just read the end of the book. I think that harry my have a skewed view of our dresden dj here

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DFRPG / An older more awesome Molly Carpenter
« on: October 15, 2010, 04:32:41 AM »
So right now I'm trying to come up with an upgrading Molly Carpenter for my campaign setting. The stats and whatnot I've got down fine but its the magic thats hanging me up. We know from the books that shes good with veils, mind magic, and going all techno with her one woman rave show which is fine and all but I want to make her more capable in a fight (she's going along the lines of being a warden type in my campaign). So anyone have an ideas on attack rotes and more defensive spells for an even more awesome version of DJ Molly C?

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DFRPG / Re: The Hockey Stick of Doom
« on: August 18, 2010, 12:28:31 AM »
simple.... laser beams. You can't have the word doom in it if it doesn't have lasers! Either that or the ability to produce flaming monkey poo. Your pick.

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DFRPG / Wood Element based shield
« on: August 13, 2010, 08:37:01 PM »
So everyone has their entropy shields, their force shields, their magnetic shields and what not. But what about those shields for out of the way elements like wood or even say mud (I've seen one character on the forums that uses mud based magic, pretty neat). Thoughts anyone?

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DFRPG / Re: Fire Laser
« on: July 28, 2010, 12:53:25 PM »
you guys are digging way to deeply into the laser remark. It's just a faster way of saying "hey her fire blast is so concentrated that it acts like a laser and cuts things instead of just blasting things and catching them on fire".

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