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DFRPG / Spellcasters make the others obsolete?
« on: March 01, 2011, 02:16:59 PM »
Hello all!
I wanted to share some toughts and maybe get some insights from other Gms.
Over the course of the last few months we played a couple sessions of DFRPG. My group consists of a Red Court Infected (Stage Magician), Changeling (half brownie park ranger) and an Emmisary of power (Traditional chinese ways and spirits). The Emmisary of power has the Sponsored Magic power.
The characters are very interesting and the stories are a bliss to create and run. Gotta say that FATE is quite a nice system.
Unfortunately, after a couple game session we found that when you have a spellcaster (anyone with access to Thaumaturgy or Evocation in one form or the other), the other characters tend to become obsolete very fast.
Spellcasters always have the right spell for the right situation. In combat their damage potential is over the top compared to any other types of characters and they can pretty much do the same things as anyone else using a little time and magic.
We recognize that spellcaster have limited ressources based on their mental stress track, but when they choose to act, its never boring! A single attack could vaporize even the most powerful NPC.
How do you manage your spellcasters in your game?
How do you create challenge that others will excel at and where the spellcaster won’t “steal the show”?
Would it be more appropriate to have a full spellcaster campaign?
Thanks for the insights
I wanted to share some toughts and maybe get some insights from other Gms.
Over the course of the last few months we played a couple sessions of DFRPG. My group consists of a Red Court Infected (Stage Magician), Changeling (half brownie park ranger) and an Emmisary of power (Traditional chinese ways and spirits). The Emmisary of power has the Sponsored Magic power.
The characters are very interesting and the stories are a bliss to create and run. Gotta say that FATE is quite a nice system.
Unfortunately, after a couple game session we found that when you have a spellcaster (anyone with access to Thaumaturgy or Evocation in one form or the other), the other characters tend to become obsolete very fast.
Spellcasters always have the right spell for the right situation. In combat their damage potential is over the top compared to any other types of characters and they can pretty much do the same things as anyone else using a little time and magic.
We recognize that spellcaster have limited ressources based on their mental stress track, but when they choose to act, its never boring! A single attack could vaporize even the most powerful NPC.
How do you manage your spellcasters in your game?
How do you create challenge that others will excel at and where the spellcaster won’t “steal the show”?
Would it be more appropriate to have a full spellcaster campaign?
Thanks for the insights