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Messages - Arandmoor

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DFRPG / Re: Glamour Magic
« on: April 27, 2010, 04:23:01 AM »
To answer your question about Lawbreaking: Illusions break none of the Laws by default, though specific mind-manipulating ones could in theory. Glamour, however, most certainly doesn't.

Besides which, as a changling rather than a wizard, he's not bound by the laws of magic and doesn't need to worry about Lawbreaker.

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DFRPG / Re: Evocation: Control is better than Power
« on: April 22, 2010, 04:54:25 PM »
Side Note: There's also the difference between single target attacks, and multi-target or room attacks to consider when looking at control vs. power for spells. The moment you try to attack multiple targets, IMO, raw power become advantageous over hitting "better" depending on how you attempt to attack them (I really need to re-read the attack rules). IIRC, raw power will have a distinct advantage when you're trying to attack multiple specific targets in the same zone (split fire) vs. just attacking the room because you have to split your shifts between multiple targets.

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DFRPG / Re: WCV Theorising
« on: April 19, 2010, 05:57:42 PM »
I would think that guilt is just despair turned inward after you examine your own actions, but a strong case could be made to the contrary.

You might examine the Skavis faction with "Guilt = Despair" as if these Skavis were simply connoisseur's, or picky eaters so to speak. As if the various kinds of guilt, despair, and depression simply having different "flavors".

If you take that and look at a support group from the perspective of the Skavis, just imagine them like you would an all-you-can-eat buffet and things get...nasty. Especially if any of the characters are in, or have loved ones in a 12-step program of any kind.

...because, you know those programs never work right? ...but people go anyway (take the cynical view and realize the extreme would simply be a satisfying meal).

Top that off with the simple fact that people who die after meetings because of the same things they were going to meetings for (AA attendee drinks himself to death, DUA attendee ODs, etc...) would drive even more people to seek "help" with minimal prodding from the Skavis once word got around.

Kinda scary now that I think about it.

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DFRPG / Re: After Action Review: Magical Spokane's First Session
« on: April 19, 2010, 05:28:09 PM »
Best. Aspect. Ever. Of all Time.

...thankyou :D

(I play Puck BTW)

Something I found out...

Glamours are POWERFUL! And yes, powerful deserves to be all caps when being used to describe them. Wow. Just...wow.

In our second fight with the Big Bad Wolves, one of them had a shotgun and was trying to shoot us while his buddy tried to take off Poe's head with his claws. Poe got the drop on the wolf with the gun and used a maneuver to silhouette him with the flashlight on the bottom of his own shotgun and add the tag "Silhouetted" to him. On my turn I dropped my glamoured invisibility to make a deceit-based maneuver with my Glamour power to deceive the wolf with the shotgun into believing that his buddy was one of us (my logic being that in the instant Poe shined the flashlight at him he was blind which gave me an opportunity to mess with his perception of the actors in the environment), and we were his reinforcements tagging him with the aspect "Messed Up IFF".

One of us then compeled that aspect to have him shoot his buddy on his turn instead of us, and the shot ended up taking the other wolf out.

I'm not sure we were doing everything exactly correct, but a fate point was spent and it seemed logical at the time (also, if you've ever read the short story about Ms. Guarde and the Grendelkin, Harry's done something similar before).

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DFRPG / Re: Describe your Defensive Rote
« on: April 19, 2010, 06:52:30 AM »
Been working out the character kinks on my Librarian Wizard (known so far as "the Archavist") in our Magical Spokane game.

Problem 1: Nothing he uses should be able to harm books unless something extremely unusual happens.
Problem 2: Even if something unusual happens and he finds himself backed up against, oh say, a bookcase (worst case scenario in his eyes) his shield, at the least, should not harm any nearby books.
Problem 3: If his defensive rote works successfully, it should damn well not put a mark on anything inside the library. Especially the books.

I found an answer to the above problems in the 2nd Edition D&D Psoioncs Handbook. I can't remember the name of the power, but there was one that created a barrier around the psion consisting of "elastic air" that contracted when a projectile attempted to pass through it. I figure his rote affects the air around him changing its properties to increase the action of friction on objects passing through it, slowing them down and eventually stopping them completely. Visually, things like shrapnel, bullets, etc will hit the shield and the impact would send circular ripples through the area of the defensive field as the kinetic energy of the projectile was bled off and dissipated (think Neo stopping bullets in the Matrix).

After the magic creating the shield dissipates, everything held in the air just falls to the ground.

Anything with its own locomotive power could just swim through the shield I guess, but anything small would have a hell of a time breathing (goddamn bugs).

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