Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Icefang01

Pages: [1]
1
DFRPG / Re: Dresden Files RPG in New Orleans
« on: September 18, 2010, 12:58:33 PM »
Good idea. A power vacuum works well like that. I'm trying to work on a ghoul clan that can frequent the still devastated areas in the lower-ninth. I may toy with a bit of Black Court as well. I'm trying to find a way to toy with Voodoo and Hoodoo as all magic is built on your faith in it, be it divine (Michael, Forthill) or simply arcane (Harry, White Council).

2
DFRPG / Re: Dresden Files RPG in New Orleans
« on: September 15, 2010, 01:22:00 PM »
Yeah, I could believe that all sorts of supernaturals frequent Cafe Du Monde. You ever seen it at 4am?

3
DFRPG / Re: New GM (to DFRPG) with a question about rewarding players
« on: September 14, 2010, 11:25:32 PM »
One of my fave rewards in the Fate system (We playes Spirit awhile back) is to reward them with new contacts that brings them deeper into the world that they're on the outskirts of. Have them start off using a street guy as a contact or a bartender and then work their way into a minor fae or a rep of the white court. You can also have them meet up with a rogue wizard of Council Wizard.

In this system, contacts and story hooks are valuable.

4
DFRPG / Re: Dresden Files RPG in New Orleans
« on: September 14, 2010, 11:14:47 PM »
Cafe Du Monde is a huge (mortal) tourist attraction, though. Would people in the supernatural community really be able to talk business there?


(you could use the street cars themselves as meeting places. XD pick a time to meet, get on that street car. would make punctuality a really important asset for working in New Orleans, that's for sure.)

Yeah, true. As much as I wanted to try something else, I may just use an out of the way tavern, maybe some place that most mundanes would shy away from. Streetcars are a cool idea, but with people getting on and off as well as a bumpy ride, it wouldn't work to meet. I really can't wait to play around with St. Louis #1,2, & 3 cemeteries. They're extremely dangerous due to the twisty pathways and muggers hiding around there, but could offer some great opportunities..maybe some Black Court?

5
DFRPG / Re: Fudge Dice
« on: September 13, 2010, 02:56:09 AM »
There is a dude from Britain on eBay selling them. He shows the 20 pack, but you have to read the description as he mentions once that the auction is for four. It's a bit of a swindle, but he knows that they're rare right now and so he's price-gouging for as long as he can. 

6
DFRPG / Re: Dresden Files RPG in New Orleans
« on: September 13, 2010, 02:53:36 AM »
Neat idea, but you'd still want a meeting place as neutral grounds. Perhaps even Jackson Square could work as it's public, not really tied to any religious aspects (unless you're a follower of Stonewall Jackson), and is on the outskirts of the French Quarter. I still like the idea of Cafe Du Monde though.

As far as Mardi Gras parades, it's definitely a good place for Wildfae to hide in plain sight, but I think mundane people praising old gods and ways by celebrating is a good thing. It's like they do it without even realizing it and profess that it's for the Lenten season. Bacchus would be proud.

These are all reasons that I really like New Orleans as a backdrop since it has sooo much as far as story ideas. It's actually so hard to not get too intricate with areas. I'm simply making NPC's right now. I don't want to do too much until the characters are created.

7
DFRPG / Re: Dresden Files RPG in New Orleans
« on: September 12, 2010, 07:12:08 PM »
Yeah, it was a slam dunk that the White Court would be in control of Bourbon street and most of the French Quarter. You have the bars, the strip clubs, the leather shops, the sex-toy shops. The haunting aspect was also a big thing. The haunting aspect is a good one, especially with the fallour from Katrina. There were a great deal of people wholly unaccounted for and with that much trauma, I could see the veil becoming thin in certain areas. Ghoul clans could form up fairly easily in poorer areas as well.

One aspect that I like is that there is a lot of unclaimed swapy areas out there. Watch "Down By Law" to get an idea of how much you could use. That movie also uses less desirable areas of New Orleans as a backdrop.

8
DFRPG / Re: Dresden Files RPG in New Orleans
« on: September 09, 2010, 04:53:13 AM »
Yeah...thanks.  :-\  The oil may lie on the current events mundane category unless perhaps it's driving some monstrous predators out of the lowlands and into the outskirts of town.

I already had the notion that a ghoul clan could have moved into some of the Lower 9th Ward that is still falling apart. There are plenty areas that could be seen as more mundane such as Metarie. I was just picking the collective RPG brains on here.

9
DFRPG / Dresden Files RPG in New Orleans
« on: September 08, 2010, 10:53:22 PM »
So, I'm trying to flesh out a game that I'll hopefully be starting in a month or so. Since I'm close by I decided to use New Orleans. A few nice points, a) The City of New Orleans website has .pdf's of the separate areas of the city road maps. b) I see a lot of tongue-in-cheek jokes involving the White Court and Anne Rice Vampire books c) I figure that the French Quarter would give a lot of ammo involving the White Court and hedge wizards (maybe even some fae). I was planning to do this modern-day, post- Hurricane Katrina and I figure that the anger, sadness, and corruption around that time would give some interesting directions.

My point here is, does anyone else have any ideas pertaining to New Orleans and the Dresdenverse?

Pages: [1]