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« on: March 23, 2011, 10:37:15 PM »
The Comet Wyrm
* Michael managed to shut down the ship's air circulators by smoking too much, causing the other crew members to get a little loopy.
* This accelerated Mallard's depression to the point that he decided to crash the ship into a comet, forcing John to lock him down in a ward with the ship on a crash course.
* John attempted to spell his way out of trouble by blasting the ship away from the comet. He succeeded, but then a Rock Wyrm dived out of the comet in pursuit of the ship.
* Out of the ship's cargo box, through a rusty vent, popped (Sean's character) Bingham, from the crates, managed to hijack the ship's weapon systems and blast the wyrm, hurting it with the ship's proton cannons.
* The wyrm chased after, focusing on how delicious the ship looked.
* Michael noted how distractable the wyrm was.
* Mallard's expert piloting got us further from the wyrm, but it was still in pursuit.
* Bingham glamoured the ship into an unappetizing rock.
* Mallard then cloaked the rock. (overkill FTW)
* John decided to blow up the wyrm, which due to Michael's observations was an Easy Target, and in a state of Despair.
* The wyrm pursued the ship due to the trail of weed-flavored gasses exhumed from it.
* John blew up the Space Wyrm to the point where it had an explodd squiggly spooch, and it ceased pursuit.
The Space Castle - like White Castle... innnnnn spaaaaccceee!
* We arrived at the Space Castle, seeking munchies from our extended hotboxing in the Errant Fowl.
* The owner called Michael's dad, the failed Space President candidate (Sir Castius Deganj), who sent some goons to find him.
* Michael attempted to talk his way out of the goon squad, eventually succeeding after Bingham disguised himself as Jesse Jackson and cut in half one of the goons screaming "Reparations!!!"
* He eventually succeeded, convincing the goons that the appearence of Jesse Jackson was indicitave of drug use and that they were bad at their jobs and should go home.
* Michael re-stocked the music collection for the Errant Fowl, and John went shopping for random things.
* John received a vision of Cressen patting his back on a garden world, for unknown reasons.
* John did some research on the Errant Fowl, and located a planet he had a vision about, and suggested it to the group. We went along with it.
* John used his Soulgaze ability on Bingham, gaining insight into his character and seeing a man in a great horned helmet on a massive steed alongside the baying of wolves and the mewling of a baby, followed by the sound of a rapidly beating heart, police chatter, and a crate of guns clacking together. John's soulgaze in turn stunned Bingham with a vision of his rule alongside others among a line of iron and marble thrones, followed by the explosion of a sun and a naked body collapsed in a field surrounded by farmers, stunning Bingham with the glory of his vision.
The Warp Space NeverNever
* John guided us into the NeverNever, where we ended up on a river of bile. We then encountered some strange fey riding lizard mules and bearing a standard of the Malk god of trade, whom John was able to communicate with using magik. Through negotiations we learned of Hobic, the ruler of this hinterland in the Malk version of the Nevernever.
* Michael traded them for some mind-slugs, a unique nevernever sort of drug.
* Mallard attempted to trade them a bunch of random earth stuff and some mechanical repairs for a bunch of random ship parts.
* We greeted and left the species of Malk fey, on good terms in trading.
* Ended up in the ruins of an ancient civilization, amongst walls of flesh, in what we called Wichita Falls, and John realized the great fey civilization hear had been destroyed in an echo of the destruction of the real world civilization of Malk they were psychically linked to.
* We encountered the Corps, but evaded them due to careful piloting from Mallard.
The Forest Moon
* Due to John's description and Mallard's excellent driving, we found an area with what looked like John's friends (bipeds) on horses giving some creature(s) chase. John got them to notice the group with some skywriting then embraced his old friend Cressen, a fellow god of his pantheon.
* While Michael was trying to get the group high, John negotiated as to what his fate was. This resulted in a feast for the group.
The Feast
* At the feast, an extremely loud noise interrupted the group, forcing Mallard back to his ship, and John to use a potion to reach Cressen as the camp lay in chaos from the deafening bellow.
* Bingham managed to join John, Cressen, and a few goblins in Cressent's tent.
* Michael was busy chowing down due to his epic munchies.
* Mallard flew over the scene in the Errant Fowl, and discovered a large boar heading straight for Cressen.
* The boar attempted to break John's barrier around Cressen's tent, but didn't do it one round. Cressent donned his armor, and John attempted to attack the boar.
* John started a force lance spell to kill the boar in the traditional hunting fashion.
* Michael attempted to use on the of the mind-slugs he had traded for to poison the boar, but it didn't work since the boar had no mind. He did notice several items about the boar and the environment, however.
* Mallard attacked the boar with the Errant Fowl's electrical harpoon gun. The wound caused no harm but it did sink hooks into the beast's flesh which allowed him to haul it up into orbit, dissolving it to nothing but ectoplasm, a far smaller boar's corpse, and a few magical trinkets.