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Messages - Damian Magecraft

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DFRPG / Re: Wierd Character Ideas
« on: March 31, 2010, 01:42:24 AM »
Which is why I was saying I wasn't picking on you. :)
understood.

Back on track.

(Go easy on me I am not familiar with FATE system so I went with basic concepts)
 
General concept:
Descendant of a very powerful well connected and decidedly deceased wizard.
He was named after his ancestor and both enjoys and suffers from a case of mistaken identity (those pesky denizens of the never never and their difficulty with the concept of human mortality).
problem 1:much is expected of him from the council (not all of it good see below).
problem two: great-great-granpa made a lot of questionable deals guess who has to full-fill the contracts?
problem 3: he suffers the family "curse" of Sorcerous fury: when under high stress or heavily injured he becomes a living dynamo of power and destruction fueled by unbridled rage and uncontrolled magical energy.

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DFRPG / Re: Wierd Character Ideas
« on: March 31, 2010, 12:06:21 AM »
This reminds me (I'm not picking on Damian here) -- let's please try to keep system advocacy/bashing to a minimum in this forum, please.
Sorry I did not mean to advocate or deride any particular system (just the opposite actually).

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DFRPG / Re: Wierd Character Ideas
« on: March 30, 2010, 10:51:42 PM »
God, I haven't played that game in years. I was so excited when I saw they had a 4th Edition book out. I'd hoped they'd overhauled the system, but no. It remained pretty much the same.

I always have loved the setting of Rifts, but that freaking system is pain.
Its no more of a pain than 1st ed D&D or AD&D. or any other system for that matter. no system is perfect but they all are workable.

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DFRPG / Re: Wierd Character Ideas
« on: March 27, 2010, 06:33:38 PM »
I seem to remember an old "Rifts" spell that turned the character 2d for a brief amount of time. Good luck with it as a life condition.
There is one for becoming a 4D being as well...

5
White Wolfs Mage:Ascension (old World of Darkness)
and their New World of Darkness would work as well (with minimal tweaking).
As a matter of fact Mage's magic system is designed around a more free form method similar to the Dresdenverse's evocation rules.

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DFRPG / Re: Diffrent Character Concepts
« on: March 13, 2010, 09:39:31 PM »
Speaking of interesting RPG ideas...
I just watched a Swedish film called "Let the Right one In."

What fascinated me about it is in most stories even Dresden Files, you hear the whole "Vampires etc can't cross a threshold for this that or the other reason." But you never really SEE or hear what happens when they try but in rare occurrences. I don't even recall roleplaying it in the Vampire RPG games.

So... this movie had a very visual version of what happens when the vampire girl crosses this boy's threshold when he dares her to cross, and refuses (just to be smart alec) to not invite her in. She crosses of course w/o an invite but suddenly starts to fall apart. Blood pouring from every where. It was an interesting concept although albeit graphic.

Anyone else rpg'ed this kind of thing? I really have the chance to play anything in a while but it was interesting nonetheless.
Maybe it is just cause I am a (as my PC players put it) "sick twisted evil bastard" but the phrase "I dare you" could be considered an invite...
as matter of fact there is an EP of BtVS that plays off that very effect.

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DFRPG / Re: Sell my group on the using the FATE system
« on: March 13, 2010, 05:28:30 PM »
Weirdly, the FATE fans over on RPG.net are a really positive, helpful crowd. The Cubicle 7 folks and the creators of Diaspora all post there and are often willing to go to great lengths to help people out with FATE. There are a number of people -- Kiero comes to mind -- who just like FATE and are happy to jam about implementations of it.

With rare exceptions, FATE threads over at RPG.net are good resources. There are very few detractors, and some of the people who post positive stuff there have wonderful ideas.
Past experiences have taught me to avoid that site. The are not kind to players of the systems I use.

If what I have seen and divined of the FATE system is correct it seems to play similar to the old FASERIP system. If this is the case then I should have no troubles GMing it nor shall my players have any troubles in playing through it.

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DFRPG / Re: Sell my group on the using the FATE system
« on: March 13, 2010, 04:58:14 PM »
I appreciate the suggestions to DL the PDF, and visiting RPG.net.
Sadly the pdf is not an option (my comp is not the greatest) and my experiences with RPG.net are not the best (too many flame wars).
The SRD does seem to be helpful.
I may have further questions after i finish reading through it.

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DFRPG / Sell my group on the using the FATE system
« on: March 13, 2010, 11:01:37 AM »
I am an long time gamer (30+ years) and a new fan of the Dresdenverse.
I have several friends who are requesting I run a DFRPG for them; as the resident RPG guru I have successfully translated several universes into one system or another.

I am familiar with most game systems; however my experience with FATE is limited to online discussions on various message boards most of which are extremely vitriolic against all but the system of the moment. Those discussions tend to devolve into flame wars so I thought perhaps I would get a better view of the system here. Is this going to be a system that will be easily used and welcomed by players familiar only with a small handful of systems (mostly D20, nWoD, SWD6, and GURPS)?

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