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DFRPG / Water rundown
« on: June 23, 2011, 07:06:11 PM »
So, running water grounds out magic. Let's identify all the dos and don'ts.
Can you cast while on a boat in a still body of water? The water does move. How about while the boat is being rocked in stormy weather?
Can you cast under water?
Can you summon a spirit from the Nevernever and place it in a fish like form? Would the spell be instantly undone when you toss it into the pool?
How do we define a significant source of running water?
Can you cast while on a boat in a still body of water? The water does move. How about while the boat is being rocked in stormy weather?
Can you cast under water?
Can you summon a spirit from the Nevernever and place it in a fish like form? Would the spell be instantly undone when you toss it into the pool?
How do we define a significant source of running water?