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Here's what I have use as props.
3" x 5" index cards, these are used to write down temporary and/or scene Aspects. Once the Aspect is available in play, the card is folded so it stands up and can be scene. if the Aspect is used up/goes away, the card gets yanked.
For convention play (I regularly run DFRPG at Connecticon and some of the other conventions in the area) I've found it useful to have larger index cards with the characters name and Aspects written and standing up, so that all the players know who all the characters are, as well as everyone having a reminder of what everyone's character Aspects are.
For Fate counters, I have a couple of sets of plastic tokens which have (or had) runes painted on them.
Occasionally I will use a whiteboard to draw out a rough map of an area. However, I often also make use of an iPad and just show people an aerial photo of the area in question, since our game is set in the New Haven area of Connecticut.
3" x 5" index cards, these are used to write down temporary and/or scene Aspects. Once the Aspect is available in play, the card is folded so it stands up and can be scene. if the Aspect is used up/goes away, the card gets yanked.
For convention play (I regularly run DFRPG at Connecticon and some of the other conventions in the area) I've found it useful to have larger index cards with the characters name and Aspects written and standing up, so that all the players know who all the characters are, as well as everyone having a reminder of what everyone's character Aspects are.
For Fate counters, I have a couple of sets of plastic tokens which have (or had) runes painted on them.
Occasionally I will use a whiteboard to draw out a rough map of an area. However, I often also make use of an iPad and just show people an aerial photo of the area in question, since our game is set in the New Haven area of Connecticut.