1
DFRPG / Re: Problem Stunts
« on: May 01, 2010, 01:33:01 AM »
I realize this probably won't get seen, but I'll add a comment just in case. Riposte has a use that seems much more powerful than two shifts, and thus seems broken (compared to the discussion of it above). I'll lift the one material comment from the martial arts thread:
"Riposte seems too powerful: as described, it precludes the attacker from employing other means of defense (e.g., it let's an axe wielder parry a mage's wimpy athame attack, skip right past his +10 magical block, do potentially wopping weapon damage, and potentially pop the shield since it was bypassed to boot). Prototypical fencing also has people countering a riposte, setting up an opportunity for it to lead people in, etc. With this stunt as currently written, the target cannot even invoke aspects to save himself form the attack. Perhaps it should permit you an immediate attack at a bonus or some free stress (as in SotC), but not obviate the combat process and all the mechanisms that it engages. Since ripostes worth mentioning are interesting storywise, perhaps it allows you to spend a fate point for a free immediate attack (possibly even at a minus; it is free, after all)."
That's all.
I look forward to *everything*! (Including Iago having bandwidth for more rules variations after the game knocks 'em dead over summer!)
"Riposte seems too powerful: as described, it precludes the attacker from employing other means of defense (e.g., it let's an axe wielder parry a mage's wimpy athame attack, skip right past his +10 magical block, do potentially wopping weapon damage, and potentially pop the shield since it was bypassed to boot). Prototypical fencing also has people countering a riposte, setting up an opportunity for it to lead people in, etc. With this stunt as currently written, the target cannot even invoke aspects to save himself form the attack. Perhaps it should permit you an immediate attack at a bonus or some free stress (as in SotC), but not obviate the combat process and all the mechanisms that it engages. Since ripostes worth mentioning are interesting storywise, perhaps it allows you to spend a fate point for a free immediate attack (possibly even at a minus; it is free, after all)."
That's all.
I look forward to *everything*! (Including Iago having bandwidth for more rules variations after the game knocks 'em dead over summer!)