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Messages - breaker

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1
DFRPG / Re: Inspiration for the uninitiated
« on: March 30, 2010, 09:41:29 PM »
.

If my players knew I was contemplating a Haruhi Suzumiya adventure, they'd probably put me in the dumpster on garbage day morning.   

 

Wow... this just went off my nerd-ometer... I'm gunna have to make it go to 11 from now on...

But seriously, if this makes any progress, inform me.   ::) ;)

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DFRPG / Re: March 23 preview
« on: March 23, 2010, 01:48:15 PM »
I cannot wait to get back from work to see this,  I also find it funny that this forum isn't blocked but dresdenfilesrpg is : /

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DFRPG / Re: [Gauging Interest] Text-based online Dresden RPG game
« on: February 23, 2010, 02:39:43 PM »
From the looks of it, about 20 people have voted, so I'm wondering when we'll start seeing other auditions for characters.

Also, Bosh, I'm loving the amount of work you're putting into this, especially for a text based game. Thank you.

4
DFRPG / Re: going off the beaten path and then new books
« on: February 18, 2010, 03:31:21 AM »
The moral of the story is to only game in "dead" worlds.

For example, Tolkien hasn't written much new material since his death in the 1970's, so there's a good chance that he won't contradict anything now that he said back then. Well, of course there's the Children of Hurin book, which was published well after his death....  Okay, maybe Zelazny's Amber. That can't change, right? Oh, I forgot about the Betancourt prequel novels. Guess you can't pick that one, either.

Well, there must be some "dead" world that is still interesting....  8)

Of course, people have been talking about it around here since I joined.
Buffy.

5
DFRPG / Re: [Gauging Interest] Text-based online Dresden RPG game
« on: February 17, 2010, 10:34:16 PM »
Concept: The usual suspect that the police can't touch.
Name: Anton Alexandrov
Quirks: Thrill Seeker, Germaphobe, Enjoys Dangak

Anton's family had always been on the edge, of his father's three brothers, two had joined the mafia and one was already dead. His father, Alexander, however, was determined to keep Anton away from such influences, and he was like-was protected from his extended family's activities until he joined a University. Two weeks after he'd left home, he got a call telling him that his father had been killed in his burning office. Anton rushed home immediatly, only to find that his mother had (suppossedly) abandoned their home, she was no where to be found. He then fell under the wing of his uncle, who had offered him a job, this clashed with his University studies, so he was forced to drop out. He's worked for his uncle and been given his fair share of mafia exeperiences for his age. His talent for hiding 'hot' individuals from many people impressed his uncle and he was sent to their Seoul wing recently to assist in setting up a cross-national operation. Sadly, for the now thrill-seeking Anton, most of it had been dealt with by the time he'd arrived in Seoul, with the family already sitting on a comfortable piece of territory. Anton was left to entertain himself, getting called in by the family for this or that every few days. He adopted the practice of attempting petty, but risky crimes as practice for himself, and this occupied most of his time until a clothing store that had been owned by the family burned down, and Anton saw who did it... and man.. they weren't ******* human. Anton has now taken it on himself to dab into the magical underground with only two goals, keep all the magical creepy crawlies of the family's doorstep and have himself a hell-ofa good time.

keeping up with soul here XD

"This ain't my home, but it'll do" You're rather adaptive when it comes to living in out of the ordinary, unusual, or downright strange places. You know how to relax, and the troll in the room isn't going to stop you.
Invoke: You are able to stay calm in unusual places and continue thinking logically. You can also demand attention in a crowd of strangers or strange things without breaking a sweat.
Compel: You have a habit of making yourself at home in places you shouldn't and often leave a negative impression on people who are as hard-headed or as territorial as you.

"I'm not touching that, are you kidding?" Your fear of many things unclean sometimes inspires you to go great lengths to avoid doing literal dirty work. You can be quite persistant and unbudging on the subject.
Invoke: You're used to talking your way out of things that include getting grit under your nails. Sometimes a new option will present itself when you politely tell the informant that if he doesn't cough up another way into the baddy's hideout that doesn't involve the sewer then he'll soon be eating the bribe money.

"Danger makes life worth living" The value of your own life comes second to a descent challenge of your criminal skills. You jump at the opportunity to show off or show up authority.
Invoke: You're good at walking the metaphysical tight rope. You can keep your cool in dangerous situations and often know better, all be it flashier,  ways to get out of them when the time arises.
Compel: There isn't such a thing as an unnecessary risk.
 
Phase 1: This isn't my home but it'll do.
Phase 2: Danger makes life worth living.

Vanilla human, young, arrogant, acrobat and mugger. The bigger and shinier the gun, the better. Also Russian ( character in a nutshell)

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DFRPG / Re: [Gauging Interest] Text-based online Dresden RPG game
« on: February 17, 2010, 01:06:16 AM »
Thanks Bosh, you gave me more than enough to work with. I'm pretty excited about it now, so defintely count me in.

Also, I got the clothing store thing completely on random, I didn't know it was a prevailing business in the area. God I love talking to smart people.

7
DFRPG / Re: Diffrent Character Concepts
« on: February 17, 2010, 01:01:39 AM »
If you want to see "golem magic" *fully* developed, I recommend the following

http://en.wikipedia.org/wiki/Iron_Council by China Miéville.

One of the main character is basically a golem maker, but he does far more with his magic than just make animated lumps of clay.  He animates iron spikes so he can nail them in with one blow for example.  He makes gunpowder golems.  It's a challenging book - very heavy, political angles, grim at times - but China Miéville has an incredible vision of magic. 

I will have to check that out.
Holy crap I learned something today.

8
DFRPG / Re: Diffrent Character Concepts
« on: February 16, 2010, 10:19:06 PM »
I was hoping that, under the assumption that someone out there would like to play one, that they would have a denarian character template, as well as templates for playing some of the more evil sides, but I can understand the pc vs monster with no will spine behind the entire setup.

As far as character concepts that haven't been covered yet, for sake of discussion, I'll throw this up in the air

Golem Maker

I had this character from a D&D game a while back ( may or may not be interested in resurecting for dfrpg) that was phsychic and made suits of armour which he controlled like a puppet master. This is different than binder because they were all custom made and the character himself was all but helpless when using it mid-combat. I got him to a point where he could use 3 at a time, was pretty cool.
 But ya, there are probably tons of ways to make a puppet-master type character.

9
DFRPG / Re: [Gauging Interest] Text-based online Dresden RPG game
« on: February 16, 2010, 09:39:05 PM »
 I voted Vikings, but by the looks of this, its almost ensured that Seoul will be our playground for this, so I'm going with that. I'm going to follow Soul's lead and throw a character out there so you guys with more knowledge of the city can help me knit pick at it until its perfect.

Someone mentioned Russian underground, so I'm going with a character with that background.  ;D


Concept: The usual suspect that the police can't touch.
Name: Anton Alexandrov
Quirks: Thrill Seeker, Germaphobe, Enjoys Dangak
Anton's family had always been on the edge, of his father's three brothers, two had joined the mafia and one was already dead. His father, Alexander, however, was determined to keep Anton away from such influences, and he was like-was protected from his extended family's activities until he joined a University. Two weeks after he'd left home, he got a call telling him that his father had been killed in his burning office. Anton rushed home immediatly, only to find that his mother had (suppossedly) abandoned their home, she was no where to be found. He then fell under the wing of his uncle, who had offered him a job, this clashed with his University studies, so he was forced to drop out. He's worked for his uncle and been given his fair share of mafia exeperiences for his age. His talent for hiding 'hot' individuals from many people impressed his uncle and he was sent to their Seoul wing recently to assist in setting up a cross-national operation. Sadly, for the now thrill-seeking Anton, most of it had been dealt with by the time he'd arrived in Seoul, with the family already sitting on a comfortable piece of territory. Anton was left to entertain himself, getting called in by the family for this or that every few days. He adopted the practice of attempting petty, but risky crimes as practice for himself, and this occupied most of his time until a clothing store that had been owned by the family burned down, and Anton saw who did it... and man.. they weren't ******* human. Anton has now taken it on himself to dab into the magical underground with only two goals, keep all the magical creepy crawlies of the family's doorstep and have himself a hell-ofa good time.

Sorry for length XD

10
DFRPG / Re: Aspect brainstorming thread
« on: February 16, 2010, 08:25:50 PM »
Bolshevik Muppet!

You have an explosives fixation, so you're used to using them; however, they're used to using you.

Invoke: You take less time to set up explosives or deactivate them. You're probably the only person who knows how to disable an active handgrenade.

Compel: You've gone through all this trouble, and now the dynamite you laid around the abandoned hospital isn't needed anymore because the goody-two-shoes wizard knocked the mob leader unconcious... oh well *BOOM*

11
DFRPG / Re: Healing... nothing more than healing
« on: February 16, 2010, 08:11:44 PM »
Yeah, I think she's WELL out of sane-for-a-PC power levels.

One of the things I'm looking forward to most is seeing the refresh-debt fey nobility will be in, write-up wise.

12
DFRPG / Re: RPG Illustration: The Gruffs
« on: February 14, 2010, 07:02:16 PM »
Wasn't Tiny the Gruff who showed up at Mac's? Doesn't that cut us down to four fruits?

This is the way I took it as well.

13
DFRPG / Re: What are the Power Levels?
« on: February 13, 2010, 10:51:57 PM »

14
DFRPG / Re: group composition
« on: February 12, 2010, 10:18:52 PM »
The collective conciousness as a developed power.  Talk about gods having a sense of humor, lol.  I think this might trump Bob as a spirit of intellect though.

Maybe not, if you considered the intelligence of the couciousness to not be conjuctive and instead use the mean of all the intelligences that make it up, if you look at it this way, Bob is a much better alternative.

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DFRPG / Re: Questions about the Dresden Files RPG
« on: February 12, 2010, 09:58:02 PM »
Oh! There's also a thing in DF that isn't in SOTC -- now there's a fate point payout for conceding. So some of what we're talking about here is baked in, because that payout exists as an incentive for the player to say "Okay, I'm going to concede at this point and take my payout. Cool?"

And that's what I was looking for. Suggesting to the players that the payout is bigger if they concede by losing conciousness versus a smaller payout for simply surrendering, cool stuff you've got going there. Sadly, I've never paid SOTC, but I'm familiar with the rules.

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