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Messages - swordsman

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But I hope people find this stuff as fun to play as one of my players currently does. :)

Yep... some of us are still lurking this thread. Thanks for the effort.

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DFRPG / Re: Dresdenverse Aspects Compelathon
« on: June 11, 2010, 05:38:03 AM »
Enter the Sandman

There's something about you that gives people pause. Children might have nightmares about you.

Invoke: Any situation involving interrogation or intimidation.
Compel: You just have a hard time convincing people you're on the level, simply put, they don't trust you. Also, Cops pull you over constantly just to check up on you.

Alternatively:

You are so bland and boring you cause bouts of narcolepsy. Please, don't talk to anyone operating heavy machinery.
Invoke: People nod at whatever you're saying just to get you to shut up NOW! Invoke in a social interaction so long as you're not trying to bully or intimidate someone.
Compel:Contacts just don't want to deal with you. Chicks constantly receive 'phone calls' in the middle of a conversation and walk away.

Who watches the Wardens?

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DFRPG / Re: Guns & Equipment
« on: May 22, 2010, 02:10:58 AM »
Interesting....

So, how would the spell go?

I'm thinking a Discipline roll modified by her Guns, aiming (heh) to put a "Can't use cover" aspect on the target. Maybe a block to prevent cover-like maneuvers or full defense?

Should an attack spell cast through the gun (revolver?) get a free Weapon:2?

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DFRPG / Re: Blocks instead of defense rolls
« on: May 12, 2010, 03:22:18 PM »
I'd allow it, if the block were a rote.

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DFRPG / Re: Autumn and Spring Courts
« on: May 07, 2010, 11:31:32 PM »
Anyone thought of Oberon as ruler (in exile?) for the Spring court? Maybe Titania ended up absorbing the court over that affair a certain midsummer night... Of course, Mab absorbed Autumn just to keep the Balance.

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The movies after the first one don't count. No, not even the ones based on the show with Duncan in them. The first movie and the show are all that exists. There should've been only one!

I understand completely.

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Didn't Jacob Kell get a Quickening after killing the Immortals in the Sanctuary in Endgame? It's a bit fuzzy... It's been a while.

Plus, I like the lawbreaker idea. Very thematic.

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About Immortal Recovery: My GM ruled to treat it as Superhuman Recovery, with the added bonus of coming back within a time frame based on the number of consequences (20 minutes for mild, 40, 60, 80, etc)... assuming my head's still attached to my torso.

About The Quickening: GM ruled it as a 'Mimic' Ability that works only for Stunts obtained through beheading, and once added the stunts are permanent, so no reconfiguration. He's giving the character 1 'Free' Stunt.

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Thanks for the ideas. I think I can combine some of the above to make an Immortal my GM can work with.

Others in my group is attempting a 'Green Lantern' and someone like Ezekiel Stone (From Brimstone). It's actually quite amazing that the game is flexible enough to provide workable answers for these characters.

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So we're gearing up for a short adventure set in El Paso, TX in order to try out the system, and I'd like to see if a Highlander style immortal is workable.

It's going to be a low refresh game (6 Refresh, 20 Skill points)

I'm thinking:

* Wizard's Constitution (+0) (Immortal's Constitution?)
* Supernatural Sense (-1) (Senses the presence of other Immortals)
* Inhuman Recovery (-2) (Catch is Beheading?)
* The Catch (-??) <- Help appreciated here... Does beheading work as a catch or is it too narrow?
* The quickening <- This is the biggest problem, I think... How to represent the quickening? I can see how getting the other immortal's knowledge and skills could be unbalanced... My only idea so far is to treat it like a Minor Milestone that gets cashed early and it's also limited to what the other Immortal knew.
* A couple of Weapon or Endurance Stunts if Refresh allows.

So Ideas?

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