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Messages - Quazar

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1
Oh crap, I had no idea that Jim and Shannon got divorced. How awful. My deepest condolences.

And now I see that Jim is with Kitty Krell. That's cool. I guess I've been way out of the loop for quite awhile.

2
DFRPG Resource Collection / Re: Generic NPCs
« on: November 19, 2012, 09:35:37 PM »
Dude... can we stat the Slenderman?

3
DFRPG / Re: Catches for Natural Animals
« on: September 23, 2012, 06:51:48 PM »
No this is really useful, Sanctaphrax, thanks.  I can see why they didn't include something so obviously mechanical and straightforward in the rulebook (doesn't really fit the in-universe tone) but it definitely makes the purpose of the Catch clearer.

4
DFRPG / Re: Catches for Natural Animals
« on: September 20, 2012, 09:11:21 PM »
I can't seem to find the Limitations thread either.  Is it in Resources?

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DFRPG / Catches for Natural Animals
« on: September 20, 2012, 07:23:47 PM »
In some of the custom characters and NPCs that I've seen on this board, specifically for various were-people, their recovery/toughness powers have been attached to a Catch.  I'm wondering what the general understanding of the board is for that situation.  I tried to search for a thread with this topic specifically, but I came up empty.

NOTE:  The OW Lycanthrope has Inhuman Recovery with no Catch.  Do you view this as an essentially undiscoverable Catch [+0] or as literally no Catch possible or existing?  How does this effect your consideration about a Catch for, let's say, an elephant?

6
DFRPG / Re: Refinements for Focused Practitioners
« on: February 18, 2012, 07:05:33 AM »
The point is that FPS should be MORE powerful than wizards in their chosen element.  Wizards don't get as strong in that element as fast because they branch out into others.

People seem to be approaching the templates like their are ranked or something.  Like any given FP needs to be equal to or worse than any given wizard in a particular element.

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DFRPG / Re: Refinements for Focused Practitioners
« on: February 14, 2012, 12:49:35 AM »
I'd stat Mort with Modular Abilities (or something very similar) instead of extra spell casting powers.  GS spoiler:
(click to show/hide)

Yes, but that doesn't explain such things as Mort
(click to show/hide)
  That seems like a clearly high shift ectomancy spell.

As for Sponsored Magic, the books states "These power sources, called sponsors, are at least semi-aware, if not fully-aware, entities.  Ancient and strange and potent, they have agendas of their own, and they view those to whom they grant a modicum of their own power as their agents throughout Creation."  Mort seems to act out of compassion for the shades that wander Chicago, and not as their servant.  Now, if you want to have a character with a nebulous sponsor in your game then that's your business.  But as for the canon character?  I'd say he's just a really specialized ectomancer.

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DFRPG / Re: Refinements for Focused Practitioners
« on: February 13, 2012, 06:55:14 PM »
Some folks are considering that a more clever build for Mort would feature Sponsored Magic.

I'm not sure if I buy that.  Mort gets his power from himself; he just occasionally uses it to draw power for his allied ghosts.  There's no suggestion in the books that he has some kind of patron.  He's exactly the kind of guy who would avoid that bond.

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DFRPG / Refinements for Focused Practitioners
« on: February 13, 2012, 06:47:11 PM »
Hey everyone, I posted on this topic quite awhile ago and I was wondering if positions have changed any. (Particularly given Mort's performance in GS)  I have suggested running with a houserule that allows FPs to use refinements to boost their abilities, but limiting it to -1 or -2 Lore instead of at their Lore level.  It just makes sense to me that FPs should be really badass at their discipline, and not get shown up by jack-of-all-trades wizards in their area of expertise.

EDIT: I should have mentioned that we generally cap the number of Focus Items/Enchanted Items one character can have.

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DFRPG / Re: White Court Virgin Question
« on: January 28, 2011, 09:27:11 AM »
I'd say that depends on their "refresh" value.  Even you haven't given a specific value to this villain, he has one.  If its negative, then no he/she is in the clear.  If positive, like for one of your main baddies, then I'd say yes.  But that's just me.

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DFRPG / Re: Focused Practitioner vs Wizard
« on: January 19, 2011, 09:57:48 AM »
Hey, check out the new Case File, Neutral Grounds.  Maria Emana has a refinement that boosts her power and control.

12
DFRPG / Re: Character concept issues
« on: December 20, 2010, 11:47:48 AM »
@Sanctaphrax: only the GM really needs to read the rules. As long as everyone else has a basic concept of what they're doing, that's fine!

No, it's pretty important that everyone has read the rules.  Not necessarily the whole rulebook, it's a big book, but everyone should at least read the basics and the character creation sections.

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DFRPG / Re: DFRPG Resource Wiki
« on: December 20, 2010, 11:37:41 AM »
Although the words "the Erlking is the Summer King" wasn't said...

He does say that Santa Clause is the Winter King, but he makes it clear that he is talking about the 2 kings of the 2 opposite seasons, and the only other being he talks about is the Erlking.  Honestly, if Jim is even slightly trixy about how he words something he is upfront about it and makes sure we know.  If he doesn't want us to know something, he tells us.  I've heard him chant "I'm not gonna tell you and rub the inside of his elbow and mutter about heroin for writers a lot.  If the Erlking isn't the Summer King, then this WoJ is an instance of Jim trying to deliberately mislead his readership at a public Q&A and honestly, he respects us too much to do that.

Of note:  It's A Summer King, not THE Summer King.  There are 3 Queens of each Court, so why not as many of more Kings?  It seems more like a courtesy title, something won by might instead of directly related to the Seasonal Courts.

EDIT: at 7:12 in the youtube video of the DragonCon interview he says specifically "The Erlking, he is a Summer King."
         And Santa Claus is "one of the Winter Kings" - plural

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DFRPG / Re: DFRPG Mechanics With A Twist: Help Needed
« on: December 20, 2010, 09:59:51 AM »
Instead of two stress boxes, I'd give all players an extra mild consequence, or perhaps two mild or even a mild and a moderate.  This will mean that there are still consequences after a fight, but the will tend to be less severe and therefore more quickly healed.

I'd do this to make it less squishy.  Everyone starts with +2 mild consequences in one of their stress tracks, or something like that.

15
DFRPG / Wererhino: The Catch?
« on: December 20, 2010, 09:31:54 AM »
For species with natural armor of some kind, like the rhino's Supernatural Toughness or the bear's Inhuman Toughness, would a beast shifter need to take a Catch?

Something like... chemical weapons?  Or a particular disease?

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