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Messages - Buscadera

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1
DFRPG / Re: Help please
« on: April 15, 2011, 09:00:12 PM »
I play an ectomancer musician in a PbP on another site and I though you might find his character sheet useful. He's not much in combat situations, but he's useful in social situations and investigation. The idea is that you're not spending much refresh on supernatural abilities with an ectomancer (-3 total, for Ritual (Ectomancy) and Ghost Speaker), so you can afford some other stunts as appropriate. The ectomancer cop/detective seems to be a fairly popular character type that both speaks to ghosts and holds his own in combat.

2
DFRPG / Re: Resources skill or stock concept
« on: March 10, 2011, 09:25:11 PM »
I had a similar situation in another game, where my character made a deal with one of the bad guys for a big bag of cash. I got a sticky aspect Dirty Money for Dark Deeds that I could use for a while until the problem was solved. Eventually my character bumped up his Resources skill, but that seemed to work for a while.

3
DFRPG / Re: Weapons and Aspects
« on: February 25, 2011, 05:03:01 PM »
I don't think you'd need to worry to much about the extent of these aspects. If you take a stunt called something like Hi-Tech Arsenal or Nothin' Like Custom Made, they should allow you to make a declaration that you can tag as normal, but only one aspect per weapon per scene.

4
DFRPG / Re: Nominate Some Nitpickers
« on: February 09, 2011, 02:39:03 PM »
I nominate:

Mal_Luck
MijRai
Amelia Crane
HobbitGuy1420
Sanctaphrax

5
DFRPG / Re: How would you stat up a djinn?
« on: February 09, 2011, 01:00:01 PM »
One character that might be useful is my jann lawyer character that I play in Amelia's Miami PbP.

6
DFRPG / Re: Magical Merc Concepts
« on: February 07, 2011, 07:26:27 PM »
Is that a reference I'm not getting or a Burn Notice-style monologue because of my clearly-not-influenced-by-Michael-Westen ex-spy character?

7
DFRPG / Re: Magical Merc Concepts
« on: February 07, 2011, 02:39:25 PM »
Here are the magical mercenary ideas I have tucked in my file of character concepts:

Ryan Deklan - Merrow Mercenary: The scion of an aquatic ogre who runs a security consultant firm and does his damnedest to stay out of faerie business.

Markus Mars - Soldier Son of Ares: A demigod who inherited his father's prowess for violence and sells his services to the highest bidder.

Raymond North - Infernal Ex-Spy Troubleshooter: A demonic scion who used to work in a HUMINT capacity for the government until he was mysteriously terminated. Now he does odd jobs for people in need.

Sven Engström - Einherjar Valkyrie's Son: The scion of a valkyrie who inherited her powers but not her contractual obligations to Monoc. Works as a private contractor, but does a good bit of business with his mother's company.

8
DFRPG / Re: True Shape Shifting Skills
« on: February 04, 2011, 11:20:12 PM »
Pretty much. So if you were making say, a demonic spy. His regular form could have super-high knowledge/social skills. You could write up a melee combat form, a ranged combat form, a driving/navigation form and a stealth form all using True Shapeshifting.

GMs should be cautioned before allowing their players to run wild with it, lest their players create a form-changing force of nature.

9
DFRPG Resource Collection / Re: Generic NPCs
« on: January 29, 2011, 03:15:32 PM »
The orks look great. Thanks!

10
DFRPG / Re: A fool question
« on: January 20, 2011, 04:07:03 PM »
I thought general consensus was that Sponsored Magic doesn't disrupt technology even when casting because the magic itself doesn't come from free will. The magic is generated from a being who is acting in accordance with its own nature, whereas mortal magic is bending the laws of nature slightly to accommodate for that free will. Sponsored practitioners are just applying their will to an existing force of nature.

11
DFRPG / Re: Crafting
« on: January 19, 2011, 10:45:11 PM »
Maybe we should take an example creature or Demon from another thread and see how each GM would rate it on a Complexity level?

That's fair. For the sake of convenience, let's use a low-level creature from Sanctaphrax's Generic NPCs thread. I'll use the Will O' The Wisp. Here are the various ways to stat it:

A) Take out it's best stress track (Social): 15
B) Generate an twice it's Refresh: 18
C) A+B: 33

Unless my math is wrong (which it very well could be; one shift per stress box, two per mild, four per moderate and six per severe, right?), it's prohibitively expensive to quickly summon a very minor pixie when adding both together.

In this case, I would use option A. If I were summoning the pixie for its abilities, I'd go with B. If this were a Will O- The Wisp Lord with higher skills or knowledge, I'd use C.

12
DFRPG / Re: Crafting
« on: January 19, 2011, 10:28:31 PM »
It's an either/or situation based on my reading. It seems that GMs can choose to have their summoners:

A) generate enough shifts to take out its best stress track
B) generate enough shifts to account for twice the Refresh cost of Stunts/Powers
C) A+B, for extremely strong creatures

I don't think the extra surcharge is always necessary, on a case-by-case basis. Summoning a dumb muscle golem? Just pay for the physical stress track. Summoning a scary-strong demon who has access to limitless infernal knowledge? Pay for both.

That's the way I'd run it, at least.

13
DFRPG / Re: Paging Dr. Hicks, Dr. Fred Hicks please
« on: January 19, 2011, 06:09:13 PM »
Go here and send your message, Fred will respond within hours. It might not be on the forum proper, but it's very easy to get a quick response.

14
In the Tampa game I play in on the PbP section of the boards, my character is an in-the-know cop with plenty of contacts in the supernatural community. He's a really nice guy (Great Rapport), but his skill setup didn't allow me to pump up Contacts like I wanted to especially since I needed the Gathering Information and Knowing People trappings.

So I took a stunt that adds those trappings to the Rapport skill instead (Everybody's Friend) and I have two other stunts that add bonuses to those trappings (I Know Just The Guy and Friends in Strange Places) even though those trappings aren't normally part of the skill. The GM allowed it and it doesn't seem unbalancing at all.

In short, I'd find those stunts to be balanced based on personal experience.

15
DFRPG Resource Collection / Re: Generic NPCs
« on: January 14, 2011, 06:22:51 AM »
I'd like to see a spy (Michael Weston/ Jason Bourne-type), a few nephilim (half-angels) in various fields, maybe even orks as a distinct species of Nevernever being.

Any of that sound workable?

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