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Messages - surarrin

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1
DFRPG / Re: Venatori Umbrorum
« on: June 19, 2010, 01:11:32 PM »
I see them as a paramilitary group that kill evil all over the world using their dayy job connections and finances, obviously they are big enough they would have a "base" worth defending in Proven Guilty.

I'm currently playing a Earth/Lightning Sorcerer/"Unofficial" Wizard who started as a Focused Practitioner that went to the Venatori for training and protection after being turned away by the Council. He is their "mystical big gun" when they need it. Since the Battle of Oregon in Proven Guilty, he's been offered Council and Warden membership but he turned them down.

You know you can't actually turn down a membership offer right? They tend to cut peoples heads off for trying to decline.

2
DFRPG / Re: I need an emotion for my White Vampire
« on: May 28, 2010, 09:41:00 AM »
The idea for Incite: Courage was using it to place maneuvers and aspects on your allies.

You guys are assuming that the character would be taking lasting Emotion and  Potent Emotion.

They'd take at range, and just that, because they aren't trying to damage their allies, It's of course up to the ally to determine if they want to resist.

Code: [Select]
Emotion-Touch. If you can touch someone, you
can make him feel something. You’re able
to do maneuvers at +2 to your roll (using
Intimidation for anger or fear and Deceit for
every other emotion) that force an emotion
on a target (as a temporary aspect), so long
as you’re in the same zone as he is and you
can physically touch him. The victim defends
with his Discipline. You may be able to
prevent the victim from taking other actions
as well if you do this as a block (page 210)
instead of as a maneuver.

3
DFRPG / Re: Elements Question
« on: May 23, 2010, 05:12:59 AM »
..I'm confused.

Are you asking for additional elements or are you trying to catagorize seelie sponsored magic? :s

4
DFRPG / Re: I need an emotion for my White Vampire
« on: May 21, 2010, 03:45:10 PM »
..on a completely different but semish note..

I made a character who could Incite: Courage. Not an emotional vampire though, he was a Paladin.

5
DFRPG / Re: What makes a Rote? (official ruling requested)
« on: May 20, 2010, 02:20:07 AM »
Yes Saedar, however you have to roll to control the energy after you change it's original purpose which isn't exactly what is being asked here.

6
DFRPG / Re: What makes a Rote? (official ruling requested)
« on: May 19, 2010, 02:24:53 AM »
Well.

IMO you can do whatever you want with the shifts you have in a rote.

6 shifts.

2 to power, 4 to duration

2 to power, 1 to zone, 3 to duration

Stuff like that.

As long as the rote always uses the same amount of power in the same fashion ( A flamethrower for example is different from a ball of fire, however multiple streams of fire still counts as a flamethrower) If you reach way outside of the rotes defined capacity it no longer is a rote.

An official ruling would be nice. :3

7
DFRPG / Re: Las Vegas
« on: May 18, 2010, 12:24:57 PM »
We're doing a Vegas game.

The GM has stated that there are no White Court within 30 miles.

Fuuuu-

8
DFRPG / Re: Couple of thoughts on Soulfire
« on: May 15, 2010, 06:49:09 AM »
No, that wouldn't be enough.

You need atleast 100 shifts to even look at the White God.  :P

9
DFRPG / Re: Capt. Jack Harkness
« on: May 14, 2010, 10:35:27 AM »
yeah, was targeting Jack specifically...

But that does make me wonder

How awesome would it be to play an Immortal Wiseass who complains EVERYTIME he dies and has to reattach his arms or legs? xD

Halloween time! Dons some armor, cuts off his own head and wins best costume ever. XD

10
DFRPG / Re: Capt. Jack Harkness
« on: May 14, 2010, 10:26:38 AM »
I was going by Jack's powers as a base. >_>

Quote
    * Shot by a Dalek (DW: The Parting of the Ways)
    * Shot in the heart (DW: Utopia)
    * Stabbed by a broken bottle (TW: Fragments)
    * Shot by Alice Guppy (TW: Fragments)
    * Fell off of a cliff (DW: Utopia)
    * Trampled by Horses (DW: Utopia)

Jack fought in World War I and World War II

    * Shot through head (IDW: The Forgotten)
    * Poisoned (DW: Utopia)
    * Strangled (DW: Utopia)
    * Hit by a stray javelin (DW: Utopia)
    * Shot by Suzie Costello (TW: Everything Changes)
    * Electrocuted by Lisa Hallett (TW: Cyberwoman)
    * Shot by Owen Harper (TW: End of Days)
    * "Devoured" by Abaddon (TW: End of Days)
    * Torn through the Time Vortex (DW: Utopia)
    * Electrocuted by power-wire (DW: Utopia)
    * Shot by the Master (DW: The Sound of Drums)

During The Year That Never Was, the Master frequently killed Jack for fun

    * Shot by Toclafane (DW: Last of the Time Lords)
    * Pushed off a building by John Hart (TW: Kiss Kiss, Bang Bang)
    * Killed by the Grim Reaper (TW: Dead Man Walking)
    * Stabbed in falling building (TW: Fragments)

By this time, Jack has died at least 1392 times

    * Shot, multiple times, by John Hart (TW: Exit Wounds)
    * Stabbed by Gray (TW: Exit Wounds)
    * Buried underneath dirt for nearly two thousand years (TW: Exit Wounds)
    * Shot by a Dalek (DW: Journey's End)
    * Shot by Rupesh Patanjali (TW: Children of Earth: Day One)
    * Shot by Johnson (TW: Children of Earth: Day One)
    * Blown up from the inside out (TW: Children of Earth: Day One, Children of Earth: Day Two)
    * Buried in cement (TW: Children of Earth: Day Two)
    * Shot by Clement MacDonald (TW: Children of Earth: Day Four)
    * Succumbed to the 456's virus (TW: Children of Earth: Day Four)

All the times he's 'died' and survived, after which he's up and at them pretty much straight away.

As far as I'm aware the only time he's taken longer than a few minutes to revive was when he met Abadon who's shadow consumed life (It took him 2 days or so iirc. xD)

11
DFRPG / Re: Capt. Jack Harkness
« on: May 14, 2010, 10:00:20 AM »
I don't think Inhuman would save you from being exploded. o.o Seems a bit above it's paygrade.

12
DFRPG / Re: Capt. Jack Harkness
« on: May 14, 2010, 09:50:43 AM »
Being Immune to Death doesn't mean your character's organs will magically reappear in his chest.

Bam.

You die in a conflict by taking a bullet through the face.

Conflict ends.

You revive.. with a hole in your face.  :-\

Alternatively.

You die by being exploded.

Your body pulls itself together, but you're still dead, because you still died.

13
DFRPG / Re: Capt. Jack Harkness
« on: May 14, 2010, 09:24:02 AM »
Also.

-8 Physical Immunity: Death

The (Stacked) Catch:
+2 it protects against something specific
+2 There are a lot of things which aren't death
+0/1/2 Might be researchable.

-4

-6 Mythic Recovery
The Catch: Only Works in Death
+2 Specific
+2 Lots of stuff that isn't death.
+0/1/2 Researchable.

-2

-6 Total for a character who cannot be killed.

Thus character is taken out [momentarily dies] Mythic Recovery kicks in and returns their body to normal. Physical Immunity Death Kicks in and the character is alive again.

14
DFRPG / Re: Capt. Jack Harkness
« on: May 13, 2010, 01:03:20 PM »
Physical Immunity: Death

The (Stacked) Catch:
+2 it protects against something specific
+2 There are a lot of things which aren't death
+0/1/2 Might be researchable.

if you got taken out of a fight, you'd be taken out, even if they killed you, and then afterwards you'd be up and at it.. again!

15
DFRPG / Re: The Dresdenized Character Thread
« on: May 13, 2010, 07:59:29 AM »
..Just attempted to do Blade.

Last check was -18 and over 70 skill points. @@

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