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Messages - Mitchell

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DFRPG / Re: what sort of adventures do you run?
« on: July 26, 2009, 08:09:44 PM »
What happens when a Columbian Cartel decides that smuggling drugs through the Mexican/US border is not profitable and decides to enlist the aid of shamans and sorcerers to transport drugs directly to the USA via the nevernever?

What happens when the Fae try to stop them and the cartels, in typical heavy handed ways, start using iron, and large quantities of it, to get the loads through?

And what happens when you get the problem dropped on your desk...

Happy times. Happy times...

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Author Craft / Re: Firearms - writers - resources
« on: June 18, 2009, 03:14:40 AM »
You can take a 2 day shooting course for just about $450 from a lot of shooting schools.

If you want to write about firearms, nothing is better than first hand experience with them.

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DFRPG / Re: what sort of adventures do you run?
« on: June 07, 2009, 11:05:41 PM »
I like to have games become "Brain Twisters".

Were you don't really know who is good, who is bad, who is misunderstood...

Just like real life. With magic.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 8 of 8"
« on: November 11, 2007, 05:12:09 AM »
I think this quote from the Law's page explains it quite well:

"As a rule of thumb, the Council sees it as a privilege allowed its own members, but off-limits for the rest of the supernatural practitioners out there. So even though it isn't directly in violation of the Seventh Law (or any other), the Wardens get real antsy about amateurs messing around with summoning. Even non-Outsider demons are dangerous in their own right.

Think of this as licensing on explosive compounds. If you know what you're doing, have a legitimate reason for their use (construction, demolition, mining, etc)—and you know how to be cautious, you can get them, even if you aren't someone military, and you'll have official (if occasionally supervised) approval to use them. If, on the other hand, you're just some guy who likes storing a few kilos of plastique in his garage, the authorities are not at all amused to find out about you."


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DFRPG / Re: What would u be?
« on: November 08, 2007, 02:15:42 AM »
I'd like to play someone just barely under what the White Council considers for admission, but uses what he has very, very well.

He trades work for training and some cash, and has been at it for quite some time before the war doing small work for various wardens.

When its a minor job like investigating a rumor of a haunting, an ugly death that may have supernatural overtones, or just going in to have a drink in a Red Court owned bar to see whats going on, he takes it.

When its a dirty job like eliminating a pawn of the Reds, B&E to plant a bug or picking up a dead-drop message, he does that too.

He tries to be more unobtrusive than deadly, and succeeds for the most part, but obviously, when dealing with vampires & fae, not to mention humans working for vampires & fae, you learn to pull the trigger (or hit that detonator) without hesitation.

He has previously worked with various Wardens in various minor capacities as an additional "hired gun" as well as setting up safe houses, clean cars, prepaid cell phones...things like that.

After the events in Dead Beat with the Wardens being almost decimated he has been getting more, and more important, assignments. The Wardens, after all, can hardly afford to be picky in their help no matter how much they'd like to be.

In the past few years with the war on his trade of work for training has enabled him to gather up a rather tidy bit of power. If tested again, he would probably make the Council...if anyone noticed, as he has been somewhat labeled into his current roll.

_____________________________________

I can't wait till I find a Dresden Files RPG in my area.

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