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Messages - Moriden

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1
DFRPG / Re: What power level and why?
« on: March 20, 2011, 08:20:07 PM »
Submerged or higher, because that is the power level displayed by the main charecters in the novels.

2
DFRPG / Re: Sponcered Magic ideas.
« on: March 14, 2011, 03:24:29 PM »
Well just of the top of my head and a verry quik look at wikipedia
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n Norse polytheism, Thor (from Old Norse Þórr) is a hammer-wielding god associated with thunder, lightning, storms, oak trees, strength, destruction, fertility, healing, and the protection of mankind.

Id define the theme of this kind of sponsored magic as the above. Though i would recommend cutting it down to thunder, lightning, storms, and strength, as healing is problematic in the dresdenverse, destruction is slightly redundant and i personally am not aware of any myths of thor that involve him being depicted as a god of fertility.

That gives you the basis of your rituals and channeling, which using the system farther back in this thread is 2 of the four points you get to allocate.
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# Access to Rituals for the sponsor's theme [1]
# Access to Channeling for sponsor's element [1]

Personally for the other 2 i would probably choose
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Reducing the effectiveness of all creature’s toughness powers [2]

As the Norse god whose domain it is to protect mankind i would give his magic the same ability to bypass toughness/recovery that soulfire gets. If that doesn't sit well with you id go with +1 to the power, control and +2 complexity to all of your thunder/lightning evocations.

3
DFRPG / Re: Resources skill or stock concept
« on: March 10, 2011, 09:18:39 PM »
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I would give them an aspect with a certain length of time (perhaps a session or scenario, or more if it was a payoff that could last that long) like, "Got The Big Pay-off" or "2 Million Dollar Man", where they can get a +2 to their rolls, or Invoke to be able to afford what makes sense.

Similarly i would treat it as the person paying the pc is useing their resources to give the pc the sticky aspect 2 million dollers which can be tagged X times.

4
DFRPG / Re: Overpowered characters- Is it ever ok?
« on: March 08, 2011, 06:08:51 PM »
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If one player wants to play an uber-badass and get into combat 24-7 but everyone else wants to enjoy some Role-Play and low-powered action then someone is going to get bored and I tend to vote in favor of the majority.

These things are not mutually exclusive. its entirely possible to play a heavily rp based game at X+20 refresh. X being whatever you usually use. Just because the numbers on your character sheet are large does not mean your a Gamist, just as smaller numbers do not make you a dramatist. 

5
DFRPG / Re: Overpowered characters- Is it ever ok?
« on: March 08, 2011, 01:59:02 AM »
There are many, many ways to break this system. as long as everyone is having fun it really doesn't matter. Though as a matter of principle i would much rather have a character who is significantly more powerful then the others if that is what would be realistic via what we know from realist and the novels, then create house rules.

6
DFRPG / Re: Spellcasters make the others obsolete?
« on: March 06, 2011, 11:47:34 PM »
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Yes, there's a difference between 'power balance' and meta-game 'play balance'.  DFRPG does a fairly good job of the latter and completely ignores the former.  Not a bad thing.

Problem being that so many people look at what casters can do an have a kneejerk reaction of "thats o.p., no you cant do it", then end up have more house rules then their where rules to begin with.

7
DFRPG / Re: Spellcasters make the others obsolete?
« on: March 06, 2011, 07:09:12 PM »
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At the same time you have to keep in account that his character choice is not detracting from the fun of the rest of the group. The needs of the many supersede the few after all.

I really don't understand the obsession with having characters be "balanced". Ive played overpowered characters ive played underpowered ones, and enjoyed both. It seems to me that creating a story that accurately reflects the world in which your playing should be far more important.

8
DFRPG / Re: Sponcered Magic ideas.
« on: March 06, 2011, 05:03:26 AM »
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Thank you again for the pointers. I've thoroughly enjoyed and appreciated this topic. It cleared the topic up quite a bit and the chart is very useful.

Your welcome. that was my intent. keep in mind though that the current set of examples on the front page is not up to date. I think it could be reworked to be a bit clearer as well. ill have to put that on my to do list.

9
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its still the invasion of the mind though.  Unless Harry signed a contract when he signed up to the WC saying that he would let the Merlin enter his head anytime the merlin wished.

I would like to agree with you. i would also like to say that simply looking in someones mind shouldn't affect them in any way. Doesn't mean thats how it works in Mister Bucther's world

10
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then what about the Merlin's sending in Turn Coat?

Projecting is not the same thing as looking, or changing. Admittedly its a silly distinction but im not the one who made the rules.

11
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Transformation
and Disruption
Thaumaturgy that fundamentally, lastingly
changes the target
—whether it’s the target’s
body, mind, emotions, or even luck—falls into
the category of transformation and disruption.
Often, this is dark stuff—curses, mind control,
destructive shapeshifting, and death magic.
Of all the methods available through thaumaturgy,
these are the ones most prone to run afoul
of the Laws of Magic (page 232). Regardless of
what the spell changes, this is a violent act to the
target: people and things are very good at being
what they are, and this sort of magic forces them
to be what they aren’t.

As such, these forms of thaumaturgy rely on
the same mechanical principle—most of them
inflict consequences or temporary aspects on a
target
. Entropic curses inflict aspects that reflect
bad luck and other kinds of misfortune. Emotion
magic inflicts aspects related to emotional states
(lust, anger, fear, etc.) that the victim can fall
prey to. Mind control is just that—the aspect,
when compelled, forces the victim to act in a
certain way. In rarer cases, a curse might actually
be fully transformative, changing the shape
or nature of a being permanently.

Because these forms of thaumaturgy function
via consequences, a wizard needs to make
sure that the spell is complex enough to overcome
any resistance the target might be able to
raise (defense rolls, stress tracks, etc.), as well as
add enough shifts for the desired level of consequence
(0 for a temporary aspect, 2 for mild,
4 for moderate, 6 for severe, 8 for extreme).
Anything that is fully transformative must be
powerful enough to achieve a “taken out” result
on the target, which can be extremely complex
(see “Contests and Conflicts,” page 265)—which
isn’t to say there aren’t sorcerers out there practicing
that kind of black magic. Sadly, there
are plenty.


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The whole 'free will' thing. You can talk to the willing dead (ectomancy) but not make them do anything (necromancy). You can't break into their minds (Molly, for example), but you can go in and look if given permission Turn Coat Spoilers (Gatekeeper and Listens to the Wind in Turn Coat).
Ectomancy is not talking to the "willing" dead its talking to the impressions left behind, there not actually souls. harrys pretty clear on that.

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Furthermore, this isn't turning them into a newt, and destroying their minds with the shock and instant brain-size change. This is changing their appearance. While it is an important part of your self-image, it doesn't change your body in those importantly dangerous ways that full Transformation would.


Doesn't matter if its turning them into a newt or altering them so that they are an inch taller. both are fundamental changes to what *they are* you cant change someone in such a maner without it affecting them. To use your example of molly, even *just looking* into someones mind is a violation of the relevant law regardless of if you alter them in anyway.



12
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I dont play DFPG, but im pretty sure LTW didnt break any Laws in TC

Nor did he alter anyone else. changing yourself is okay, changing someone else, even for "healing" is not. the books pretty clear on that

13
DFRPG / Re: Sponcered Magic ideas.
« on: March 06, 2011, 12:25:17 AM »
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Sponsored Magic [-Varies]
Description: Some varieties of magic draw
on power sources external to the practitioner.
Invariably, these sources of power have some
kind of agenda of their own. See Spellcasting,
page 287, for details about the various kinds of
Sponsored Magic.
Notes: The cost of Sponsored Magic changes
depending on whether or not you already
have Evocation or Thaumaturgy. This also
affects whether or not Sponsored Magic gives
you any additional focus item slots. If you’re
paying full price, you get four focus item slots
with this ability.
If you have either Evocation
or Thaumaturgy, thus reducing the cost of
Sponsored Magic, you only get two additional
focus item slots. If you have both, reducing the
cost more, you don’t get any additional focus
item slots.

pg 183

14
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It is easy. Read the first two lines I said. If they volunteer for it, make it their choice, then it isn't a Lawbreaker.

Where exactly does it state in the book or novels that the person being willing makes it non lawbreaker?

15
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Moriden, you don't have to break their nose or use blunt trauma when you have magic. Part of the spell could make it flexible, then you shape it, then harden it again. Besides, I doubt normal plastic surgery is anywhere near an extreme consequence. Dangerous, sure. But completely possible and I doubt it would cause anything more then a moderate consequence.

Doing it in such a way as to not make it lawbreaker is the problem. go reread the section on altering people in your world.

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