Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BigMrE

Pages: [1] 2 3 ... 5
1
DFRPG Resource Collection / Re: Custom Power List
« on: June 07, 2016, 12:21:08 PM »
Any way these could be posted as a downloadable text file?

2
DFRPG / Re: I either need help or something's wrong with FATE/DFRPG
« on: June 02, 2015, 11:08:10 AM »
Also, with GM fiat, your gm could say you have cover from the goons, and that they're firing but you're in no danger -- this round.  Then the move around to get line of fire on you...all in narrative, without any mechanics involved.

3
DFRPG / Re: Magical healing?
« on: May 01, 2015, 10:40:36 AM »
Thanks you guys.  You all made some good points, and I also appreciate the links Taran.  I thought I remembered reading it somewhere, but it's been awhile since I've played, or even paged through my book/pdf.  I'm planning on running a few sessions, and I had one of my prospective players ask about  this subject.  I guess since it has been a while, I had forgotten that minor consequences go away that quickly.  Probably should be more for a moderate/severe consequence, and I agree, it shouldn't be like a D&D cure wounds type spell.  I though more of a thaumatergical spell, involving preperation, but (and I know I'm crossing novel lines here) thought that maybe a water-based spell could provide some minor healing/relief ala Percy Jackson.

4
DFRPG / Magical healing?
« on: April 29, 2015, 10:39:58 AM »
How would you handle it?  I know stress goes away, but how would you handle "healing" minor or moderate consequences magically?

5
DFRPG / Re: Setting help!
« on: November 10, 2012, 03:33:16 AM »
And as far as being Boston specific, nothing beats hitting the web for local supernatural folklore.

Yeah, that's what I was looking for, but haven't found much as of yet...I think my google-fu is lacking today...

6
DFRPG / Re: Setting help!
« on: November 09, 2012, 08:56:36 PM »
Lore, locations, etc that we can use in city generation

7
DFRPG / Re: Setting help!
« on: November 09, 2012, 08:13:37 PM »
I've read the books, thanks. I'm wondering if there are any settings that I can "borrow" from (maybe Delta Green or something).

8
DFRPG / Setting help!
« on: November 09, 2012, 07:54:13 PM »
I'm looking to set a game in the modern Boston area, and I was thinking about using some Cthulhu mythos stuff. Does anyone know of any books or websites that would be helpful?

9
DFRPG / Re: DFRPG Character Manager v2.0
« on: September 16, 2012, 07:28:33 PM »
I've found that when I'm trying to do rote spells for a wizard, there's no choices in element or foci, and when I type them in, it still comes up as an error when I try to validate.

10
DFRPG / Re: Any Reccommendations For Pregenerated Adventures?
« on: September 13, 2012, 11:43:17 PM »
Any update on this?

11
DFRPG / Re: Necromancy question...
« on: September 08, 2012, 08:42:20 PM »
It can be an accomplice: remember in DB, Butters provided the drumbeat for Sue when Harry was technically the 'Necromancer'. Corpsetaker uses Li Xian, Grevane uses the subwoofer - it actually seems to be the norm for an accomplice to provide the drumbeat.

***Beats own head against wall***

And to think, I'm even listening to Dead Beat right now, and didn't even notice that...and they say the 3rd times the charm...

Thank you for your response (even though I now feel like a total idiot, but that's not your fault!).

12
DFRPG / Necromancy question...
« on: September 08, 2012, 08:04:55 PM »
Here's an odd question (but I'm planning on it for my next DFRPG session), does the necromancer(s) who are controlling the re-animated corpses have to be the one(s) supplying "the drum beat", or could it be a mortal accomplice?

13
DFRPG / Re: How to bring a group together...
« on: August 12, 2012, 07:39:09 PM »
Your city has a bar, right?  Can't they just all meet there?

Argh!  You beat me to it!

14
DFRPG / Gen con?
« on: July 29, 2011, 02:19:33 AM »
Will Evil Hat and DFRPG have a prescence this year?  Any new products we can pick up?

15
DFRPG / True Faith and having a Crisis of Faith
« on: April 19, 2011, 03:57:55 PM »
So my character is a KoC wannabe (but a champion of God), but the story has presented unfolded to a point where he could/might start to question.  Now I know Sasha is agnostic, but would anyone think that this crisis could make it harder to use the True Faith powers (if at all)?  I know from a role play aspect, it's an easy answer (yes, I'm the player and he hesitates....), but what about from a mechanics point of view?

Pages: [1] 2 3 ... 5