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Messages - Thaumologist

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DFRPG / Items, Armour and Weapons.
« on: March 08, 2012, 12:00:41 PM »
So I was wondering how other groups worked on their PCs having items, and what the costs where.

For example, I have a rogue style shapeshifter (can turn into an insect), who wants a set of lockpicks, or a pack of hairpins, or something so he can attempt to pick locks. How would you cost this? Because I had a few thoughts:
1 FP for a stunt "I own lockpicks", that gives him the ability to pick locks, or a bonus on mechanical ones and the ability to attempt any, or something.
Passing a resource roll, and then just saying he has them.
One of his aspects is "convicted thief", so he could invoke that (once) to have the lockpicks, until he gets caught. And then he can invoke again.


Linked, I wondered about costs to armour and weapons. I don't have the books with me (Term time now, and I didn't bring the books to Uni), so I don't know if it is detailed in them, but does anyone have anything concrete, or is it house rules?

Thanks in advance,

C

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DFRPG / Re: [PEACH] Homebrew Phylactery
« on: March 02, 2012, 02:56:02 PM »
I did something similar, but went the other way with it. The NPC (who my players have only met once, but don't know it) IS the IoP.

I statted up the character as per normal rules, a few aspects and such.

Then I gave the character quite a few abilities: gaseous form, domination (and whatever it was that you need to get that), modular shapeshifting, true shapeshifting (with less of a cost between the two, due to taking both), and a few scattered others. Then stick it all into an IoP, and give it physical immunity. MASSIVE fate cost, but he IS the final final boss.

The way I have this guy work is that whoever picks up the ring has to continuously take mental attack checks until they're taken out, at which point the NPC takes control of the body. He then has a several set bodies he can switch between, and thus never appear to be any different.

Simon Arron will, of course, have a catch to his physical immunity, but a plot based one, rather than anything else. So they just happen to fulfil it when he's supposed to stay dead.

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DFRPG / Re: My groups greatest challenge
« on: March 01, 2012, 03:03:00 PM »
Well it depends on what you want to do with it. Some of my players picked ones that they wanted me to develop plots around, some picked troubles they could use anytime without real effort, and some wanted to pick ones that would give their characters character.

A blacksmithing warden has several options. Because he works in a forge (I presume), he works with iron. That right there smacks of possibility - you could use something like "iron stained fingers", that makes it really hard for him to do any work with the Fae, and could be used to twist any spells he casts/lightning rods.

Or you could use the smithing to make a connection - "temper as hot as my forge". Being a bit of a hot-head isn't a specific
trouble, so you won't get many plot points based around it, but you might get called on it frequently. Or "Hephaestus OWNS my soul", which gives you a lot of chances for godly compels, with the possibility of being tagged as well. Because your GM might find this interesting, you could get several quests about it, or you could end up with nothing.


Finally, something that could fit to any character, and any situation - "Abusive racist". Anyone non-human/magical/humanoid/race-of-your-pick will have insults thrown at them. At the worst possible time.

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DFRPG / Re: My groups greatest challenge
« on: March 01, 2012, 01:11:38 PM »
I just told my group to give me personality aspects that would allow me to mess with them on a regular basis, whilst not giving themselves too much of a bonus.

IE, one of my guys is levelling a Knight, built from cliches. He's an army camp raised kid, family troubles, joined as a chaplain, and mostly lost his faith when his entire squad died, and he was forced to trek a hundred miles with nothing.

So his trouble is PTSD. It gets hit quite a lot, because his character is the most close quarters driven, I can drop it whenever the rest of the group sits back, and it allows him the chance to use his other, VERY useful aspects the rest of the time. He only tends to hold onto fate counters for ten minutes, tops.


One of my others is a wizard, but he helped come up with the current campaign design, so we both came up with his trouble...
"On the run from the Illuminati". It gets tagged on a reasonable basis.

My brother's lycanthrope has "on probation". He tags it himself often, as an escuse to not be able to do stuff. It annoys eveyrone else, and often results in someone (the wizard) blowing stuff up.

I also have "I don't like the way you smell", which very rarely gets used, and "God may forgive your sins. I don't.", which is great fun, because I deliberatly have that one kill people. No prisoners, ever.


A few we didn't run with, and therefore maybe bad ideas (but probably usable if you know what you're doing. We don't):
-I lost my sex-tape
-Brittle Bone disease (we didn't allow this one because of the potential to have to sit out of EVERYTHING).
-Narcoleptic
-A bit of a w*****
-Where's my goddamned heroin!

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Display Case / Re: Perfect Casting, part 2
« on: February 23, 2012, 09:30:25 AM »
Yeah, I could definitely see Taylor being Molly. I was going to say "doing Molly", but realized this was the internet.

EDIT
I knew I recognized her face - Taylor is the singer with the taped over nipples that was in the news a while back.

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DFRPG / Re: How different is Britain as a setting for the Dresden Files?
« on: January 29, 2012, 12:11:20 PM »
Go and read Neverwhere, by Gaiman. It has, if I remember right, a large amount of British/European supernatural beasties, and a few ideas that could be fun (IE, The Floating Market).

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DFRPG / Faerie Court's Soup Kitchen
« on: December 02, 2011, 08:21:50 AM »
I'm currently mapping out a new campaign for my local group (about five/six friends as players), and had an idea I just wanted to run past people on here, to see if it was feasable/usable.

We know that taking food from one of the fae puts you into their debt, or something along those lines.
One of my city's themes is "a beggar on every corner".

If I had a fae running a soup kitchen (IE, free food for the homeless), would it be fair to assume, that at some point, the fae could call in an "army of the unwashed"?

I wouldn't be running this idea with either Winter or Summer (or even the Wild Hunt group), but a minor court looking to gain power, made up primarily of semi-recent changelings (a major part of the backstory for the city).

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Display Case / Re: Perfect Casting, part 2
« on: September 03, 2011, 09:16:24 PM »
I was just trying to be in character.  Yes.

You have no need to justify. It was The Bruce. That's reason enough to be psyched up.

Also, Stephen Fry for Bob.

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DFRPG / Re: How different is Britain as a setting for the Dresden Files?
« on: August 30, 2011, 09:31:48 AM »
Oh!

Security cameras!

I have no idea what it's like in America, but I know loadsa people complain about how many security cameras / speeding cameras there are everywhere.

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DF Reference Collection / Re: Dresden Files Purity 2.0
« on: August 30, 2011, 08:26:07 AM »
You have the rank of Lea

Your total Dresden Files purity rating is 68.9%

All scores:

Supernatural Power:68.1%
Social Skills:69.7%
Armed Combat:60.7%
Unarmed Combat:73.1%


What do they all correspond to?

11
DFRPG / Re: How different is Britain as a setting for the Dresden Files?
« on: August 29, 2011, 07:36:48 PM »
A complete lack of all the Native American/Incan/equivalent factions, and therefore possibly characters. However, many more faeries and such. As previously mentioned, weapon laws are vastly different - no guns, knives, swords, or anything that could be construed as a weapon (make sure you hold onto your nunchuck receipts on the way home folks, and yes, there is a story there).

Cities are built differently - many American cities are either built up from the native civilizations mentioned above, or created when the European settlers came over. British ones have developed for much longer than the settlers'. Building styles will be different, town layouts will be different, and so on.

No constitution. We have laws, and they're built on... I actually don't know, but the closest thing we have is the Magna Carta (I think, never was a history guy).

CASTLES!
I remember having a conversation on here a while back with whoever it was had a lion for his DP about holidaying in the UK. Distances seem bigger, as we have a smaller country. This means that we don't have as awesome railways and such. We also have a longer (written) recorded history, being Europe and so on.

We also have nice tea, but our coffee (for the most part) is near undrinkable.

Umm.... That's me out of things I guess. Hope it helped.

12
DFRPG / Re: Weapons and the law
« on: August 26, 2011, 09:34:08 PM »
I'd say it depends on how experienced the players and GM are. In my group, this is the first game any of us have ever played. So I (as GM) make up laws as we go along, and the law is applicable from the time it is made up. Having your character have to avoid police and such might be great for compels, but it adds a layer of complexity that is not always needed - especially if the players are new.
However, making the game real makes it more submersive, and so long-term players might like it more.


13
Display Case / Re: Perfect Casting, part 2
« on: August 23, 2011, 10:09:10 PM »
I could see it. DEFINITELY not my first choice, but I wouldn't complain long or loud if he was cast. My only concern is he doesn't look menacing at all, and whilst Harry isn't some sort of bouncer/intimidator, Parsons looks almost like a teen.

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Display Case / Re: Perfect Casting, part 2
« on: August 20, 2011, 08:07:41 PM »
And that is why we need a thumbs up function.

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Display Case / Re: Perfect Casting, part 2
« on: August 05, 2011, 01:43:01 PM »
It's difficult to resort to mere words, and not the hand signals and such that comes with IRL friendship (had this discussion with someone last night).

Yes, she's gorgeous, but natural with it. You'd turn your head for a second glance (maybe even a third and a linger), but the awesomeness that is her attractivness comes from her normally.

D'ya kinda get what I'm trying to say?

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